Before I finished your post I thought "Ibuki!" Give Sakura a try, too.People who have played against me in Marvel, what characters do you think would be a good fit for me in AE?
You know I love to rush shit down and fish for resets.
I'm playing Ibuki right now, and I'm enjoying it quite a bit.
GGs Slasher. It was my first time playing that team, so I'd appreciate a lot of feedback. I have grown to like Doom on point after I played Beef in some matches and was trying random lag friendly teams. I tried DiosX's team (Doom/Storm/Sentinel) and liked it a lot, so I just swapped Storm out for Dormammu and put him last to DHC him in safely. I thought it worked pretty well, though my Doom is super bad and I dropped his combos far too often. :-(
That corner setup with Hidden Missiles and Sentinel Force was pretty neat. I even caught you mashing that H for once! ;-D.
People who have played against me in Marvel, what characters do you think would be a good fit for me in AE?
You know I love to rush shit down and fish for resets.
I'm playing Ibuki right now, and I'm enjoying it quite a bit.
I should have X-Factored that Foot Dive. :-( Or can I cancel it into Photon Array?Yea I could tell it was a new team for you because I thought you hated playing Doom. You always have a different team every time we play but you always have Dorm somewhere in there, to always fall back on. At first I think the first ten games it was a struggle for Doom at the match start because you were getting into the groove with the character and after that you were doing much better. Once you learned to just spam Plasma Beam against (so fucking annoying for me) Wright, I feel I lost the edge at the start of the match. It was a good thing I had a good evidence pool for that set because against Plasma Beam the shield doesn't do shit and you can spam it faster than I can pick up evidence. Hulk gets zoned easily and I get bopped far too much against foot dive with Wesker. So in my head once I eliminated Doom the match up get's far easier. Your Sentinel is good but I am never afraid of that character.
Man blocking a foot dive and X-Factoring into launcher with Wesker feels so good.
People who have played against me in Marvel, what characters do you think would be a good fit for me in AE?
You know I love to rush shit down and fish for resets.
I'm playing Ibuki right now, and I'm enjoying it quite a bit.
People who have played against me in Marvel, what characters do you think would be a good fit for me in AE?
You know I love to rush shit down and fish for resets.
I'm playing Ibuki right now, and I'm enjoying it quite a bit.
This is what I have for the Marvel patch talk; if anything is out of date in terms of Y/N votes, let me know. Frantic and Zissou, be sure to talk about your thoughts on the Firebrand unblockable situation (do we write up 2 versions, etc.)
https://docs.google.com/spreadsheet/ccc?key=0Ah4zxqcb0_eodHVySXhJc1pUVXhJM1JmcGxmWEdldlE#gid=0
The patch list never ends,So is the Marvel-Gaf patch log list done now?
Yeah I can't view that google document either, it's asking for permission or something.
Sorcerer Supreme does iirc, but that is it.Does anyone here besides Karst play Dorm? I wanna go against some Dorm players. I don't come across them too often.
Nah its still on going. System mechanics are done and so is the first third of the roster.So is the Marvel-Gaf patch log list done now?
While I don't particularly mind two different versions, I'm not sure how well that would look whenever we make the list 'public' so to speak. There'd be two versions for a character, and it'd kinda look like we don't know what to do with Firebrand. I'll think about it some.So Zissou wants two Firebrand versions, Dahbomb wants two Firebrand versions, and Frantic? I don't recall your vote. I'll go with whatever the majority decides.
People who have played against me in Marvel, what characters do you think would be a good fit for me in AE?
You know I love to rush shit down and fish for resets.
I'm playing Ibuki right now, and I'm enjoying it quite a bit.
Thanks Karst.Before I finished your post I thought "Ibuki!" Give Sakura a try, too.
Thanks Slasher.I wanna say Guy. Flipping around the stage and going for resets. Sounds kinda Felcia like to me.
I'll give these a try as well.Makoto, Adon or Yun.
How does HSD acceleration not fix it? We don't want to just drop the damage, because part of the problem is how long the combo is.We really should be looking at FotF. I don't think accelerating HSD on it would really fix the issue as someone already brought up. Not sure how we can fix it because lowering hit stun would prevent the swag loops. I guess you can reduce the damage of the FotF projectile itself, would cut down meter gain as well.
I play a guy who mains Guy, and he definitely has an air grab. I'm not one hundred percent certain, but I'm pretty sure that if you whiff the air throw, he comes down with a strike, so it's not terrible even then. And he drops straight down, not a whole lot of characters can change their air momentum like that.I'll try Guy too.
Iirc he has an air grab, which sounds good to me.
Would like the same question applied to me, been learning lots of AE lately but can't really get a grasp on what character would fit me best.
I don't know if he's really my style, I hate charge charactersJust yesterday were a bunch of guys down at the arcade teaching me how to play Guile, never considered him before but I really like him and his simplicity.
He has an airgrab, which is why I brought him up for you folks talking about those.
Because the move is used late into a combo when HSD is already maxed out. Before that Strange players are fine using Impact Palm loops and once the HSD gets high they start using FotF loops.How does HSD acceleration not fix it? We don't want to just drop the damage, because part of the problem is how long the combo is.
HSD is not maxed out when he does it, otherwise he couldn't do it. IP loops eventually drop because of high HSD. Eventually they recover too quickly from the relaunch. We could also drop his max special damage scaling a bit, though. Or I could just mention that in the annotated patch notes.Because the move is used late into a combo when HSD is already maxed out. Before that Strange players are fine using Impact Palm loops and once the HSD gets high they start using FotF loops.
Scaling won't do anything to the meter gain. Without seeing the accelerated HSD in action it's hard to say how much of an impact it would have (no pun intended).HSD is not maxed out when he does it, otherwise he couldn't do it. IP loops eventually drop because of high HSD. Eventually they recover too quickly from the relaunch. We could also drop his max special damage scaling a bit, though. Or I could just mention that in the annotated patch notes.
I don't know if he's really my style, I hate charge characters
Does anyone on PSN want to play some Marvel or AE?
So I guess he considers C. Viper as having too high of a skill barrier, huh?He states top 5 characters are Zero, Vergil, Morrigan, Doom and Magneto at #5.
So I guess he considers C. Viper as having too high of a skill barrier, huh?
Viper is #6.So I guess he considers C. Viper as having too high of a skill barrier, huh?
That sounds awfully close to Jwong's tier list, I wonder how much he agrees with it.A match for the ages:
https://www.youtube.com/watch?feature=player_embedded&v=7gBX4bUUjsU
Also features some legitimate Iron Man/Spider Man play.
Viscant just did a fairly extensive interview on UMVC3 going forward. He states top 5 characters are Zero, Vergil, Morrigan, Doom and Magneto at #5. Says that Magneto is the cut off character and is the weakest of the 5 ie. jack of all trades master of non.
Viewtiful Joe's bombs turning Herald when he throws them out with that colour is a neat touch. I wonder if that's the case for other projectiles.
So good he lost to Phoenix Wright. :/See? Spider-man is too good.
Turnabout Wright is the great destroyer. Even Dark Phoenix cowers.So good he lost to Phoenix Wright. :/