* uncharged Voomerangs do not disappear when Joe is hit; charged Voomerangs remain the same
* Increased damage for Joe's non-voomerang moves
* Red Hot Kick L/M can OTG
That's it tbh
Is Joe's damage really so bad?
And do Voomerangs really disappear when Joe is hit right now?
Guys can we please give Spider Man some better assists? That guy who got shutdown by Nitsuma sure would appreciate it.
His options are pretty limited.
Web Ball duration not affected by HSD,
Spider Sting is two-part causes ground-bounce/hard knockdown
Web Throw assist replaces Web Swing.
I love this.
I still advocate being able to change your timing on incoming- choosing side is too good, even if it costs a bar. Changing your timing means you can get out of airtight welcome mix-ups if they don't guess how much you'll delay your incoming character, but unlike side switch, you'll still remain cornered and have to deal with pressure and skillfully navigate your way out.
This is an interesting idea. We should think about this one.
Frank West: I disagree with making snapshot so safe on block. It has a massive hitbox- making it too safe will make it too difficult for some characters to navigate around it.
-5 on block is a pretty big deal in this game IMO. That's a Wolverine in your face right there.
Morrigan: I disagree with allowing her L and M aerial soul fists to OTG. So now soul fist spam juggle an assist that's knocked down? I just don't see why this is necessary.
I don't see the big deal about assists getting juggled. Dahbomb thought that Morrigan should be able to combo off of her air throws and command grabs, and I'm inclined to agree. He wanted it to be hard, so he suggested that Soul Fist OTG. I suggested that her grabs just cause a ground bounce for her to combo off of with j.S only.
Pheonix: I must have missed it, but why is she being buffed?
X-Factor got a big nerf, so she needs a little extra help.
Pheonix Wright: What happened to getting rid of random evidence entirely? I liked the idea of first three pieces of evidence being good (but the lower quality good evidence), next item for each slot bad, and if you get rid of bad evidence, next pick up for the slot will be top tier evidence (cell phone, etc.).
The Wright players were split on bad evidence going away. In the end, I decided to keep bad evidence in because there are animations for all of it in place, and instead I gave uses for throw-away evidence.
Rocket Raccoon: Mad hopper becoming a permanent projectile seems extreme. It's already a very good move. You can already have multiple mad hoppers on the screen simultaneously, so this could get out of hand very quickly.
It could be crazy. If we nerfed this, I would want to give it a very long duration regardless. 1 bar for an immobile trap is hard to capitalize off of.
She-hulk: Just give her back her slide verbatim from vanilla.
I don't want her to have that slide back.
Strider: Everyone voted against the vajra assist hitbox nerf, no? Why is it still in there?
I didn't vote against it. That said, I've removed it.
General Change-list notes: need old frame data for comparison whenever you mention new frame data. Sometimes it's there, but it's usually missing. Without the current frame data, I have to look up every move in the guide individually to see exactly how much is being changed.
Feel free to look it all up and put it in there for me. I'm not taking the time to do that at this point.