Professor Beef
Banned
Karst must defeat my Shoryuken to stand a chance.
GGs! You were calling Missiles like they were going out of style.
GGs! You were calling Missiles like they were going out of style.
Haha, not much Thor can do against Shoryuken. He's pretty ass.Karst must defeat my Shoryuken to stand a chance.
GGs! You were calling Missiles like they were going out of style.
Yeah, I was wondering where that Spider-Man pick came from. :lolGGs Beef. Our connection was really solid. I got bored of playing Thor after a while. I didn't mean to rematch that last one, which is why I just sat there with Spider-man. It only took a game for me to remember that I don't like him, haha.
I am not a huge fan of Dr. Strange with Hidden Missiles. It seems like the perfect match, but I feel like Dr. Strange needs Plasma Beam or rocks more. His teleport cross-ups are begging for a horizontal projectile.Dorm/Doom missiles is tons of fun. Been trying it with point Strange lately and it has some success as long as I'm not fighting against Wolverine.
I'm just so tired of searching. :-( I do like Doom/Sentinel/Dormammu, but Sentinel is so goddamn bad.Yeah, I was wondering where that Spider-Man pick came from. :lol
Now you know how I feel when I say I can't find a good third character for Joe/Frank!I'm just so tired of searching. :-( I do like Doom/Sentinel/Dormammu, but Sentinel is so goddamn bad.
I rock Doom/Dorm/Strider sometimes. Works out well enoughI am not a huge fan of Dr. Strange with Hidden Missiles. It seems like the perfect match, but I feel like Dr. Strange needs Plasma Beam or rocks more. His teleport cross-ups are begging for a horizontal projectile.
I'm just so tired of searching. :-( I do like Doom/Sentinel/Dormammu, but Sentinel is so goddamn bad.
You have so many options there. -_-Now you know how I feel when I say I can't find a good third character for Joe/Frank!
I've tried that, and I'm just not a fan of Dormammu/Strider. He doesn't get a whole lot off of it.I rock Doom/Dorm/Strider sometimes. Works out well enough
I am not a huge fan of Dr. Strange with Hidden Missiles. It seems like the perfect match, but I feel like Dr. Strange needs Plasma Beam or rocks more. His teleport cross-ups are begging for a horizontal projectile.
I'm just so tired of searching. :-( I do like Doom/Sentinel/Dormammu, but Sentinel is so goddamn bad.
You have so many options there. -_-
Doom/Strange/Dormammu is definitely a possibility, but OMG Dr. Strange is boring to play. I want my damn mobility!I use Rocks or Plasma Beam sometimes depending on who I'm against, and Dark Hole isn't too bad for teleport mixups but definitely not as good as Unibeam or something...but my IM still needs work. I also like start of the round Bolts->Lv1 Super while calling missiles so I can get started with setting up Graces. Only works if they're not in my face of course.
Doom on point + Bolts is tons of fun too.
I respect that. I thought Ryu was good for you. Better than your Doom, at least. Ryu is kind of an underrated anchor.Most of those options include characters that I cannot stand using. =P
I do Doom/Dorm/Strange for matchups like Wolverine.Doom/Strange/Dormammu is definitely a possibility, but OMG Dr. Strange is boring to play. I want my damn mobility!
You deserve it. You are a great player.I do Doom/Dorm/Strange for matchups like Wolverine.
And I like Strange, haha, getting FoF loops after a full combo thanks to Doom missiles is awesome. I do wish he had at least a better flight mode if he can't have any dashes.
So it's looking like I may go to Absolute Battle next month, gonna participate in a local Round Robin to see if I can get on the 5v5 team for San Antonio.
Based on my needs and preferences, this is my shortlist:
Magneto
Trish
Morrigan
Arthur (maybe)
Dante (maybe)
Frank West:
+Snapshot now -3 on hit, -15 on block.
+Pick Me Up’s frame data is now the same as Dark Harmonizer.
+Tools of Survival hitstun increased slightly (ensures he can link 3 after a TAC).
+Bottoms Up's vomiting effect will be negated if Frank West hits an opponent.
-Chip damage reduced to 15%.
-Survival Techniques (Level 3) invincibility changed to frames 1-10.
-Survival Techniques (Level 4-5) invincibility changed to frames 1-15.
Assists: Shopping Cart, Pick Me Up , Hammer Throw H
I identified the problem!I played a good 50 matches with Professor Beef last night, and while Frank West is a tough opponent when leveled up, I never felt like he was anywhere near Dark Phoenix or Vergil.
I've more or less come to terms with the changelist. It's still one I'm not in total agreement of it, but they're more pet-peeves things(still don't like the jump cancel on Rolling Uppercut because unless it's the first few frames, it'd look weird. And Neko Punch looks like a weak little hit that wouldn't be enough to cause crumple) so it's whatever.Felicia - missing Frantic's vote
I vote yes.Firebrand - missing Dahbomb's, Frantic's, and Zissou's vote on the finalized un-unblockable version (the front page has been updated)
I'd make it 150 frames, but either way is fine.MODOK - We need to remove his unblockable. I suggest that we make c.M no longer hit low, but stay out for 120 frames (currently 60). Let me know what you all think. I will clear the votes for MODOK since we all now agree that removing the unblockable is a priority.
I'm fine with the other changes, so my vote is yes(although the Bionic Lancer nerf will probably remove the multiple Bionic Lancer combos that are super hype to me, so it'd make me a little sad). And I've been busy writing a paper so I haven't really thought much about Spencer's infinite, heh.Spencer - waiting on Frantic. Let's just leave the Wire Zip infinite to Capcom, I say.
I vote yes.Spider-man - missing everyone's votes but me!
I vote yes on him now.Super-Skrull - apparently there are problems with making Brutal Pile Dunker safe, and I don't understand that. Skrull has NO safe approach options and no real neutral game. I mean that he literally has no tools at all that are safe for approaching and getting in. He is not used at all in competitive play outside of the anchor position because of Meteor Smash BS. This character needs help whether you hate him or not. I hate playing against Skrull, too, but he should have one reliable approach tool. The move is not even as good as Helm Breaker, and it will still be less safe than it, too. If you don't want Brutal Pile Dunker to be safe, we need to have a conversation about how to help Skrull. If his BS needs to be reduced, we can talk about that, too.
I presume Sword Master will retain its soft-knockdown against aerial opponents?Taskmaster - I think my votes might be out of date - would everyone please re-vote on Taskmaster with his unblockable changed to an overhead? Thanks. I am a "Y".
Think Dahbomb still wants 2 points of super armor on charged versions of Mighty Strike. I don't particularly care either way, but I do feel like there should be some incentive to use the charged versions if the normal version has armor now(since I don't know if non-charged versions destroy projectiles off hand, and am too lazy to look it up). If it's only the charged version that destroys projectiles, I'd vote yes. Otherwise, feel like there needs to be something to give reason for charging the move in neutral.Thor - are my votes out of date here, too? I think I remember everyone approving this version. Or is there still stuff to talk about?
Only reason it works is because people get scared of it and try to do something, which results in them getting hit, which results in more time for Joe to charge another, which results in the person getting even more antsy and the process repeats until death. At least that's what it seems like to me, since I've never had much issue with the Voomerang spam. All you gotta do it block and pick your spots to get around it. I find normal Voomerang spam to be harder to deal with.Viewtiful Joe - Zissou thinks that charged Voomerang spam is too good, and I do not agree. In fact, last night Beef tried to do it to me a lot of times, and I always got through it even with Dr. Doom. I agree it is annoying, but Viewtiful Joe is annoying in general. I don't think it's too good, and I think that the only reason people get whomped by it is the wonky graphic remaining even after its hits are expended. We have fixed that, and I think it will be much more doable now.
Am I a yes on this? Because I'd vote yes right now. I know I had issue with the Swiss Cheese change, but it's kinda whatever. That move is meant to deter mashers, yes, but I don't think it should be a useless move. But it's not something I feel too strongly about. Other than that, it's just Dahbomb wanting to reduce overall damage, which I don't agree with. Wolverine's damage is fine, especially with the reduction on Fatal Claw.Wolverine - what is the problem here?
Wow again with the ridiculous hyperbole on characters that you play.She has the worst approach mix-ups in the game next to Tron Bonne.
My laptop crashed in that last lobby so I can't play again until the batteries are recharged.If anybody wants a lobby, let me know.
Here are the characters we have yet to agree upon:
Felicia - missing Frantic's vote
Firebrand - missing Dahbomb's, Frantic's, and Zissou's vote on the finalized un-unblockable version (the front page has been updated)
Frank West - Zissou wants another change, and this is what I propose:
This reduces the invincibility on that hyper by about half, but keeps it useful. Now he is much more capable of being zoned. I played a good 50 matches with Professor Beef last night, and while Frank West is a tough opponent when leveled up, I never felt like he was anywhere near Dark Phoenix or Vergil. Zissou, I think you could benefit from changing up the characters you play a bit. It seems like all of the characters you think are too good are the characters that Dr. Doom loses to (Dormammu, Morrigan, Frank West, Viewtiful Joe). Try to look outside of those matchups; your Doom is not the one that will be in our patch.
Dormammu - Zissou gives a general "he shouldn't get that many buffs" comment every time, but he still has not actually said that the problem is. He has even said that he thinks all the individual buffs are fine, but he just does not like them all together. I also think that he is underestimating the Flame Carpet nerf - this is a huge setback for Dormammu. I would like Dormammu to pass on 4/4 votes like every other character, but if Zissou can't provide some contentful thought about his vote, I guess he will have to go on 3/4.
Jill - Zissou dislikes the neutral tech from her throw, but I think it totally fits her and makes her interesting. Jill's neutral tech would not lead to unblockables - the opponent recovers too fast. We can always include a note about ensuring this is the case in the annotations, too. Without some conversation from Zissou, this may have to pass on a 3/4 vote.
Magneto - you all know how I feel about this change, and Zissou has not voted on him yet. If Zissou votes for Magneto, we will have to pass him on a 3/4 vote, because I am not willing to give Magnetic Blast ground recovery time for the reasons I have stated before (should not be trip guardable, and will mess with his hit confirms and combos).
MODOK - We need to remove his unblockable. I suggest that we make c.M no longer hit low, but stay out for 120 frames (currently 60). Let me know what you all think. I will clear the votes for MODOK since we all now agree that removing the unblockable is a priority.
Morrigan - Zissou is against giving her an aerial command grab for reasons he has not yet explained. If he does not provide a contentful objection, we will have to pass her on a 3/4 vote. I think her need for this is very clear, since she has the worst approach mix-ups in the game next to Tron Bonne.
Spider-man - missing everyone's votes but me!
Super-Skrull - apparently there are problems with making Brutal Pile Dunker safe, and I don't understand that. Skrull has NO safe approach options and no real neutral game. I mean that he literally has no tools at all that are safe for approaching and getting in. He is not used at all in competitive play outside of the anchor position because of Meteor Smash BS. This character needs help whether you hate him or not. I hate playing against Skrull, too, but he should have one reliable approach tool. The move is not even as good as Helm Breaker, and it will still be less safe than it, too. If you don't want Brutal Pile Dunker to be safe, we need to have a conversation about how to help Skrull. If his BS needs to be reduced, we can talk about that, too.
Taskmaster - I think my votes might be out of date - would everyone please re-vote on Taskmaster with his unblockable changed to an overhead? Thanks. I am a "Y".
Thor - are my votes out of date here, too? I think I remember everyone approving this version. Or is there still stuff to talk about?
Viewtiful Joe - Zissou thinks that charged Voomerang spam is too good, and I do not agree. In fact, last night Beef tried to do it to me a lot of times, and I always got through it even with Dr. Doom. I agree it is annoying, but Viewtiful Joe is annoying in general. I don't think it's too good, and I think that the only reason people get whomped by it is the wonky graphic remaining even after its hits are expended. We have fixed that, and I think it will be much more doable now.
Let's get the communication flowing here and wrap this up this weekend. I really, really would rather not pass any character on a 3/4 vote. We should be on a united front. I encourage everyone who is the sole "N" on a character to discuss their issues and come to a compromise of some kind. For example, I will gladly reduce the Magnetic Blast frame advantage on block even though it is change I am not fond of to remove the 3 frames of ground recovery, which I abhor. Notice that this is my only "N" on the entire page - I feel very strongly about this.
That would be too good and derpy. Keep doing Strikes until you get in then command throw.If you really wanted to beast out with Thor, make the strikes negate pushblock like Vortex.
Yeah, I know. :3That would be too good and derpy. Keep doing Strikes until you get in then command throw.
.
We'll talk about sub-par characters after we finalize these ones. Your comments are not ignored, I'm just not there right now in my mindset. I want to "finalize" everyone, then we can do an in-depth consideration of the characters to make sure they're worth picking.Skrull dies neither from command grab and Meteor Smash now that he has safe Inferno. IMO that's a bigger buff than him having a better Pile Bunker. So I already voted Yes on him.
And still no comments on my Captain America problems. :/
Dormammu doesn't get much from Ammy, unfortunately. Cold Star is mediocre for him. It can be good as a secondary assist for combo extension, but that's about it.What if he has no meter?
I think I'm about to make a new team. I want to see if Ammy and Dormammu can play well together. Need a third character though.
I mean movement speed. He just has trouble getting around. I've thought about suggesting an increase in his air dash distance.Speeding up his jab is a speed buff.
He got plenty of buffs and IMO is still an underrated character. No one has really tapped his mobility and hit confirms yet. Stuff like Mighty Spark being an actual block string, faster jab, better Mighty Strikes, better Shockwave are all great buffs for him. Plus that new assist he got is really good too.
I sayd add frame 1 projectile invulnerability on charged Mighty Strike and call it a day (as in during the charge).
Dormammu doesn't get much from Ammy, unfortunately. Cold Star is mediocre for him. It can be good as a secondary assist for combo extension, but that's about it.
Thor can move around but people haven't gotten good with it yet.I mean movement speed. He just has trouble getting around. I've thought about suggesting an increase in his air dash distance.
We should also increase his c.L hitstun to ensure it always chains into c.H.
His mobility is fine, I'm talking about his speed. I know how he moves; he basically moves like Dormammu does, which is why I can pick up and play him while doing relatively well. That is still like...half the speed of Magneto or Storm.Thor can move around but people haven't gotten good with it yet.
http://www.youtube.com/watch?v=oQmj2cRS5cE&sns=em
For a character who has 1.3 million his mobility is damn good.
I agree, but our goal should be to make a Skrull that is worth using outside of XF3, and Meteor Smash is the big "cheap" thing holding us back from making him solid. Meteor Smash is a really dumb move, too. The game should not be lost to Skrull because you can't even tell what's going on.That's a big ass nerf on Meteor Smash. He gets most of his wins with that move.
You should probably label the Meteor Smash change as "+/-" as it contains both buffs and nerfs.
And fuck them. They need to learn how to dash properly in a Marvel game. Skrull would have a very nice addition to his neutral game if this move could be pulled off reliably outside of combos.You also can't change Rolling Hook input because if you are dashing with f, f you will get that move out. Triple forward provents that from happening off of a regular dash. And yes some people do use f, f for dash.
Learn to read! I said outside of combos, and it's not because it's hard to tap forward three times, it's because it's time consuming to do so in the neutral. Tapping forward three times is a very cumbersome input for a move in the neutral.The move can be used reliably, learn to triple input.
K.Hey I already suggested putting raw Fatal Buster on QCB+S! Put Rolling Hook on QCF+S.
I would love to have markers on teleports.Projectile invincible Meteor Smash? No thanks. Honestly a hit box reduction is enough no need to have the move cast a shadow on the ground, it would be too much of a dead give away. Otherwise you would have to put markers on teleports and other tracking moves too.
Actually, isn't it all a "-"? I don't consider listing the assist traits to be a "+".So how about that raw Fatal Buster on QCB+S? Would be a godlike mid screen punish for a free combo.
Otherwise list is fine. You still need to label Meteor Smash as "+/-".