bodeiseifer
Member
I have a region modded ps2 connected with component but when ever I load a ps1 game into it I only get a black screen but can hear the sound, is this normal, it works fine if I forgo the xrgb and connect direct to my TV?
I'm guessing you don't have a Framemeister and the corresponding "parts" modded consoles and cables?
I have a region modded ps2 connected with component but when ever I load a ps1 game into it I only get a black screen but can hear the sound, is this normal, it works fine if I forgo the xrgb and connect direct to my TV?
Is there anything else missing regarding inputs?
It's you're using RGB you don't need any PAL conversion, conversion just changes how the colour is encoded via composite and RF. And you'd be crazy to think of changing the framerate post-output from a console, the pulldown would be horrendous.I posted earlier that I missed out on a very cheap XRGB-3 sale. Yesterday I got an unexpected email from the seller, and I may be in business So I'm planning the bits and bobs I'll need to get going. The consoles at this stage:
- RGB modded N64
- SNES
- C64
Potential complication: All gear is PAL. I have Euro SCART cables for the Nintendo gear, and I've already (perhaps prematurely) ordered a SCART to JP21 adapter. From what I've read, this input on the XRGB-3 will be ok with the PAL signals - but I'll run into trouble with the C64, as the S-Video inputs only like NTSC.
I've been looking at PAL to NTSC conversion. I've found this cheap looking "Com World" converter on Amazon, and I've also spotted a cheap Shinybow SB-3690. Am I barking up the right tree here?
D.Lo, you have experience with doujindance, the RGB PC Engine seller on eBay?
Is it a good idea to get the version with the new lens? I know new lenses are available for sale separately but uncertain on how easy they are to install.
I was watching some best of PC-E videos. What a crazy library. So many fun looking shooters.
Who is this ebay-seller you are talking about?
Btw, I just bought a modded Snes with a switch that can change between 60hz and 50hz. Really curious to see how good (or bad) the image will look.
Yes.Is Solarisjapan the best place to buy framemeister as US customer?
Actually a PAL N64 can play US games perfectly in 60Hz with a converter, or on the everdrive.You got the worst consoles to go 50Hz -> 60Hz.
The N64 cannot be modded for 60Hz, and it wouldn't matter since the games themselves are framerate-locked. You need both an American console and American games for 60Hz goodness.
Not true, the sound chip is clocked separately on the SNES so music is always the correct speed in every game in every region. There's a single game that's an exception I believe because it uses the CPU clock, I forgot which game.The SNES is barely better. The console itself can be modded for 60Hz, but many games are "optimised", as in the music and/or the gameplay will play too fast at 60Hz. A "cinematic experience" or a Benny Hill effect, pick your poison. And even though you can mod your PAL console, you won't be able to play American games without an adapter, as the cartridges have different shapes. You should be able to play some of your games with an American or Japanese console modded for region-free though.
SEGA does...
Might as well get a new lens I guess, but it's usually calibration that's the problem, not the lens itself.D.Lo, you have experience with doujindance, the RGB PC Engine seller on eBay?
Is it a good idea to get the version with the new lens? I know new lenses are available for sale separately but uncertain on how easy they are to install.
I was watching some best of PC-E videos. What a crazy library. So many fun looking shooters.
Doujindance. He sells RGB modded Japanese consoles, mainly PC Engine Duos.
Not true, the sound chip is clocked separately on the SNES so music is always the correct speed in every game in every region. There's a single game that's an exception I believe because it uses the CPU clock, I forgot which game.
The only PAL optimised SNES games are first party, almost no 3rd party games got any PAL conversion, so Capcom, Konami, Sqaure etc on a 60Hz modded console run perfectly.
No, the music is always correct speed in every region in every SNES game, even on an unmodded PAL console.So if you buy a Pal-console with a 60hz switch, it is likely that it is only the speed and image that will be correct, and not the music when playing ntsc-games? Or would most modders fix the sound as well?
Thanks! This guy also sells a N64 that is supposedly outputting RGB. Any experiences with this? I need to replace my N64 for better picture.
No, the music is always correct speed in every region in every SNES game, even on an unmodded PAL console.
One more cool feature exclusive to the SNES is 'unoptimised' PAL SNES games also have less slowdown, as it's exactly the same computer running the exact same software slower, so the PPU has some headroom and doesn't hit limits as often. I play Super R-type and Gradius III at 50Hz for this reason.
True, but it's more prevalent on SNES due to its architecture, which passes off special processing to to other chips more than most consoles (e.g. visual effects, sound), leaving the CPU just to the maths - so you get a 10% improvement on Master System, but a 30% improvement on SNES for the same speed throttle. Also, the SNES is the most CPU starved console, so it benefits the most from anything that lets off the demands (aka is has more slowdown that any other console, so more games to improve).I don't think it's specific to the SNES. I know some demos on the Megadrive need to be played at 50Hz as the modder needed the extra time/power to do his thing. Deep Duck Trouble on the Master System also has lots of stuttering when played at 60Hz, while smooth at 50Hz.
I have a PAL SNES, but it's switch-modded for 50/60 hz and the cart slot widened tastefully to allow NTSC carts too. I haven't noticed any weirdness on the few PAL games I have, but most of my games are NTSC or Super Famicom releases anyway.
Thanks...here I go...Yes.
Oh man... Super Mario Galaxy looks absolutely amazing on an SD display. Even in 480i, it looks better than 480p upscaled on a modern fixed-pixel set.
I really wish I had a widescreen 480p-native CRT to see the game the way it was truly meant to be seen.
In contrast... Xenoblade looks abysmal at 480i on a CRT. Some things are downright illegible even with a nice component connection. The forced widescreen aspect ratio makes everything too squished and that goes poorly with the inherent noise of an interlaced signal.
Oh man... Super Mario Galaxy looks absolutely amazing on an SD display. Even in 480i, it looks better than 480p upscaled on a modern fixed-pixel set.
I really wish I had a widescreen 480p-native CRT to see the game the way it was truly meant to be seen.
In contrast... Xenoblade looks abysmal at 480i on a CRT. Some things are downright illegible even with a nice component connection. The forced widescreen aspect ratio makes everything too squished and that goes poorly with the inherent noise of an interlaced signal.
My Trio Ultra I payed an embarrassing amount of money for is on its way this week. I previously used their 2 in one for the CDX+32X back when I had a CDX and it was great.For anyone with a Genesis/CD/32X combo, I highly recommend the Sega Trio power supply.
By 'region modded' I assume you mean mod chipped and I'm guessing it's a PAL PS2?I have a region modded ps2 connected with component but when ever I load a ps1 game into it I only get a black screen but can hear the sound, is this normal, it works fine if I forgo the xrgb and connect direct to my TV?
Just get a PAL Wii, it will cost peanuts.Got an NTSC Wii and was disappointed that it couldn't do RGB, but then I saw that it could do component, the problem is that my CRT does of course not support component. In spite of that would a component to RGB converter like http://ecx.images-amazon.com/images/I/61xT0UAEG8L._SL1000_.jpg work for giving my Wii better picture on a CRT?
Just get a PAL Wii, it will cost peanuts.
Anyregionchanger is your friend then!I used to have one, sold it. PAL Wiis are a hell to install Project M on, plus that all the VC games are 50Hz. That's why I got an NTSC one.
Component for Wii games, since it supports 480p and widescreen.What will look better on the Wii? RGB or component? I always just assumed component would be better.
Component for Wii games, since it supports 480p and widescreen.
For virtual console, RGB and component would be basically identical, technically RGB has more range but as retro consoles are low-color machines the only difference may be a hue change depending how your screen displays each signal. So pick whatever is easier for your monitor.
I'm sure this is old news, but I've been doing some fiddling to make the Wii U GBA Virtual Console games look nice.
Wii U 480p 4:3 to Framemeister, output set to 720p, scanlines on.
Finally a new Super Nintendo game after all these years!
Makes sense, since the SPC-700 chips were clocked the same on PAL/NTSC systems, and music was played off the chip and not from the CPU.No, the music is always correct speed in every region in every SNES game, even on an unmodded PAL console.
See these videos:
https://www.youtube.com/watch?v=xxvwRDF8pjQ
https://www.youtube.com/watch?v=sn7g21y7GvQ
Gameplay speed is different, music speed is identical. Unlike NES, Master System, Mega Drive etc where games have slower music because the entire console is clocked slower.
Anyregionchanger is your friend then!
You can set the video output to PAL, this enables RGB.
Be very careful with Anyregionchanger however, it can brick your console if you save the wrong settings. It has warnings though.
Played some Mario Kart8 with friends today and they wanted to see the origin of coins so I showed them SMK on the PVM.
"Wow this looks so good"
"I love the colors"
"Where can I cop one of these?"
Mind you, this is the crowd that couldn't discern the difference in frame rate between fulscreen MK8 and 4p mode, so I was surprised by the comments and it made me feel warm and fuzzy inside.
Yes I do the same thing with the GBP, this is actually slightly better, though limits you to the titles on VC.Nice,
I'm actually doing something kind of similar with the same game but via the gba player and gameboy interface homebrew app.
What are your scanline settings out of curiosity?
It's really not that risky the app warns you! Just be careful.Sounds like that's not a risk worth taking. Again, do you know if that converter I linked to would work to get better picture on a CRT?