All things being equal in cable quality... they are literally the exact same thing. You can easily reterminate D-terminal cables into Component plugs. So no difference in quality.
I figured that this was the case, but I just had to make sure.
All things being equal in cable quality... they are literally the exact same thing. You can easily reterminate D-terminal cables into Component plugs. So no difference in quality.
I figured that this was the case, but I just had to make sure.
That's the way of the AV enthusiast. Always make sure that what you see is actually what you get... or else the voices don't go away at night.
Haha. The only thing the Framemeister is missing is an optical audio input. It would be great for my PS2 and Xbox.
I think there's an option in the menu to disable all processing on HDMI inputs, but I wouldn't know for sure.
There is an option that allows it to pass-through the HDMI signal. I believe one of the more recent firmware updates added it. It definitely works with surround sound as well if anyone is wondering.
That's most likely just the difference in output. The MD is brighter, it has quite high amplification on the RGB lines. The SNES is a much higher colour palette console so the RGB output is lower contrast. It's one of the reasons people like RGB modded SNES 2 consoles, they have blown out contrast.Okay it was a few notches up but seems to be the same on 0. I'll take a pic next time I'm playing but it's like, on the SFC, I can't differentiate between the bars on the side of my plasma and the blacks on the SFC image, but on the MD there's a clear distinction, like it's not just black but slightly coloured.
Never knew I wanted that before, but sure that would be dandy (and it wouldn't lose a thing in translation. digital -> digital)
How do Wii VC games look on a Wii U running at 480p running through a Framemeister? Looking to add a scanline aesthetic on my 1080p Kuro.
That's most likely just the difference in output. The MD is brighter, it has quite high amplification on the RGB lines. The SNES is a much higher colour palette console so the RGB output is lower contrast. It's one of the reasons people like RGB modded SNES 2 consoles, they have blown out contrast.
Set your black levels higher for the MD and save as a profile, see how it looks?
Sync really shouldn't go to 0? Zero would show no picture.
I'm not sure why you'd use the framemeister to do that when the Wii U has a superior built in scaler. Scanlines over an already darkened Wii VC picture will probably look pretty wonky too.
480p on a great TV is ugly as fuck. Retroarch BSNES core with scanlines on my Kuro looks fantastic, 480p SNES VC titles look like ass in comparison because it jaggies are as sharp as razor blades.
480p on a great TV is ugly as fuck. Retroarch BSNES core with scanlines on my Kuro looks fantastic, 480p SNES VC titles look like ass in comparison because it jaggies are as sharp as razor blades.
That's most likely just the difference in output. The MD is brighter, it has quite high amplification on the RGB lines. The SNES is a much higher colour palette console so the RGB output is lower contrast. It's one of the reasons people like RGB modded SNES 2 consoles, they have blown out contrast.
Set your black levels higher for the MD and save as a profile, see how it looks?
Sync really shouldn't go to 0? Zero would show no picture.
Also Peagles, I took some photos of the vertical SNES vertical bar:
I've adjusted the settings, particularly the contrast to make it more obvious.
That's really dependent on the TV. I'm sure Kuros look fantastic with native images, but scaling prowes in mid to high end sets has improved drastically since the Kuro. My ST60 obliterates both the WiiU and Framemeister with 480p content. WiiU has too much sharpening and the FM looks quite fuzzy in comparison.
I have no criticism of the Wii U scaling (or the Kuro scaling, for that matter, which is actually very, very good - the Kuros had about the best on the market and it still holds up). I want scanlines. I find playing 8 and 16 bit era games much easier on the lines with scanlines, as experienced via Retroarch BSNES
I have no criticism of the Wii U scaling (or the Kuro scaling, for that matter, which is actually very, very good - the Kuros had about the best on the market and it still holds up). I want scanlines. I find playing 8 and 16 bit era games much easier on the lines with scanlines, as experienced via Retroarch BSNES
Isn't that default? I was trying to add effects to an HDMI input and couldn't do anything. I wanted to try Rocket League and Last of Us with scan lines.I think there's an option in the menu to disable all processing on HDMI inputs, but I wouldn't know for sure.
So I just bought a bulk lot of new SCART cables. If they check out anybody keen? I won't need them all so happy to ship some out and pass on the savings to my RGB crew.
So I just bought a bulk lot of new SCART cables. If they check out anybody keen? I won't need them all so happy to ship some out and pass on the savings to my RGB crew.
Anyone buy the SCART coaxial cables from retro console accessories? What are the main benefit of them?
Disc: I haven't bought cables from her yet.
Coax means each wire is independently shielded, so there is much less crosstalk / interferences in the wires. It is most of the time experienced as buzzing audio, with a varying intensity depending on what is on screen. White text on a black screen tends to generates the most because of the quick alternating brightness. The interferences can also materialise as coloured snow over a black screen, usually very faint.
Non-coax but csync cables tend to help with this matter too, as it seems the Composite signal is a source of these interferences. It won't eliminate them as much as coax though.
It really depends to what your sensibility to those things is. Some people just don't mind as most games have a soundtrack and bright screens with moving colours to cover it, others can't stand it. I'm the latter and I find it very irritating, but I'm quite fussy about these sort of things. It doesn't help that I'm having the audio out of my consoles plugged into an amp.
Also coax doesn't guarantee an interference-free signal: some interferences can happen within the console, as with some earlier models of Megadrive with the Composite trace spilling on the blue trace, producing jailbars on Sonic blue sky. I recall it can also happen with the SNES, but I don't know the details on this.
I wish she had a coax version of Sega Saturn RGB cables...
Really? So I would have to send the cable to her so she can upgrade it?You can get coax versions with any cable.
Really? So I would have to send the cable to her so she can upgrade it?
Oh wow, that sounds even better, I did not know that.=OI don't think she'll do it like that, but if you buy the coax add on along with the SCART cable you want she'll send the coax version of that cable.
Oh wow, that sounds even better, I did not know that.=O
Look closer, there's a line between the text on the left and the moon on the right, roughly in the middle of the image.Are you talking about the lines coming off the text? I thought it was a stripe down the middle?
Look closer, there's a line between the text on the left and the moon on the right, roughly in the middle of the image.
Yes, TV is in burn mode. I run pretty high contrast on FM anyway.On mobile so I'll check desktop when I get home. Do you change contrast on FM or TV btw?
Anyone have any experience with this SCART>>>YUV? http://www.ebay.com/ulk/itm/140482348595
Anyone have any experience with this SCART>>>YUV? http://www.ebay.com/ulk/itm/140482348595
Scart can carry component - this plug is simply passing the pins out to RCAs.Well it doesn't look externally powered. Any real trans-coder requires power, but I think it's possible that it might be receiving juice from one of the pins on the SCART plug...
Scart can carry component - this plug is simply passing the pins out to RCAs.
It's not a converter at all. Yep you need power for that.
Scart is not RGB, it is a just a plug of which three of the 21 pins are assigned to RGB.
It won't output anything at all if the scart source doesn't have anything on the component pins. So say a PAL SNES scart cable will simply terminate at this plug, there's nothing to continue any of the pins it uses.I'm aware SCART can carry other signals. Hell I've seen cases where composite was being passed through from boxes where people thought they were getting RGB. I've also seen cases where some boxes switch to RGB depending on voltage of some of the pins, although I'm not sure it's enough to power a converter.
If the box is simply taking component input, then I guess it wouldn't work anyway on systems that don't natively output component... Then it might actually just use the composite pin.
It won't output anything at all if the scart source doesn't have anything on the component pins. So say a PAL SNES scart cable will simply terminate at this plug, there's nothing to continue any of the pins it uses.
Yes, but where does the composite line go when it hits this plug, which only has Y Pb Pr and S-video pin outputs?Don't some systems still have a live composite video pin on SCART though?
Yes, but where does the composite line go when it hits this plug, which only has Y Pb Pr and S-video pin outputs?
Nowhere is where.
Lol ok ok I totally missed that point. So the $49 transcoder everyone uses is the way to go then. I was just checking if there was a cheaper option, plus that thing has cool colors.Yes, but where does the composite line go when it hits this plug, which only has Y Pb Pr and S-video pin outputs?
Nowhere is where.
I'm guessing there is no way to be able to force Elgato game capture to accept 240p over component?
I can force it to think its running over composite, but that just results in a black and white image (perfect quality though lol). And here I thought I was being smart / saving money
Haha. The only thing the Framemeister is missing is an optical audio input. It would be great for my PS2 and Xbox.
Never knew I wanted that before, but sure that would be dandy (and it wouldn't lose a thing in translation. digital -> digital)
Yeah, this occurred to me a while back while transitioning to SCART from component on my PS2. Honestly the FM's biggest limitations outside of the delay for switching resolution really seems to be tied to what inputs can be shoved in to it.
...I definitely need to order from her again...great impressions man!!!Got my coax SCART cables and these are some hefty cables. I tested it with my NES which had some audio static and now it is completely gone. The sync signal is also great because there is no checkering when I am playing my Genesis. Since I'm getting a switcher eventually I think I'll get coax SCART cables for all my old consoles.