D.Lo
Member
Here's the full list of 60Hz PAL PS1 games:is there a list of games (preferably PSX games) that have 60hz options for PAL?
(Not sure if 100% true, but close enough to accurate)
Here's the full list of 60Hz PAL PS1 games:is there a list of games (preferably PSX games) that have 60hz options for PAL?
(Not sure if 100% true, but close enough to accurate)
Here's the full list of 60Hz PAL PS1 games:
(Not sure if 100% true, but close enough to accurate)
That cable is wired for composite video for sync, so it may or may not fix the issue. (Also depending on what you have wired up for sync with the NESRGB >
You can have CSYNC wired up for sync,Luma(I'm not sure exactly on this one), Composite video for sync encoded from the NESRGB or the original Composite video (Which is also provided on the bard)
But also: You have to have the NESRGB wired to a custom AV socket that matches the SNES/N64/GCN with that cable.
Like this https://www.youtube.com/watch?v=7Tn0cwSjLN8
I would open up your NES first and find out what you actually have wired up for Sync.
And whether say Luma/Chroma are wired to the DIN socket as well.
If your current cable is wired for luma sync, it may just be a matter of wiring in Luma to match the right pin I think
On the AV Famicom I modded, I cut the trace for composite video to that pin and wired up luma. Worked great with a regular cable.
So, lets say I get this adapter, can I then plug that one to a SCART switch, and then plug both NTSC and Pal-systems to that switch, or would I need two seperate swtiches and adapters, one for the Pal-systems and one for the NTSC-systems? This is really complicated lol.
is there a list of games (preferably PSX games) that have 60hz options for PAL?
None of them are. Some may be optimised, others plain slower, but the option to have PAL60 ingame didn't exist before the 6th gen.
The difference between the Playstation and the other consoles is that it can't be modded with a 50/60Hz switch, PAL games can never be run at 60Hz.
You can hack the disc images.None of them are. Some may be optimised, others plain slower, but the option to have PAL60 ingame didn't exist before the 6th gen.
The difference between the Playstation and the other consoles is that it can't be modded with a 50/60Hz switch, PAL games can never be run at 60Hz.
Well that's unfortunate. There are a handful of games with PAL releases and not NTSC-U releases that I would like to play, but that's a pain in the ass. Not to mention NTSC playstations don't play so nice with PAL, I've heard.
You can hack the disc images.
I'm also interested in details about this.You can hack the disc images.
My impression is that this issue is actually an issue with the NTSC testations, and it isn't present in all models. Mind, this isn't a modded playstation. It's one of these:All Playstations play all discs when modded for region free. The problem comes from the TV set you are using: American TVs don't like anything other than NTSC-U. Europeans are luckier in that they can use RGB so don't have the problem of decoding PAL/NTSC signals from Composite/RF/SVideo. Tubes don't mind 50/60Hz when fed direct RGB.
I haven't looked in to it for a while, though. It's possible I misunderstood.
Years ago I did a bunch of it, early PSP era. I ripped my PAL games and edited them with a windows app that converted them. You then had to use another app or hex edit to adjust the height of the display, because PAL is actually 625 lines, of which 576 are displayed, and the extra lines are at the top of the screen, so it always pushes the image down off the bottom of the screen when 'stretched' to NTSC.I heard of that, do you have a nice step by step tutorial? Is the procedure standard for all discs? There are a few exclusives that I would like to speed up.
Nevertheless my point was about original discs
I'm also interested in details about this.
My impression is that this issue is actually an issue with the NTSC testations, and it isn't present in all models. Mind, this isn't a modded playstation. It's one of these:
I haven't looked in to it for a while, though. It's possible I misunderstood.
Years ago I did a bunch of it, early PSP era. I ripped my PAL games and edited them with a windows app that converted them. You then had to use another app or hex edit to adjust the height of the display, because PAL is actually 625 lines, of which 576 are displayed, and the extra lines are at the top of the screen, so it always pushes the image down off the bottom of the screen when 'stretched' to NTSC.
It's fiddly as hell, and even when done perfectly can still be glitchy because those builds weren't play tested in 60Hz.
Long time ago. I'm all NTSCJ now.
I've played my Wii in widescreen since day1. I also occasionally play PS2 and GC games with or without widescreen depending on the games. There is no specific deformation due to displaying 4/3 on a 16/9 screen, having black borders instead of the TV bezel makes it look funny but you'll get over it eventually. There won't be any burn-in on the side because the electron beam won't scan the sides. In 4/3 mode, the beam behaves just like in a 4/3 tube.
Were there there any consoles that actually took advantage of PAL properly ans used the full resolution? Maybe the Amstrad one?I'm just glad we don't have to worry about any of this pap any longer.
Lovely universal HD standards. For video games though, I'm perfectly happy with NTSC video.
Just a quick question - I ordered the XRGB Framemeister Mini and as far as I know, I'll need to look for a JP-21 pin cables in order for my old systems to work with it right? Is there a difference in quality between JP-21 and SCART? Should I be looking for a JP-21 to SCART converter?[/QUOTE]
yes
do the games actually make use of 576 lines though?
Or just get JP-21 cables for your systems
Optimised 3D games do and extend the field of view, so you have slightly more information on screen. The ratio is still wrong though, and the gameplay is still 17% slower. Music and sound effect are usually good as it's using redbook audio and/or samples instead of chip-generated audio.
And having Europeans developers doesn't mean much. Tomb Raider was made in the UK and is "PAL-optimised": the field of view is bigger, Lara and the landscape are fatter, and she moves more slowly. The music is still at the correct pitch and there is no black bars so yay, PAL-optimised!
Sega Rally is the same, except the gameplay speed has been accelerated: the clock and the cars run at the correct speed and the European version can be used for records. The cars are still slightly vertically challenged though, and you can see more of the blue sky.
One of these would be a better solution honestly.
https://www.retrogamingcables.co.uk...emeister-xrgb-mini-passive-converter-for-sale
JP-21 and SCART are identical quality wise.
One of these would be a better solution honestly.
https://www.retrogamingcables.co.uk...emeister-xrgb-mini-passive-converter-for-sale
JP-21 and SCART are identical quality wise.
That's a bad idea if you ever want to use a switch. And if you have more than one system, you want to use a switch.
I have 7 systems and don't use a switch. I don't switch systems too often though. It's not the end of the world if you need to switch out cables - the FM would be fine, it's the adapter or cables that would need replacing in a worst case scenario.
That's really unfortunate. I should have sprung for a fourth one in case I ever wind up RGBing hardcoreI like my Bandridge a lot. They're pretty hard to find nowadays, unfortunately.
I have a Bandridge manual switch and would recommend it. I don't use it though, bit bulky for my liking when I can just individually plug into my Trinitron. Hold on to it for when I can accommodate the size mind.
I like my Bandridge a lot. They're pretty hard to find nowadays, unfortunately.
That's really unfortunate. I should have sprung for a fourth one in case I ever wind up RGBing hardcore
Ok so with my set up it's like this
TV->HDMI cable->FM -> mini-din to euroscart female convertor cable -> standard scart cable with two male ends -> switchbox -> two cables, one going to SNES, one going to NES. My SNES cable is male scart on one end and SNES multiout with a separate audio cable on the other end, my NES cable is male scart on one end and mini-din on the other (modded RGB console).
I think you'll be OK having 50hz and 60hz sources going into the same switch but you will probably have to adjust the FM settings to reflect the change when you switch. However both my consoles are 60hz so I'm not sure about that.