It's precisely why I hate fighting Spencer. Assist call + zipline means Spencer gets in for free unless I feel like burning a meter. It's asinine.
Not to mention the air throw he somehow gets on you if you block, how you get trapped in by the
instant full-screen line, and then he gets an ambiguous cross-up. There's so much derp contained in that one move.
Oh my god this is like the 10th time you have brought up Nemo.
What else should I do when you say bullshit like "Spencer has been figured out"? Not cite obvious evidence to the contrary?
Nemo out played those two and broke them down systematically by exploiting their habits. His play with all characters was top notch and he made mostly immaculate reads. Stop blaming the god damn characters and give props to the player.
And Bolts was doing most of the work in those sets, there was no random or thoughtless zipline going on. He went in when Bolts were active then went out. His movement with the character on the ground was phenomenal, his hit confirms even the hard ones were clean, his throw game was superior and his set ups were optimized and air tight.
But nah... its the brain dead characters doing brain dead shit winning against top players.
Yeah, he zipped with the assist behind him. Pushing those three buttons to get in for free takes a lot of thought and skill.
I'm not saying Nemo isn't godlike at the game. But clearly the character isn't figured out when he's bopping top players.
Spencer's zips are not safe at all. Even his ground zips on hit aren't safe. People just seem to not do shit about it.
When the fuck was Spencer positive on block from zip line? Naked zip lines on ground punishable and many approaches are throwable. You only zipline with an assist or at proper angles.
What? Spencer is positive on block on his aerial zips. The guide even says it's +8 on block. Real match experiences bear that out to be true; I know I've mashed throw plenty of times thinking that it just can't be true because he came from so far away and got in so free. The ground zips are negative on block, no doubt.
I guess I should start complaining as a Vergil player because Bionic Arm goes through Spiral Sword and he blows through all my block strings. And he gets to pressure me for free with those OP zip lines! Oh noes... what am I a poor low tier Vergil supposed to do against this immensely broken and brain dead character? I have no options!
Devil Trigger and abuse those invincibility frames! Oh wait.
Vergil can play footsies with Spencer. Dormammu can't. Let's take a look at Dormammu's moveset and what Spencer can do in response:
1) Flame Carpet? Bionic Lancer.
2) Tridash attack? Bionic Lancer.
3) Dark Hole? Bionic Lancer.
4) Purification? Bionic Lancer.
5) Dark Matter? Bionic Lancer.
6) Chaotic Flame? Bionic Lancer.
7) Stalking Flare? Bionic Lancer.
Dormammu basically has to spam teleports against Spencer and hope an assist crosses him up, because it's the only hope he has. Bionic Lancer counters
everything in a keepaway character's moveset. It's no different when compared against Hawkeye, for example. Bionic Lancer plows through everything he can do, and Hawkeye has to actually try and play footsies with Spencer - hahaha.
If Bionic Lancer didn't hit so high, Hawkeye would be able to do jump arrows with some degree of safety. Dormammu could try and rush him. Dr. Strange...would still be fucked. Ghost Rider could jump over Bionic Lancer and time his j.S properly.
It's not even like I'm asking for a crazy nerf here. I just want it to not hit characters at peak jump height! You all make it sound like it's reasonable for Spencer to be able to shut anything down on reaction and get full combos off of it, too.