Looking at the doc, I already voted on Magneto's changed version as a Y. I'll vote Jill a Y if her Double Knee Drop is changed to 5 frames across the board instead of 10. Also a Y on Nemesis.
On Super-Skrull, Inferno no longer having him prone as he's coming down is
probably a bad idea since that means he could probably start confirming off it, or looping them together more than he already can.... Hmmm... maybe we
could just increase the blockstun, and make it so the final hit is no longer pushblockable so you can't bypass the blockstun with a pushblock? Needs a way to prevent any sort of shenanigans.
I'll go on to the next 10 characters, I suppose.
Taskmaster - N: I feel like Sword Master should be reverted back to its original form. It's an unblockable, sure, but it's rather situational, and usually pretty resource heavy compared to the others.
Thor - N: Mighty Speech assist is still dumb.
Trish - N: This is a big one, so...
- Hopscotch does not need a faster travel time or more hitstun. It won't really help for super jump confirms(the Peekaboo change is what really needs to happen to give her good super jump confirms in most situations), and all it does is make a good move better. Plus, if it's going to OTG, having more hitstun just means she'll have a ridiculous amount of time to confirm off it(which she already would). Not necessary.
- The hitboxes on Low Voltage(well, if you discount L)) are already pretty good. Don't agree with a durability buff if we're lowering recovery, either. It's one or the other for me, not both.
- Minimum air dash height is negligible, and frankly not necessary either. Just God's Beard being God's Beard.
That about covers my main problems. Trish is already a very good character, and she honestly doesn't need a whole lot.
Tron - Y
Vergil - N: I feel like, rather than making Spiral Swords a level 2 and kind of killing his second slot synergy(and ruining some of his own point capabilities), it'd be better to reduce his overall meter gain by lowering the base damage on several of his specials(namely Lunar Phase and Round Trip, but Judgment Cut might also get a small shaving) so he's not building 80% of a bar per loop. As it is, Vergil is kind of an anchor only character with these changes. His point abilities have been reduced because he'll be forced to use Devil Trigger to make a lot of things safe, and then he'll be completely unable to build meter afterwards. His second slot synergy is also no longer that great, since neither DT or Dimensional Slash leads to even
decent damage post DHC... Devil Trigger is a strong DHC to get Vergil in, but it's not a good DHC to finish a job and point characters will either end up using a level 3, or just slapping Vergil anchor instead of second slot. It can ruin some team composition, which I don't like. Additionally, I'd probably lower the damage on Spiral Swords as well(to reduce chip and overall damage per loop). There is the issue of durability on it as well, but that wouldn't be terribly hard to fix.
Viewtiful Joe - Y
Wesker - Y
Wolverine - N: Don't see why Swiss Cheese needs to be nerfed. It's kind of a useless move as is, and makes the new assist version less useful for lockdown.
X-23 - Y
Zero - Still finding myself disagreeing with the Buster change, but I'll think about it some more.
Lots of words. I think I covered most of my grievances, though.
Can Spider-man even block during the startup frames of Web Glide right now?
No, he can't. I hit him out of the startup all the time. The only time he can block is when he's actually zipping around.