Used market cost Heavy Rain 1m sales

Electivirus said:
Indeed. I'd gladly buy more games for full price at launch if they came with extra goodies, such as what Atlus does with a lot of their games (including art books, OSTs, etc.).



When it comes to Gamespot, it should be. ohohohoho I'm so clever
>.>
Well, not shit, but then the standard AAA retail price would probably go back to the $50 level from last generation, which is apparently what they don't want to do. Atlus is more like the exception to an otherwise shitty rule. Well, Atlus and NIS; they get it.
 
"I can take just one example of Heavy Rain," Quantic Dream co-founder Guillaume de Fondaumiere told GamesIndustry.biz. "We basically sold to date approximately two million units. We know from the Trophy system that probably more than three million people bought this game and played it.

So basically half of the people that bought it didn't want to keep it. Maybe the problem is the game...
 
AkuMifune said:
I love this game, my first Platinum and all, but QD just fucking abandoned it after release to focus on the Move version instead of releasing DLC that could have cleared up some of the plot holes and given people a reason to hold onto the game instead of trading it in.
On that note, was it ever explained
why Ethan woke up with the origami in his hand? Was it planted by Shelby?

Proper spoiler under there folks, don't highlight if you haven't finished the game.
 
duckroll said:
Man, remind me that if I ever buy a game that this guy works on, I'll make it a point to lend my game to as many friends as possible so they don't have to give him a cent either. Self-righteous prick.

Takes some serious skill to get under duckrolls skin. Epic thread.


But wow at that article linked. Sooo good.

http://www.the-ghetto.org/content/used-video-games-the-new-software-piracy

What’s that mean, anyway? It means this shades-of-grey debate will become black-and-white bloodsport. The game devs? The game publishers? They’re just looking to provide a service. To please shareholders. You? You will be called a thief. Fanboys? They’ll feel empathy for billion-dollar businesses.

usedgames6.jpg

Lol, wow.
 
I had a friend who experienced the game by watching someone else play it explain the plot to me. That's like thirdhand experiencing it or something.
 
jorma said:
Why the hyperbole? Does not 2 million copies sold actually prove that single player experiences are perfectly viable?

Because it's wrong to assume single player games are gonna be kept if they have value. Most of them won't even be finished when traded in for the next high profile release.
 
He is right that the main reason used games market exist in the way it does is because of games price.

New releases are simply to expensive.

You dont see big chain stores(i even heard wlmart) selling used dvds or books. Thats because they are priced right.

If they want to get rid of used games sales they need to lower the price on new releases. Id say around 30 bucks, which is about the average price of a tv-series boxset.

Anyway here in northern europe. Used games only make sense if you trade in your old games, if you pay cash used games sold at game/gamestop actually cost more than the same game new at another retail outlet. I almost never buy used games in stores.
 
Nix said:
Well, not shit, but then the standard AAA retail price would probably go back to the $50 level from last generation, which is apparently what they don't want to do. Atlus is more like the exception to an otherwise shitty rule. Well, Atlus and NIS; they get it.

The reluctant stance from publishers to adopt variable and more importantly reasonable pricing is their own fault. GameSTOP (lol) is taking advantage of that shortsighted policy and makes a shitload of money thanks to it.
 
Did the used market cost them $1 million or did they keep the price of the game way too high for too long? I support the use of online/dlc passes to fight against used game sales, but you also need to be aggressive with your pricing. Ubisoft gets this which is why Assassin's Creed is such a massive seller despite it not being a bro game.
 
yeah I think the industry would be better off without the second hand market personally, I think whoever this guy is he's obviously not a PR guy, but I don't know think he's wrong in the the second hand market hurts the industry.
 
I wonder why these people always leave out of their equations the number of people that bought their games because they were able to sell or trade older games. I know the number of my purchases would cut in half if I didn't have trade in credits at Amazon or have the ability to sell my games.
 
Shadow of the BEAST said:
He is right that the main reason used games market exist in the way it does is because of games price.

New releases are simply to expensive.

You dont see big chain stores(i even heard wlmart) selling used dvds or books. Thats because they are priced right.

If they want to get rid of used games sales they need to lower the price on new releases. Id say around 30 bucks, which is about the average price of a tv-series boxset.

Anyway here in northern europe. Used games only make sense if you trade in your old games, if you pay cash used games sold at game/gamestop actually cost more than the same game new at another retail outlet. I almost never buy used games in stores.

Fun Fact, I only use Gamestop to get rid of very bad games in my collection that no sane person would buy, not even used. I even got 5 bucks for Perfect Dark Zero. I allready feared, they might charge me for accepting it^^ lol.
 
SmokyDave said:
On that note, was it ever explained
why Ethan woke up with the origami in his hand? Was it planted by Shelby?

Proper spoiler under there folks, don't highlight if you haven't finished the game.

Explanation: David Cage is a terrible story teller.

David Cage said:
Actually, no, because this is what Hitchcock calls a MacGuffin. He said a very interesting rule is that you can only have one MacGuffin in a story. A MacGuffin is something that is not explained. And one is okay -- if you have three, then that story doesn't make any sense. But if you have something where you leave the audience space to, you know, try to understand and make up their own answers for that, that's fine. And I thought that worked in the context of Heavy Rain, not to explain but have people figure it out.
 
boris feinbrand said:
What the hell are you talking about? If publishers really feel that they are being cheated out of their money, in fact going as far as telling that people are stealing from them, and thus saying that Gamespot is organizing a crime, then why would they not go on court over this?

If what Gamespot does is perfectly legal (which it is), then I'd say man the fuck up, and give people a better incentive to buy a game new instead of used. Publishers haven't even tried to go for consumer friendly options, but instead opted to blame everyone else for their own failures.

It's not about legality though. It's about "do I bite the hand that feeds" and clearly gamestop does that without having to fear repercussions, because publishers at this time are just as dependent on gamestop as they are on them. They are in a weird stalemate where nobody can move.
 
if games were $29.99 or less, I would never buy a used game again, unless it was something that was no longer available in stores (previous gen games, etc)
 
Briarios said:
I wonder why these people always leave out of their equations the number of people that bought their games because they were able to sell or trade older games. I know the number of my purchases would cut in half if I didn't have trade in credits at Amazon or have the ability to sell my games.

Same here. A good two-thirds of the new games I own, I wouldn't have if not for the ability to trade in the my shit.
 
Just start including a code to tie each physical copy to a machine/account, rather than just the online portion and get it over with :/
 
Shenmue deserved better, much much better. This game didn't and it managed to be a success? Yet they're crying, lmao.
 
coopolon said:
Explanation: David Cage is a terrible story teller.
When Hitchcock did it, it might have been a MacGuffin. What we had in Heavy Rain was, I believe, a 'fuckup'.

I can't believe that's his actual explanation. I think I'd have been happier if he'd said "Oh shit, that thing! Oh, yeah, we totally forgot to tie up that loose end. Sorry!".
 
Briarios said:
I wonder why these people always leave out of their equations the number of people that bought their games because they were able to sell or trade older games. I know the number of my purchases would cut in half if I didn't have trade in credits at Amazon or have the ability to sell my games.

Because those figures do not support there claim that they as developers are hurting.
 
Briarios said:
I wonder why these people always leave out of their equations the number of people that bought their games because they were able to sell or trade older games. I know the number of my purchases would cut in half if I didn't have trade in credits at Amazon or have the ability to sell my games.

This. The price they sell games at would not be worth it without the possibility of trading it in. Without the secondary market they can expect lower initial sales and they'll have to discount it much faster a la Steam.
 
Danielsan said:
"Playing my game"

Get the fuck over yourself man. Our game, you twat.
Also lent my copy to a friend of mine. He finished it. Tough shit.


what? so if someone were to illegally DL a new Kanye West album and he said people were DLing his album, would you cry that it was our album also?
 
Gustav said:
It's not about legality though. It's about "do I bite the hand that feeds" and clearly gamestop does that without having to fear repercussions, because publishers at this time are just as dependent on gamestop as they are on them. They are in a weird stalemate where nobody can move.

No, they aren't really. Gamestop makes money like crazy because publishers are too stupid and rigid to understand that with a more variable pricing structure, a better value proposition, they could control the market by good will, instead of trying to control the market with such questionable actions.

Gamestop is offering a service that consumers apreciate and sometimes even need to be able to afford gaming. Publishers are mostly too short sighted to even realize that it is their arrogant behaviour and stupid pricing policy that makes this business model possible for Gamestop.

Ken Masters said:
what? so if someone were to illegally DL a new Kanye West album and he said people were DLing his album, would you cry that it was our album also?

You misread, he took offense at this guy acting as if he made the game. As if it was his creation, rather than being a team effort.
 
Like the hat? said:
if games were $29.99 or less, I would never buy a used game again, unless it was something that was no longer available in stores (previous gen games, etc)

I just read that it is the responsibility of a consumer to always find the lowest price. So, if you were at gamestop and the cashier told you you could have the same game for 24.99 wouldn't you bite?
 
Gustav said:
I just read that it is the responsibility of a consumer to always find the lowest price. So, if you were at gamestop and the cashier told you you could have the same game for 24.99 wouldn't you bite?

Depends on the condition really. A huge problem with current used games is that thanks to optical discs, you have to be really on your toes about buying a game used (condition of the disc for example), and in that case paying 5 bucks more for a new and sealed game would give a lot of buyers the safety of knowing that the copy is going to work.
 
My brother and I share our games all the time. I haven't had my 360 for long but I haven't purchased a game yet. I beat a game and return it.
 
boris feinbrand said:
Depends on the condition really. A huge problem with current used games is that thanks to optical discs, you have to be really on your toes about buying a game used, and in that case paying 5 bucks more for a new and sealed game would give a lot of buyers the safety of knowing that the copy is going to work.

Also true. Personally, I've only encountered 1-2 situations in my gaming career where my used copies didn't work or were otherwise gimped in some way. In hindsight, I definitely would've paid a bit more for that peace of mind. Otherwise, my local Gamestops are pretty good about making sure that their used copies all work flawlessly.
 
People who got the game used were never going to buy it new in most cases. At least, his 'game' got more exposure. Being a new IP, its perfectly reasonable to think that people will be hesitant to pay full price. He should be satisfied with 2 million, and I think based on the quality of the game, it did a lot better than it should've commercially. At one point they weren't even expecting to sell that much.
"Heavy Rain is a commercial success and that's not something Sony or Quantic Dream expected, to be honest," Cage said in a packed session at GDC Europe.
What a bunch of ungrateful people.
 
I hope he's never borrowed or lent a book, magazine, DVD or CD in his entire life. Otherwise he would be a thief and a hypocrite.

Why do game developers think they are special, again?
 
Gustav said:
Okay - from now on we'll just have Multiplayer games.
erm, or, we could just leave game trades the way they are, and stop pretending that Heavy Rain wasn't a sales success.

i wonder what percentage of money spent on new copies of Heavy Rain came from games traded in towards it?

not a million copies worth, but it'd absolutely pull that figure down.
 
It's strange how Quantic Dream started off with making The Nomad Soul, a game that could genuinely be considered good, then followed that up with two markedly inferior products.

Whereas you'd expect any developer to get better at their chosen profession, David Cage and company seem to be getting progressively worse.
 
I don't ever buy games full retail anymore, usually not before they drop at least $20. Not even AAA titles much less games like HR. Many people are going this route more than ever it appears as well.
 
Gustav said:
Because it's wrong to assume single player games are gonna be kept if they have value. Most of them won't even be finished when traded in for the next high profile release.

Great, more hyperbole. No, the math from the douche interviewed in the OP (2 million copies sold, 3 million players) shows that most of them will, in fact, not be traded in.

And it's completely and utterly irrelevant to boot. Even if 2 billion people illegally downlads and plays HR for free, never mind completely legal lending and second hand purchases, 2 million copies sold still makes it a viable product.
 
I bought it used and enjoyed it, I don't feel bad, I bought the DLC and would likely buy thier next game. I just wasn't interested in it when it first came out, but I heard pretty good things about it (outside of GAF) so gave it a shot used, even replaying it again with Move having fun, this time trying not to let one of the characters die.
 
So...he only made 2 million in royalties? Man, life just isn't fucking fair.

The sense of entitlement in the gaming industry is startling.
 
I bought my game Used and then sold it after I was done. So nice to contribute to his 1 million!


... What else are you supposed to do with a game like Heavy Rain after beating it? Didn't David Cage say that he only wanted you to play through the game once?

I wonder how many sales were lost in the NES/SNES era before developers actually put replay systems into their games?
 
I hope guys like this are excited to make 99 cent apps and free games on Facebook, because if they keep saying stuff like this and find ways to kill the second hand market and the huge retail presence of Gamestop, that's all that will be left.
 
Heavy Rain is both my most regretted purchase and most regretted play-through this generation.

Constant freezing problems, buggy controls, creepy bad voice acting, nightmare faces, oh and the only thing the "game" had was a story...which ended up being written worse than a below average soap opera.


The chorus of games press to circle jerk about this game was also embarrassing, hope they never make another "game".


boris feinbrand said:
Depends on the condition really. A huge problem with current used games is that thanks to optical discs, you have to be really on your toes about buying a game used (condition of the disc for example), and in that case paying 5 bucks more for a new and sealed game would give a lot of buyers the safety of knowing that the copy is going to work.


Nonsense, at least at gamestop you have a week if to get full refund if a disc has an issue, or you could just look at it before buying. Also amazon has great return policies with this sort of issue. Goozex/ebay though you are pretty much fucked.
 
Its funny that so many cant see the other side at all.

The problem here isnt that people lend their games, sell their games on ebay or give them away.

The problem here is that it has become an whole industry. I mean as i understand in the usa, walmart and according to this thread best buy are selling used games.

Thats crazy, its like lidl or mediamarkt or whatever started selling used goods. Its fucking unheard of.

Clearly something is wrong here. And i actually agree with guillame that it is price that is the problem.

Btw im 100% pro physical copy and i hate the current dlc trend.
 
Shadow of the BEAST said:
Thats crazy, its like lidl or mediamarkt or whatever started selling used goods. Its fucking unheard of.
Dude, shops selling second-hand goods is far from unheard of.

Hell, there was a couple of second-hand games shops in my area back in the mid 80's. I used to trade my Master System and C64 games there. The business may be bigger nowadays but that's a reflection of the industry, not the act of selling games second hand.
 
Top Bottom