Uncharted 4 runs at 1080p and targeting 60fps

In the cases of the games you mentioned, "real-time" would mean rendering photo mode stills in no more than 1/60th of a second.
The photo mode in those two games is nowhere near real-time.
Sorry but there is no per-rendered Photo mode in GT5/GT6... it uses better quality assets at 30fps but the cars are rendered in real-time.
 
Damn the color corrected version really let's you see the detail

no way this game ends up at 60fps, nooo fucking way
 
Look at the water beating against the rock behind nate... LOOK AT IT!!!!

EveryDevotedGordonsetter.gif

Goddamn

giphy.gif
 
Sorry but there is no per-rendered Photo mode in GT5/GT6... it uses better quality assets at 30fps but the cars are rendered in real-time.

PS3 renders the higher-quality assets at 4k in 1/30th of a second or less when you snap a photo?
dont_believe_you_anchorman.gif

Yes, the splash pattern repeats but it is displayed in a way the repetition does not cause distraction, and it looks fabulous! I don't think we should expect games to simulate that complex water interaction in realtime anyhow.

Yeah, it would be a waste of resources to simulate that in real-time unless you had large-scale dynamic terrain destruction.
 
Naughty Dog is one of those developers that always delivers better graphics on games.

Capcom & Square-Enix are some others.
I never doubted that. Just saying this won't be the peak at all.


Doesn't The Order transition from cutscene to gameplay pretty much proves this wrong?
The Order doesn't use pre-rendered cutscenes.


And mind you, order are first time console developers while naughty dogs were the team chosen to build the console by cerny
ND didn't build the PS4 lol They were asked for input alongside many other devs.
 
Just like TLOU and UC1-3, it's not going to look like that in gameplay... so it's in your best interest to lower your expectations.

I will not. I know it's going to look extremely close, and this is not CG. It's just not going to be 60fps.

PS4 is not the PS3.
 
Sorry but there is no per-rendered Photo mode in GT5/GT6... it uses better quality assets at 30fps but the cars are rendered in real-time.
You are suggesting the photos you see produced by GT5/GT6 photo mode are screencaps of the photomode running in realtime. This is incorrect. When you line up a shot in realtime, the quality is higher than gameplay, and probably a tad higher than replay (going by the way the framerate tanks), but it's still horribly aliased, and the shadows are very low quality. Detailed tessellation takes seconds to kick in, and when you take the shot, the PS3 then renders it veeery slowly at full quality. It takes several seconds to produce the frame, so certainly can't be described as realtime.
 
You are suggesting the photos you see produced by GT5/GT6 photo mode are screencaps of the photomode running in realtime. This is incorrect. When you line up a shot in realtime, the quality is higher than gameplay, and probably a tad higher than replay (going by the way the framerate tanks), but it's still horribly aliased, and the shadows are very low quality. Detailed tessellation takes seconds to kick in, and when you take the shot, the PS3 then renders it veeery slowly at full quality. It takes several seconds to produce the frame, so certainly can't be described as realtime.

It could if you were a couple levels into someone's dream.
 
Judging by specs is usually a good idea though. The GPU is roughly the same as a 660ti, which is alright but nothing to brag to your mom about. I mean even if the PS4 can mange to find 50% more power than in your standard 660ti then it still isn't going to be good enough to play anything with the graphics in that trailer. At least not if the area is larger than 2 square feet, and not at 60 fps.
Judging a console by launch is never a great idea
 
It'd be remarkably easy to improve the platforming. Make it have actual windows of error that you can fucking die easily and make platforming actually challenging; make it so you have to actually participate and not just gleefully jump mindlessly from ledge to ledge as they keep "cinematically" breaking behind you

it is not some rocket science to improve the comically awful platforming of Uncharted. I think it's a decent TPS, but the platforming is miserable.

Like classic Tomb Raider. I hope this time going 60fps isn't just to showcase some tech muscle but design intricate platforming sequences with the added benefit of minimal input lag.

To think, if such were the case that Uncharted would bring back the glory of the original TR; oh. the. fucking. irony!

Damn the color corrected version really let's you see the detail

no way this game ends up at 60fps, nooo fucking way

NeoGAF
BELIEVE
 
You are suggesting the photos you see produced by GT5/GT6 photo mode are screencaps of the photomode running in realtime. This is incorrect. When you line up a shot in realtime, the quality is higher than gameplay, and probably a tad higher than replay (going by the way the framerate tanks), but it's still horribly aliased, and the shadows are very low quality. Detailed tessellation takes seconds to kick in, and when you take the shot, the PS3 then renders it veeery slowly at full quality. It takes several seconds to produce the frame, so certainly can't be described as realtime.
What you see in the phote mode is rendered in realtime... it have better quality than Replay or Gameplay Mode... you choose te position and how the picture will be... it render in realtime at your local PS3.

Pre-rendered means you rendered in a PC or even the console and saved the result to show in the game after.
 
I will not. I know it's going to look extremely close, and this is not CG. It's just not going to be 60fps.

PS4 is not the PS3.

Even so its better to lower your expectations and be surprised than the other way round.

It was only a couple weeks ago how people were crying about The Order footage because they expected too much and this small snippet of what is basically no more than a tech demo will do exactly the same.

That being said it will no doubt still look impressive come release considering the other games in the series and TLOU, depends on where you set your expectations though.
 
Judging by specs is usually a good idea though. The GPU is roughly the same as a 660ti, which is alright but nothing to brag to your mom about. I mean even if the PS4 can mange to find 50% more power than in your standard 660ti then it still isn't going to be good enough to play anything with the graphics in that trailer. At least not if the area is larger than 2 square feet, and not at 60 fps.
Let's not be premature now. We have no idea what the PS4 is truly capable of. Obviously it's not the most powerful machine in the world (though it is the most powerful console so far) but it's still roughly 10x more powerful than the PS3.

Keep in mind a gimped 7800 produced games that looked as good as Uncharted 2, Killzone 3, God of War 3/Ascension and Beyond.
 
What you see in the phote mode is rendered in realtime... it have better quality than Replay or Gameplay Mode.
The original point was that a photo from GT's photomode can be described as 'in-engine' because it only uses the engine's assets, but it renders it very slowly, far less than 1FPS, so can't be described as realtime.
 
The original point was that a photo from GT's photomode can be described as 'in-engine' because it only uses the engine's assets, but it renders it very slowly, far less than 1FPS, so can't be described as realtime.
This is realtime and not pre-rendered.
 
Said no one at Naughty Dog.
Sorry I don't understand... GT5 Photo Mode is realtime rendering... pre-rendered is done not in your local console but in a PC or even the developer console and saved in the disc to be displayed at local console.

GT5 Photo Mode renders the graphics in realtime.
 
These tweets make more sense to me now :

https://mobile.twitter.com/thuway/status/467692294183743488

Did they mean Uncharted 4 @1080P&60hz?

They don't know anything. Seriously look back at the things they said would be at E3. Nothing came through and things said before haven't come through either.

This is just down to ND's skills, code to the metal, and the general setup of PS4. I believe they might hit it as some months ago in a talk a naughty dog dev said there was enough to do just that.

“more powerful than it’s necessary to render graphics at 1080p at 60 hz” and that the idea of the designers of the PS4 was to give the console extra GPU resources because it’s “incredibly good at doing massive amounts of parallel processing” and they envisioned that game designers are going to take advance of that processing to do physics, cloth simulation, fluids and more on the GPU."
http://www.neogaf.com/forum/showthread.php?t=782997
 
Let's not be premature now. We have no idea what the PS4 is truly capable of. Obviously it's not the most powerful machine in the world (though it is the most powerful console so far) but it's still roughly 10x more powerful than the PS3.

Keep in mind a gimped 7800 produced games that looked as good as Uncharted 2, Killzone 3, God of War 3/Ascension and Beyond.
It would be foolish to expect Uncharted to look as good as this trailer, but some people take it too far as usual and predict massive downgrades. I'm pretty confident that those won't happen. It won't look this good, but rather close.
 
It would be foolish to expect Uncharted to look as good as this trailer, but some people take it too far as usual and predict massive downgrades. I'm pretty confident that those won't happen. It won't look this good, but rather close.
That's what I'm assuming. Basically similar to the last of us reveal. Less good graphics but far away from an outrage inducing downgrade
 
This is realtime and not pre-rendered.
You're arguing semantics, I'm sure you understand what people are trying to say in terms of what Naughty Dog are doing here. The photos produced by GT's photomode at 0.1FPS or whatever look vastly superior to when you're lining up the shot at (usually less than) 30fps. The PS3 is completely incapable of rendering that quality at a playable framerate - the GT trailers and intro movies are the same. They would be described as 'in-engine', which is different to 'gameplay/in-game'.

Your original statement was 'Both are in game / in engine... there is no difference...'. This is not true.
 
That's what I'm assuming. Basically similar to the last of us reveal. Less good graphics but far away from an outrage inducing downgrade

Did they pretend like the Last of Us reveal was real time though? I remember people speculating but the trailer itself didn't say "captured on PS3" or anything, did it?
 
What would you propose they change from a gameplay perspective if not platforming and TPS? It's easy for folks to say they want to see something different and "raise the gameplay", but it's much harder to actually achieve. If it was easy to do, everyone would be doing it. The game is what it is, better to just accept it.

I propose less bulletsponge enemies, they need to be closer to Spec Ops The Line, it needs more agressive gore, if I shot an arm that arm must detach depending on the weapon, shotgun close range should detach half a torso with lots of blood.

A little less automated platforming too but more importantly is the gore, make it gory.
 
1080p/60fps does no surprise me at all.

They did wonders on a machine with like a 200gflop GPU and 512mb of split ram.

Though I am wondering what they could of achieved at 30fps?, the framerate in uncharted games never bothered me.

Maybe U4 is going to have major focus on multiplayer hence the 60fps?
 
I guess "captured directly" doesn't mean "rendered in real-time at 30fps on a PS3". I don't doubt that Uncharted 4 will look absolutely stunning. I just think it's foolish to believe that it will look like the reveal trailer.
Yeah I just went back and looked. I just lost a little respect for Naughty Dogs.
Edit: Actually I remembered that trailer looking way better than it does. It's not complete bullshit, just a little "target-rendery." I guess we'll see, won't we...
 
the colour corrected version looks absolutely incredible.

what i'm impressed by the most is the way the muscles in his face move. they do everything by hand, right?
 
It said right before the video it was captured directly from a PS4. If it was "pre-rendered" it would basically be a really disingenuous statement.
It said exactly the same before the TLoU unveiling trailer, which turned out to be a pre-rendered cutscene. Same situation here. It's maybe slightly misleading, but since I know what to expect I'm not really mad.
 
the colour corrected version looks absolutely incredible.

what i'm impressed by the most is the way the muscles in his face move. they do everything by hand, right?
In don't think we know yet how they handle it this time around, but yeah seems likely that they stick to hand animating the faces.
 
Top Bottom