Dyni Crippler
Member
Command grabs (and grabs in general) can never be comboed into.
Uhm... you sure? Isn't that the whole point of Skrull's command grab?
EDIT: NVM, I read that wrong.
Command grabs (and grabs in general) can never be comboed into.
I thought those were grab resets?Uhm... you sure? Isn't that the whole point of Skrull's command grab?
Have you watched any competitive play? Like Fchamp's Ghost Rider? If not, do so.Remember I don't know that much so I'm going to assume you mean go into x-factor as a way to get the guy off of me and then immediately do it while he is stunned yeah?
Never admit defeat.We should get a mod to change this thread title...
There's never gonna be a patch.
It's crazy to think that it's almost been a year since we started the theory patch discussion.
Have you watched any competitive play? Like Fchamp's Ghost Rider? If not, do so.
If anyone on the PSN side can record, I can do a set with Ghost Rider to show lawful what I mean.
We should play soon. I want to see this in action. What is your schedule like?
I don't want to pick OP characters/teams I like to do my own thing even if it's not the best.
You can play (just about) any character you like- you may not be able to pick their friends though
Exactly. lol
I've seen a number of teams with the point character being fairly unique with two "generic" companions.
Okay then, what do you guys think of my team: Ghost Rider on point and I don't know where to place Strange or Doom. I feel like Doom should be in the middle so I can start to learn the TAC infinite combos with him. I don't know though, who should be anchor? Strange or Doom? Assist wise I was thinking bolts for Strange, missles for Doom and idk heartless spire for Rider? I figure one is a direct cross screen projectile, one is a overheadish projectile that forces my opponent to either run at me or away from me, and one can be used to pick up knocked down opponents. I am open to suggestions, hell it's why I'm here in this thread.
Just the Shuma-Gorath/Ryu synergy. I'm curious what you have.You mean that Ryu/ Thor combo or just how I use Shuma assist with Ryu? Also I'm free most of the day except today after 4pm Sask time.
I think this ends the discussion: Strange second. Ghost Rider has awful damage, and this solves it. Beautiful.Strange should be middle since there's a way to DHC to him for FoF loops. You could always use Strange mid combo if you want to TAC into Doom anyway. That and XF2 Strange plus assist or XF3 Doom is better than the other way around I feel. I'd use eye assist and missiles (and switch to plasma or rocks depending on matchup)
https://www.youtube.com/watch?v=gNtv7PhCFxE
There's also this hard tag setup with Vergil assist...might be possible with Doom if you tinker around with it:
https://www.youtube.com/watch?v=_xW7mx3KNjs
Just the Shuma-Gorath/Ryu synergy. I'm curious what you have.
We need to have a "Slowest Infinite Kill" contest: Dante vs. Storm.
Putting your opponent down a character or two with ~20 seconds on the clock can really force mistakes, or a loss.
Dante v Nova, actually.
We could also add Spencer into the mix.
I pick characters I like in every game regardless of them being OP. Unfortunately, I like Sentinel and hate Vergil.
It's kinda funny I love Dante and Vergil character wise and think they are perfectly designed gameplay wise from their source material but I can't stand playing as them. Enough people play them so I get my fill that way.
Both Dante and Vergil were excellently designed, it makes me wish Neo_G had loved the Megaman series as much as DMC. ;_;It's kinda funny I love Dante and Vergil character wise and think they are perfectly designed gameplay wise from their source material but I can't stand playing as them. Enough people play them so I get my fill that way.
I think that Gamma Charge AA is underused, and it's practically invincible.Sentinel would be a great point character if UMvC3 had decent invincible assists. Still a neat CMV though.
Dat armor is serious.I think that Gamma Charge AA is underused, and it's practically invincible.
Also, you can bait the assist call and punish it still. I know I've gotten several Chaotic Flames off on Hulk, followed by Purication trains as Wright tries to hobble forward. The assist is very fair.I think think hulk AA is fair cause even though it's practically invincible as a defensive tool it's near impossible to combo off of it.
For PW players: is there any trick to use the Missile assist? It comes in too slow for me to use it as an OTG.
Depends on what point character you're using, but usually calling it during the first launcher, doing air magic series, by the time you land Missile should be there.
Well, Wright's the point, but I usually move him out if he gets his Turnabout, so I wanted to get the best ouf of his assist. Still, that's what I was doing and it didn't work, but I guess I timed it wrong. I'll try again later.
Missile has 5 hit points last I checked, so it has average durability, not weak durability. It's on par with a Soul Fist or Hadoken. Plus it's small, so a lot of assists won't hit Missile. I think it's a great assist, and I actually wish we could see a Morrigan player use it since her overhead game is so strong. Plus, Shadow Blade is roughly as good as Gamma Charge AA as a "get off me".Missile works for really slow finishing moves. It's not good for mid combo extensions but rather good for end combo extensions that end slowly. It use really is character dependent. It is the weakest projectile in the game but it is a low traveling assist.
Missile has 5 hit points last I checked, so it has average durability, not weak durability. It's on par with a Soul Fist or Hadoken. Plus it's small, so a lot of assists won't hit Missile. I think it's a great assist, and I actually wish we could see a Morrigan player use it since her overhead game is so strong. Plus, Shadow Blade is roughly as good as Gamma Charge AA as a "get off me".
Missile, not missiles!Besides supers Mystic Ray and Jam Session assists are the only ways I can think of clearing missiles.
Missiles are very good for Ghost Rider because it pins people down and allows you to control more space. If I played GR I'd probably run GR y/Haggar a/ Doom b.
Also I've come to the conclusion that the kind of Denjin combo team mate I'm looking for is if I'm already in Denjin when I start the combo or else it scales far too much. So if anyone can help by trying combos with assists where you start in Denjin mode I'd be very thankful. Since everyone has a different mind different results can be produced
Rank up to Lord 6!
Yeah, I know, nobody cares, but I just wanted to share the joy. Getting this far with such a crappy team wasn't easy at all!
What team and system?Rank up to Lord 6!
Yeah, I know, nobody cares, but I just wanted to share the joy. Getting this far with such a crappy team wasn't easy at all!
Rank up to Lord 6!
Yeah, I know, nobody cares, but I just wanted to share the joy. Getting this far with such a crappy team wasn't easy at all!
Wright/Frank/Spencer on PS3.What team and system?
It's best to rank up on a new release. I got all the way to 4th the weekend Ultimate came out. ;-D
That's it, I need to dedicate a weekend day to play all these new guys.Wright/Frank/Spencer on PS3.
Undoubtedly.great music choice tbh.