I updated the votes. Here are mine for the next 10 characters:
RR: N; I want the unblockable removed; thinking about Rocket Skates becoming more flexible
Ryu: Y
Sentinel: Y
She-Hulk: Y
Shuma-Gorath: Y
Spencer: Y
Spider-man: Y
Storm: N; I would rather have the float-assist over double air dashes.
Strider: N; don't I need to change the slide cancel into "Formation B (Shot)"?
Super-Skrull: Y
Rocket Raccoon - N, air series being more reliable needs more specific description. Are we improving hit stun, improving recovery, improving start up, improving hit box?
Sometimes we just need to let Capcom figure the specifics out. We have left plenty of stuff vague.
Also, how powerful would it be for RR to have Rocket Skates to be special cancelable, not just be cancelable into j.S?
I was thinking about another change: Rocket Skates can now pass through opponents. Yours is interesting, too. I feel like some tweaks to Rocket Skates, while removing the unblockable, would make him a lot better and more interesting. He's boring right now.
Unsure about removing his unblockables, same deal as MODOK.
1-player game.
Ryu - N, Hadoken recovery change needs to be supplemented by a hit stun change. Standard procedure to prevent loops/infinites.
If we reduce the recovery and don't change the hit/blockstun, it should be assumed that those values stay the same. So if Hadoken is -1 on block, and we reduce the recovery by 10, it should be assumed that it is still -1 on block unless we specify otherwise.
Also his fuzzy guard into L Tatsumaki should be a true hit string. Right now he needs assists like Drones to be able to capitalize off of his fuzzy guard set up, this is the type of change he really needs. I will come up with what change to replace this with in a bit.
Go for it; I'll vote it in.
Sentinel - N, big no on hyper armor on st.S. It's too scrubby and too absurd of a tool for start of round game.
Sentinel has a great start of the round with his double jump already. s.S won't be good for the start of the round because f.H beats it (you can throw him through armor). It's not scrubby because it's very negative on block.
She Hulk - N, need to clarify what you mean on "speed increased". Dash speed? Jump speed? Fall speed? They changed around her jump/fall speed to be more in line with a heavy, I think that's what you mean here.
It's not my change - I hate She-Hulk. ;-)
Storm - N because there are two changes that need to be addressed.
The Typhoon change needs to be reworked because as it is written now it will for sure lead into infinites. I have a solution will post in the next post separately.
The cr.L into cr.H is supposed to be her st.H.
I'm pretty sure it's supposed to be c.L into c.H, since those don't chain right now. s.H has weak range.
I don't see how Typhoon will have infinites outside of XF3 stuff.
Super Skrull - N, uncertain on Brutal Pile Bunker being a safe (and thus spammable) move
The dude's entire moveset is unsafe. He needs safer approach tools.
Iron Man - Y (he also needs a buff to his BGM!)
Only 10 changes. :-(
Jill - N: I'm fine with mad beast being a level 1, but will its duration remain the same? It seems a bit long for a level one install hyper. I also think 900k health is appropriate, as stated earlier. I'm also iffy about fallen prey forcing a neutral tech- what's the reasoning behind why she needs this?
You think 600 frames of Mad Beast with no meter building is too much? Because Morrigan gets 600 frames with meter building, and Dante and Vergil get 600 frames for Devil Trigger. I don't see Mad Beast as being better than those, especially with the ridiculously good moves Dante gets during Devil Trigger.
Fallen Prey fits her moveset, and it makes the move useful.
Magneto - not sure if the version in the post on the first page is what we're voting on.
Apparently you, Dahbomb, and Frantic all want to nerf Magnetic Blast. So you guys need to figure that out.
M.O.D.O.K.- N: Keep-away MODOK is already good- some characters only have hail mary projectile hypers as a way to deal with this playstyle.
That is untrue. MODOK is not good at covering 70% of the screen. He also doesn't build LOU well outside of TAC combos. He's not like Hawkeye or Morrigan. Hell, most characters can even duck under his beam.
Morrigan - N: OTG soul fists combined with her longer untechable knockdowns just seems unnecessary. Also, how will darkness illusion crumple work on the air version? We're not reducing hitstun on her fireballs at all either?
Why on earth would we reduce the hitstun on Soul Fist and mess up her combos?!
Wright - Y- How does meat work currently? If it recovers a specific amount of red health currently, I think we ought to make it restore all his red health- the guy meeds all the help he can get.
I support this change; if Frantic and Dahbomb agree, I'll add the change in.