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Ultimate Marvel vs. Capcom 3 |OT4| Nothing Stops This Patch!

Frantic

Member
With that ratio list, I'd be able to rock my Dante/Trish/Strider team with 3 losses to work with. Nice.

But all three of them should really be one point higher. Jam Session is too valuable for too many characters, his anchor potential is really solid, and he generally has good matchups all around; Strider's come-back potential is too high, and with the right point character, his assist is a nightmare to deal with; and Trish has some skewed matchups against the lower rung characters, and is too solid against the higher tier characters to be a 3.

Also, Wolverine/Dante/Akuma is an 11 point team. Makes sense to me.

Oh, and,
You can still easily just play Dorm + Doom with a shit point character (like Iron Fist or Haggar) which will demolish most of the crap teams you would play against.
it's there, clear as day!

Although I took the "point" there to be referring to the ratio points when I first read it. *shrug*
 

Frantic

Member
Have any of you ever seen a match end in a double ko? I never have. Hell, I've only seen a draw happen once and it was to me.
There was one time I was down to pixel Trish vs pixel Doom, and he super jumped up to do Photon Shot and I followed him up with a j.H, but Photon Shot came out and hit me at the same time as my j.H hit him and we both died. The game counted it as a "draw", though.
 
Happened yesterday in Street Fighter if that counts! Never in Marvel, though.
Nah it happens it street fighter frequently. Never seen it in Marvel 2 or 3 though
There was one time I was down to pixel Trish vs pixel Doom, and he super jumped up to do Photon Shot and I followed him up with a j.H, but Photon Shot came out and hit me at the same time as my j.H hit him and we both died. The game counted it as a "draw", though.

Happened to me a few days ago. Ends in a draw and nobody gets the win.
Wow I've NEVER seen that shit happen. A draw makes sense though since you obviously can't determine a winner.

I think the 3rd Strike had the absolute stupidest way to handle it
 

Frantic

Member
Wow I've NEVER seen that shit happen. A draw makes sense though since you obviously can't determine a winner.
At first, I was mad because I heard Trish's scream(and no Doom scream) and thought my solo full-team comeback was lost to something as lame as that, but then I saw "draw" and was like "I'll take it!"

It was actually my first(and so far only) draw, so it was pretty cool.
 
How did 3rd Strike handle it?
If you had a double ko on the final round then it would show these judges and they would decide who got the victory. It was based on how the game decided how well you played. How many ex moves you landed, supers landed. Really dumb.

Blazblue irritates me as well. If you won the first round but got a double ko in the second, they award the round to the other player. Well I like when it happens in my favor, haha
At first, I was mad because I heard Trish's scream(and no Doom scream) and thought my solo full-team comeback was lost to something as lame as that, but then I saw "draw" and was like "I'll take it!"

It was actually my first(and so far only) draw, so it was pretty cool.
Yeah I only have one as well. 40,000+ matches and only one draw.
 
I've had one double KO and it was hilarious because we both died by Objections.

Guilty.png
 

LakeEarth

Member
If you had a double ko on the final round then it would show these judges and they would decide who got the victory. It was based on how the game decided how well you played. How many ex moves you landed, supers landed. Really dumb.
And some characters are just more likely to get higher grades than others. Dudley's tend to get high grades due to his high combo hit numbers. To balance that, some slow low-combo characters get high grades for less work (I get A's with Q all the time for some reason).

Tournaments would ignore the computer-selected winner and consider it a draw, anyways.
 
Marvel 3 Vita and DLC content is gone from PSN store now. :(

Welp. Good thing I bought everything on the last sale.

On an unrelated note, I've been trying to extend my usual Frank combo (slide -> air combo -> tools of survival H midair -> air combo -> snapshot -> hyper) with Spencer's diagonal grapple assist. It works if I time it right, but if I try to do another air combo the opponent wakes up automatically. What should I do? I was thinking of cutting the post-extension combo to S -> air H -> air S -> snapshot. Would it work this way? Hope I've been clear enough.
 
I actually don't follow your initial combo there.

Aight, let me rephrase that.
I generally start the combo with Frank's slide (down + H), because it's a really effective way to get in. From there it's a basic air combo (S -> L -> M -> H). Right after the H I use Tools of Survival H (Hadoken motion + H) while I'm still in midair, which causes the opponent to bounce once he hits the ground, allowing me to follow with another air combo (S -> L -> M -> M -> H -> S). Once he lands I just do the Snapshot and follow with a Hyper to maximize damage. Hope it's clear enough now.
 
Aight, let me rephrase that.
I generally start the combo with Frank's slide (down + H), because it's a really effective way to get in. From there it's a basic air combo (S -> L -> M -> H). Right after the H I use Tools of Survival H (Hadoken motion + H) while I'm still in midair, which causes the opponent to bounce once he hits the ground, allowing me to follow with another air combo (S -> L -> M -> M -> H -> S). Once he lands I just do the Snapshot and follow with a Hyper to maximize damage. Hope it's clear enough now.
IIRC, when you do this combo you can land c.MH before the relaunch for a little more damage and meter.

If you use Spencer's horizontal grapple, can't you take two pictures?
 
IIRC, when you do this combo you can land c.MH before the relaunch for a little more damage and meter.

If you use Spencer's horizontal grapple, can't you take two pictures?

I think you can, but I need the diagonal grapple for a tricky Wright combo that lets him go from Investigation to Turnabout.
I'll experiment a bit more to see if I can take a second picture with the diagonal grapple.
EDIT: Ok, I can do a simple grapple -> slide -> S -> knee drop and snap another picture. F -> S works too. Instant level three is not as good as instant level four, but Spencer is no Dante.
 
I think you can, but I need the diagonal grapple for a tricky Wright combo that lets him go from Investigation to Turnabout.
I'll experiment a bit more to see if I can take a second picture with the diagonal grapple.
EDIT: Ok, I can do a simple grapple -> slide -> S -> knee drop and snap another picture. F -> S works too. Instant level three is not as good as instant level four, but Spencer is no Dante.
Can you Frank West hyper -> Bionic Lancer, raw tag, Snapshot?
 
Can you Frank West hyper -> Bionic Lancer, raw tag, Snapshot?

Huh, that's an interesting idea. I'll have to try it out later. If I can pull it right after the combo it'd be an istant level 4.
EDIT: From what I can tell the raw tag isn't fast enough with neither the Bionic Lancer nor the Steel Samurai Maya Smelting. Too bad.
 
Huh, that's an interesting idea. I'll have to try it out later. If I can pull it right after the combo it'd be an istant level 4.
EDIT: From what I can tell the raw tag isn't fast enough with neither the Bionic Lancer nor the Steel Samurai Maya Smelting. Too bad.
IMO, it is worthwhile to burn X-Factor to get level 4 Frank. Consider using that.

Are there any triple Hold It combos to allow a raw tag?
 
IMO, it is worthwhile to burn X-Factor to get level 4 Frank. Consider using that.

Are there any triple Hold It combos to allow a raw tag?

I've just checked with the Objection (which, I think, causes the same stun time of a Hold It), and if it's an air Objection you have plenty of time to tag Frank in. Wright's comboes are tricky, though, so I'm not sure if the timing would be right after a combo.
But yeah, X-Factor is worth it, especially if Wright is already dead.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Ryota Niitsuma ‏@Ryota_Niitsuma 41m

The curtain is closing on UMVC3. Thanks to all the fans who supported us! You made the game a success!

what does this even mean?
 

V_Arnold

Member
Ryota Niitsuma ‏@Ryota_Niitsuma 41m

The curtain is closing on UMVC3. Thanks to all the fans who supported us! You made the game a success!

what does this even mean?

I guess their rights to even sell the game is about to run out. Which means dlc becoming unpurchasable, discs stopping being sold, etc.

Great support, Capcom. Amazing what you did. And Marvel, just love the gentleman attitude about this. Letting them patch out stuff. Yeah, the courtesy and honor and respect. Damn. You truly love your fans, do ya? :p
 

Zissou

Member
With my main team being Doom/Dante/Strider, I've come to the realization that vajra is straight up useless in a lot of match-ups. I've decided to give Doom/Dante/Strange a shot so I have a version of my team that's better against certain teams (especially hidden missiles-based zoning teams). How the hell do you Strange? I've learned the basic jump loop combo and the xf teleport combo, but FoF loops aren't happening for me yet (though I started messing around with him in training mode like an hour ago, so cut me some slack!). I plan on watching the MiniBoss/Evil_Toaster youtube tutorial, but beyond that, not sure where to look for info, haha. Any assistance out there?
 
Ryota Niitsuma ‏@Ryota_Niitsuma 41m

The curtain is closing on UMVC3. Thanks to all the fans who supported us! You made the game a success!

what does this even mean?
"Thank you for playing".

With my main team being Doom/Dante/Strider, I've come to the realization that vajra is straight up useless in a lot of match-ups. I've decided to give Doom/Dante/Strange a shot so I have a version of my team that's better against certain teams (especially hidden missiles-based zoning teams). How the hell do you Strange? I've learned the basic jump loop combo and the xf teleport combo, but FoF loops aren't happening for me yet (though I started messing around with him in training mode like an hour ago, so cut me some slack!). I plan on watching the MiniBoss/Evil_Toaster youtube tutorial, but beyond that, not sure where to look for info, haha. Any assistance out there?
By "a lot of matchups", do you mean "anything with Hidden Missiles"? Maybe you should just swap the order and have Doom on anchor for those matches. Make Plasma Beam your primary assist, which stuffs missiles.

Fascinating.
 

GuardianE

Santa May Claus
Can't watch at the moment, but didn't we already know this?

For example, I remember discussion on some of Dante's normals losing range because of X-Factor, or things not comboing correctly because the frame reduction removed the hitsphere. I thought we even accounted for it in the proposed patch changelist.
We talked about frames dropping, but this is a very detailed video. I don't think any of us knew the effects were this drastic.
 
With my main team being Doom/Dante/Strider, I've come to the realization that vajra is straight up useless in a lot of match-ups. I've decided to give Doom/Dante/Strange a shot so I have a version of my team that's better against certain teams (especially hidden missiles-based zoning teams). How the hell do you Strange? I've learned the basic jump loop combo and the xf teleport combo, but FoF loops aren't happening for me yet (though I started messing around with him in training mode like an hour ago, so cut me some slack!). I plan on watching the MiniBoss/Evil_Toaster youtube tutorial, but beyond that, not sure where to look for info, haha. Any assistance out there?
I can't really give any advice since I feel my Strange is ass (unless I'm in xf lolololol), but I can tell you that FotF loops are not nearly as difficult as people have tried to make them out to be. I can do them in matches with ease. Mid screen as well. You just have to make sure you're hitting the impact palm late in the active frames.

And I don't see how your team would suffer against many matchups if you just put Dante first. What assist are you running with Doom? The only matchups I can see being problematic is Mags/Doom or Hawkeye/Doom. But those are gonna be a problem for pretty much anyone that isn't Hawkeye, Chris, or Morrigan.
Meh, I've just learned to deal with it since I play Dante and Strider all the time and they both suffer from it. Didn't know about Vergil though.
 
I always thought they just straight up removed frames from certain abilities in XF to increase the sense of speed.
There are clearly animation frames present that show the sword should be hitting, though. This looks more like a programming glitch where the hitbox was removed from some frames entirely, or maybe not all frames have a hitbox to improve performance, and the frames with a hitbox got cut while frames without a hitbox remained.
 

Zissou

Member
By "a lot of matchups", do you mean "anything with Hidden Missiles"? Maybe you should just swap the order and have Doom on anchor for those matches. Make Plasma Beam your primary assist, which stuffs missiles.

I can't really give any advice since I feel my Strange is ass (unless I'm in xf lolololol), but I can tell you that FotF loops are not nearly as difficult as people have tried to make them out to be. I can do them in matches with ease. Mid screen as well. You just have to make sure you're hitting the impact palm late in the active frames.

And I don't see how your team would suffer against many matchups if you just put Dante first. What assist are you running with Doom? The only matchups I can see being problematic is Mags/Doom or Hawkeye/Doom. But those are gonna be a problem for pretty much anyone that isn't Hawkeye, Chris, or Morrigan.

Mango- thanks for the advice. I usually have Doom on plasma beam assist as hidden missiles seems redundant given that I have jam session and vajra on my team already, and if Strider is snapped in, I'd rather have plasma beam for him.

Karst- putting Doom on anchor is a possibility. It creates major damage problems running Dante/Strider/Doom though. I'd either have to be reliant on TACs (skipping Strider to get to Doom) or play a more reset-heavy playstyle, which seems like a liability (would much rather ToD people, haha!)

I guess it boils down to a couple points:
1) There are match-ups where vajra is bad. Hidden missiles is the obvious hard counter to vajra, and vajra also offers very little utility against other common points (Nova chucking energy javelins shuts it down, I've had matches against Zero players where vajra was stuffed by Zero's normal repeatedly even though the Zero player wasn't even paying attention to my vajra calls, etc.).

2) Vajra becomes more and more marginalized against people who are good at the game and are experienced fighting against vajra. It feels like the power of this assist diminishes from S tier to B tier if your opponent has put in training mode time to deal with it. I play with a group of people regularly and these days, a match is an exception rather than the rule if vajra plays a major role in me winning. Jam session is strong no matter how much people practice ways around it! Karst- I know we've agreed before that Doom needs horizontal coverage/support, and it's come to the point that I don't think vajra can be that a lot of the time. Also, I have jam session, so there is some overlap in the function of the two assists.

3) My Doom is far and away my best character, so even though changing team order alleviates many bad match-ups, giving Doom more support will probably lead to better results as opposed to putting Dante first. This is more a personal failing as my Dante is mediocre and I need to put in more time improving him.

4) It's fun to mess around with new characters :)
 

Frantic

Member
We talked about frames dropping, but this is a very detailed video. I don't think any of us knew the effects were this drastic.
I wasn't quite aware of all those moves having hitbox issues like that, but I knew that some of them did. Dante's cr.M is easily the worst offender, but it's only really that bad in XF2. In XF1 it's not that bad, and in XF3 it's pretty normal.

I'm fairly certainly that the reason it happens is that the active frames of moves changes with the speed increase, meaning the hurtboxes appear at the wrong times - or don't appear at all. Take for example Dante's cr.M - it has two active frames. The entire move - startup, active frames, and recovery - are affected by speed increases in XF. This means that you're decreasing the amount of active frames by 10/20/30% depending on the XF. But, because this game runs at 60 fps, the game can't really speed up such small numbers. Making two frames 30% faster wouldn't even make it one frame, for example. My guess is that the game cuts corners somewhere in between the frames to speed it up, and somehow the hitboxes gets cut too. Just my guess, anyways.

It's also only really prevalent with sword normals - Dante's and Strider's are the ones that are most noticeable(fucking Strider cr.H always whiffing and getting him killed) - because their hitboxes tend to be more 'varied' due to their long reach.

@Zissou - I know what you mean about Vajra. One of the many reasons why I dropped Dante/Vergil/Strider was because Vajra just wasn't cutting it alone. That's why I picked up Trish, because I wanted a horizontal assist, but wanted the DHC kills Vergil gave me.

As far as Strange goes on your team, I'd run Doom/Strange/Dante, personally. Strange benefits a lot from Jam Session assist imo, and Dante's a better anchor than Strange in the long run. Strange can scrub out victories with SoV into XF, but once your opponent gets used to it, it's much harder to do reliably. Dante's incoming Acid Rain mixups in XF3 will always remain impossible to block without purely guessing.
 

JohnPauliuk

Neo Member
Alright, brackets are up and I have LLND and Dekline in my pool. Should be lots of fun. Also do you guys have any advice for the neutral game for Shuma and RR? I seem to be struggling a bit with it. More RR than Shuma since RR is my Anchor and Spitfire for Shuma is amazing.
 

Neoxon

Junior Member
I guess the road towards waiting for MvC4 has started. It'll happen eventually, just not now. I anticipate the inclusions of at least Star-Lord, Groot, Black Widow, & Loki in the next one.

This brings me to my next topic, what are your thoughts on the recent costume changes for the Marvel characters since UMvC3?
 

Myn

Member
This brings me to my next topic, what are your thoughts on the recent costume changes for the Marvel characters since UMvC3?

Like their redesigns in recent movies? I'm not really up to speed with how the characters look in their comics so I'm not sure if their comic versions had redesigns.

Personally I wouldn't want their cinema versions to represent them if MvC4 comes out. All the Marvel heroes have already established designs that are full of color and match the Capcom environment really well. Off the top of my head, Hawkeye from the Avengers movie is one of the most boring ones I've seen, same with Captain America.
 

enzo_gt

tagged by Blackace
I guess the road towards waiting for MvC4 has started. It'll happen eventually, just not now. I anticipate the inclusions of at least Star-Lord, Groot, Black Widow, & Loki in the next one.

This brings me to my next topic, what are your thoughts on the recent costume changes for the Marvel characters since UMvC3?
Most don't seem to have changed dramatically, but:

Iron Man - He has nice suits from time to time. I like his Marvel NOW outfit. It's kind of weird, he's my favourite superhero but I don't really have a strong affinity for any of his armor colour schemes. Don't even really care for the Red/Gold even though it's iconic. I think the inverse scheme for Avengers 2/IM3 should never be used as a standard, though.

Hawkeye - I don't really mind Hawkeye with the Chevron on his chest, though people seem to hate it. It's a cool modernization. I would be down for Hawkguy alt too. His Avengers 2 costume is horrible.

Hulk - I kind of dislike Hulk when he has armor on him. It's kind of antithetic to his powers to me, and just makes it weirder to imagine him smashing people with anything but his bare fists. Classic design I can't imagine changing.

Magneto - I haven't fully kept up with the new series, but I don't think there is anything crazy new in there? Marvel NOW Magneto is already sort of done with one of his alts.

Spider-man - Didn't change dramatically I think? They have so many alts to choose from, it's ridiculous.

Ghost Rider - ugh

Nova - The only Nova is Richard Rider.

Rocket Raccoon - I think the Guardians in general haven't faired well being redesigned for the recent series. I don't think I like anything about the recent series. I don't really like film Drax either.

- - -

That said, now that the MCU ball is rolling, I guess it may be good to speculate who may be a newcomer in the next iteration? I mean, MvC3 is already pretty prophetic in terms of showing us what properties will be pushed in the future, but I still think it's a bit hard to call. My guesses:

- Maybe one more Guardian, depending on how good GotG does. I don't see them going beyond that.
- Black Panther: He's a shoe-in, I feel. Marvel is waiting for the right moment to let this go and it's very likely we could see it announced at this year's comic-con.
- Ms. Marvel: Just an all around great character to include. Highly versatile power-set means a lot of gameplay potential. She's always involved somewhere, and is likely to pop up in the MCU as well.
- I think any more characters are hard to predict. We're sort of at the limit of what Marvel is trying to push, and I don't expect stuff like Runaways or some of the TV characters (even Daredevil) to have a greater pull in the video game space.
 
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