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Upscalers, CRTs, PVMs & RGB: Retro gaming done right!

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BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
Haha. The only thing the Framemeister is missing is an optical audio input. It would be great for my PS2 and Xbox.

Never knew I wanted that before, but sure that would be dandy (and it wouldn't lose a thing in translation. digital -> digital)

I think there's an option in the menu to disable all processing on HDMI inputs, but I wouldn't know for sure.
There is an option that allows it to pass-through the HDMI signal. I believe one of the more recent firmware updates added it. It definitely works with surround sound as well if anyone is wondering.

No way! That is great news. Yeah I think I heard it in passing but didn't really consider it before. I just scored 2 extra HDMI inputs I guess!
 

D.Lo

Member
Okay it was a few notches up but seems to be the same on 0. I'll take a pic next time I'm playing but it's like, on the SFC, I can't differentiate between the bars on the side of my plasma and the blacks on the SFC image, but on the MD there's a clear distinction, like it's not just black but slightly coloured.
That's most likely just the difference in output. The MD is brighter, it has quite high amplification on the RGB lines. The SNES is a much higher colour palette console so the RGB output is lower contrast. It's one of the reasons people like RGB modded SNES 2 consoles, they have blown out contrast.

Set your black levels higher for the MD and save as a profile, see how it looks?

Sync really shouldn't go to 0? Zero would show no picture.
 

D.Lo

Member
Also Peagles, I took some photos of the vertical SNES vertical bar:

JQB0964.jpg

I've adjusted the settings, particularly the contrast to make it more obvious.
 

Peltz

Member
How do Wii VC games look on a Wii U running at 480p running through a Framemeister? Looking to add a scanline aesthetic on my 1080p Kuro.

I'm not sure why you'd use the framemeister to do that when the Wii U has a superior built in scaler. Scanlines over an already darkened Wii VC picture will probably look pretty wonky too.
 

Mega

Banned
That's most likely just the difference in output. The MD is brighter, it has quite high amplification on the RGB lines. The SNES is a much higher colour palette console so the RGB output is lower contrast. It's one of the reasons people like RGB modded SNES 2 consoles, they have blown out contrast.

Set your black levels higher for the MD and save as a profile, see how it looks?

Sync really shouldn't go to 0? Zero would show no picture.

Is that why Genesis RGB seems to be sharper than SNES RGB? I have a 1chip which is supposedly slightly worse than a modded mini (personally see no difference). The Genesis just looks razor sharp somehow.
 
I'm not sure why you'd use the framemeister to do that when the Wii U has a superior built in scaler. Scanlines over an already darkened Wii VC picture will probably look pretty wonky too.

480p on a great TV is ugly as fuck. Retroarch BSNES core with scanlines on my Kuro looks fantastic, 480p SNES VC titles look like ass in comparison because it jaggies are as sharp as razor blades.
 

Peltz

Member
480p on a great TV is ugly as fuck. Retroarch BSNES core with scanlines on my Kuro looks fantastic, 480p SNES VC titles look like ass in comparison because it jaggies are as sharp as razor blades.

But 480p through Framemeister generally looks pretty bad in my humble opinion... worse than Wii U upscaling Wii mode games from 480p.
 

televator

Member
480p on a great TV is ugly as fuck. Retroarch BSNES core with scanlines on my Kuro looks fantastic, 480p SNES VC titles look like ass in comparison because it jaggies are as sharp as razor blades.

That's really dependent on the TV. I'm sure Kuros look fantastic with native images, but scaling prowes in mid to high end sets has improved drastically since the Kuro. My ST60 obliterates both the WiiU and Framemeister with 480p content. WiiU has too much sharpening and the FM looks quite fuzzy in comparison.
 

Peagles

Member
That's most likely just the difference in output. The MD is brighter, it has quite high amplification on the RGB lines. The SNES is a much higher colour palette console so the RGB output is lower contrast. It's one of the reasons people like RGB modded SNES 2 consoles, they have blown out contrast.

Set your black levels higher for the MD and save as a profile, see how it looks?

Sync really shouldn't go to 0? Zero would show no picture.

Makes sense. I'm going to upgrade the firmware and download those profiles, hopefully that'll make it look better. I'm brand new to this, I just found a sync setting on the FM and it went from 0 to 20 or something.

Also Peagles, I took some photos of the vertical SNES vertical bar:



I've adjusted the settings, particularly the contrast to make it more obvious.

Are you talking about the lines coming off the text? I thought it was a stripe down the middle?
 
That's really dependent on the TV. I'm sure Kuros look fantastic with native images, but scaling prowes in mid to high end sets has improved drastically since the Kuro. My ST60 obliterates both the WiiU and Framemeister with 480p content. WiiU has too much sharpening and the FM looks quite fuzzy in comparison.

I have no criticism of the Wii U scaling (or the Kuro scaling, for that matter, which is actually very, very good - the Kuros had about the best on the market and it still holds up). I want scanlines. I find playing 8 and 16 bit era games much easier on the lines with scanlines, as experienced via Retroarch BSNES
 

Peltz

Member
I have no criticism of the Wii U scaling (or the Kuro scaling, for that matter, which is actually very, very good - the Kuros had about the best on the market and it still holds up). I want scanlines. I find playing 8 and 16 bit era games much easier on the lines with scanlines, as experienced via Retroarch BSNES

I think you're better off grabbing a Wii and running VC in 240p mode through the Framemeister rather than messing with 480p into the Framemeister.

I'm willing to bet that you'd get a much cleaner image because the Framemeister excels most at 240p by a longshot.
 

televator

Member
I have no criticism of the Wii U scaling (or the Kuro scaling, for that matter, which is actually very, very good - the Kuros had about the best on the market and it still holds up). I want scanlines. I find playing 8 and 16 bit era games much easier on the lines with scanlines, as experienced via Retroarch BSNES

Ah, well scan lines are a different business from 480p. The only ways to get them on an HD set are through devices that specifically simulate them. The SLG and Framemeister are the 2 main ones.

Also, it's no surprise BSNES looks better than Wii VC. BSNES being digital RGB Vs Wii analog component that is known to be not so great. However I doubt that resolution has much to do with with that outcome.
 

Peagles

Member
So I just bought a bulk lot of new SCART cables. If they check out anybody keen? I won't need them all so happy to ship some out and pass on the savings to my RGB crew.
 

BTails

Member
So I just bought a bulk lot of new SCART cables. If they check out anybody keen? I won't need them all so happy to ship some out and pass on the savings to my RGB crew.

I'd be interested in one... I've got a rather sketchy SCART cable that I'm using from my Dreamcast Toro VGA box to my Framemeister (It sometimes tints everything yellow, and I have to jiggle it to get a regular picture)
 

Khaz

Member
Anyone buy the SCART coaxial cables from retro console accessories? What are the main benefit of them?

Disc: I haven't bought cables from her yet.

Coax means each wire is independently shielded, so there is much less crosstalk / interferences in the wires. It is most of the time experienced as buzzing audio, with a varying intensity depending on what is on screen. White text on a black screen tends to generates the most because of the quick alternating brightness. The interferences can also materialise as coloured snow over a black screen, usually very faint.

Non-coax but csync cables tend to help with this matter too, as it seems the Composite signal is a source of these interferences. It won't eliminate them as much as coax though.

It really depends to what your sensibility to those things is. Some people just don't mind as most games have a soundtrack and bright screens with moving colours to cover it, others can't stand it. I'm the latter and I find it very irritating, but I'm quite fussy about these sort of things. It doesn't help that I'm having the audio out of my consoles plugged into an amp.

Also coax doesn't guarantee an interference-free signal: some interferences can happen within the console, as with some earlier models of Megadrive with the Composite trace spilling on the blue trace, producing jailbars on Sonic blue sky. I recall it can also happen with the SNES, but I don't know the details on this.
 

catabarez

Member
Disc: I haven't bought cables from her yet.

Coax means each wire is independently shielded, so there is much less crosstalk / interferences in the wires. It is most of the time experienced as buzzing audio, with a varying intensity depending on what is on screen. White text on a black screen tends to generates the most because of the quick alternating brightness. The interferences can also materialise as coloured snow over a black screen, usually very faint.

Non-coax but csync cables tend to help with this matter too, as it seems the Composite signal is a source of these interferences. It won't eliminate them as much as coax though.

It really depends to what your sensibility to those things is. Some people just don't mind as most games have a soundtrack and bright screens with moving colours to cover it, others can't stand it. I'm the latter and I find it very irritating, but I'm quite fussy about these sort of things. It doesn't help that I'm having the audio out of my consoles plugged into an amp.

Also coax doesn't guarantee an interference-free signal: some interferences can happen within the console, as with some earlier models of Megadrive with the Composite trace spilling on the blue trace, producing jailbars on Sonic blue sky. I recall it can also happen with the SNES, but I don't know the details on this.

I may have to get these for all of my consoles then. They are a bit expensive, but I feel the highest quality cables are important for RGB on these consoles.
 

catabarez

Member
Oh wow, that sounds even better, I did not know that.=O

Yup, if the cables weren't so expensive I'd be buying them all now lol.

Does anyone know if she'll do a custom pinout for the cables? My PC Engine has an 8 pin port like the Model 1 Genesis, but the pinout is wired differently.

Fake edit: One thing I always wondered was how feasible it would be to mod consoles with an SNES multiout port it having 12 pins would allow the console to output RGB, s-video, composite, and csync. I may attempt it one of these days if I ever get a spare Genesis or something.
 

D.Lo

Member
On mobile so I'll check desktop when I get home. Do you change contrast on FM or TV btw?
Yes, TV is in burn mode. I run pretty high contrast on FM anyway.

It doesn't come up that well in photos, you have to see screens moving, it's a faint line that stays while other things move 'under' it, it kind of looks like minor burn-in on a Plasma.
 

Madao

Member
so, is there a good way to make a breakout cable to use a RGB modded console on a CRT with component inputs?

i want to try my RGB-modded N64 on my CRT but i don't have any cable to do that and i want to consider all options first.
 

D.Lo

Member
Anyone have any experience with this SCART>>>YUV? http://www.ebay.com/ulk/itm/140482348595
Well it doesn't look externally powered. Any real trans-coder requires power, but I think it's possible that it might be receiving juice from one of the pins on the SCART plug...
Scart can carry component - this plug is simply passing the pins out to RCAs.

It's not a converter at all. Yep you need power for that.

Scart is not RGB, it is a just a plug of which three of the 21 pins are assigned to RGB.
 

televator

Member
Scart can carry component - this plug is simply passing the pins out to RCAs.

It's not a converter at all. Yep you need power for that.

Scart is not RGB, it is a just a plug of which three of the 21 pins are assigned to RGB.

I'm aware SCART can carry other signals. Hell I've seen cases where composite was being passed through from boxes where people thought they were getting RGB. I've also seen cases where some boxes switch to RGB depending on voltage of some of the pins, although I'm not sure it's enough to power a converter.

If the box is simply taking component input, then I guess it wouldn't work anyway on systems that don't natively output component... Then it might actually just use the composite pin.
 

D.Lo

Member
I'm aware SCART can carry other signals. Hell I've seen cases where composite was being passed through from boxes where people thought they were getting RGB. I've also seen cases where some boxes switch to RGB depending on voltage of some of the pins, although I'm not sure it's enough to power a converter.

If the box is simply taking component input, then I guess it wouldn't work anyway on systems that don't natively output component... Then it might actually just use the composite pin.
It won't output anything at all if the scart source doesn't have anything on the component pins. So say a PAL SNES scart cable will simply terminate at this plug, there's nothing to continue any of the pins it uses.
 

televator

Member
It won't output anything at all if the scart source doesn't have anything on the component pins. So say a PAL SNES scart cable will simply terminate at this plug, there's nothing to continue any of the pins it uses.

Don't some systems still have a live composite video pin on SCART though?

Edit: I guess it wouldn't matter anyway cause of the logistics of passing composite through a component connector.
 

televator

Member
Yes, but where does the composite line go when it hits this plug, which only has Y Pb Pr and S-video pin outputs?

Nowhere is where.

Yeah, just realized that. lol I added an edit.

I mean I doubt the damn thing is fancy enough to try to make component out of composite.
 
Yes, but where does the composite line go when it hits this plug, which only has Y Pb Pr and S-video pin outputs?

Nowhere is where.
Lol ok ok I totally missed that point. So the $49 transcoder everyone uses is the way to go then. I was just checking if there was a cheaper option, plus that thing has cool colors.
 

Umibozu

Member
Finally got my jp21 snes cable for my framemeister and wow at the image. Tested the cable on chrono trigger and no 2 vertical bars on darks/blacks.
The only thing that worries me now is that the cable has the jp21 to din connector in a death grip (now I know why so many swear by switches).
 

Teknoman

Member
I'm guessing there is no way to be able to force Elgato game capture to accept 240p over component?

I can force it to think its running over composite, but that just results in a black and white image (perfect quality though lol). And here I thought I was being smart / saving money :p
 

entremet

Member
I'm guessing there is no way to be able to force Elgato game capture to accept 240p over component?

I can force it to think its running over composite, but that just results in a black and white image (perfect quality though lol). And here I thought I was being smart / saving money :p

I'm guessing you don't have a Framemeister and the corresponding "parts" modded consoles and cables?
 
Haha. The only thing the Framemeister is missing is an optical audio input. It would be great for my PS2 and Xbox.

Never knew I wanted that before, but sure that would be dandy (and it wouldn't lose a thing in translation. digital -> digital)

Yeah, this occurred to me a while back while transitioning to SCART from component on my PS2. Honestly the FM's biggest limitations outside of the delay for switching resolution really seems to be tied to what inputs can be shoved in to it.
 

catabarez

Member
Got my coax SCART cables and these are some hefty cables. I tested it with my NES which had some audio static and now it is completely gone. The sync signal is also great because there is no checkering when I am playing my Genesis. Since I'm getting a switcher eventually I think I'll get coax SCART cables for all my old consoles.


Yeah, this occurred to me a while back while transitioning to SCART from component on my PS2. Honestly the FM's biggest limitations outside of the delay for switching resolution really seems to be tied to what inputs can be shoved in to it.

Is there anything else missing regarding inputs?
 

Timu

Member
Got my coax SCART cables and these are some hefty cables. I tested it with my NES which had some audio static and now it is completely gone. The sync signal is also great because there is no checkering when I am playing my Genesis. Since I'm getting a switcher eventually I think I'll get coax SCART cables for all my old consoles.
...I definitely need to order from her again...great impressions man!!!
 
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