He gave me retreat the first time!
I HOPE YOU END UP IN ONE OF THOSE GRAVES OLD MAN
I have done about 10 Skirmishes and yet he won't offer me retreat.
I even bought Sniper Support to get him to shut up.
Now he has nothing to offer me he says.....he must be senile.
Yes, and it is broken.
Well evidently not broken enough for Expert skirmish mode. My whole squad just got stomped by an Imperial scout and shocktrooper...
Also, what's everybody's opinion on mid-operation saving? As a FE vet, I feel like it's cheating, but some of these fights go on forever, and the slow animations and zoom in/out transitions don't help. I think I'll try and limit myself to one, maybe two saves per operation, unless it gets a hell of a lot harder later.
You son of a Imp.Ugh, didn't have enough XP to buy the Retreat order and now it's not coming up again, so that's awesome. Also, I managed to get Ramona killed in chapter FIVE. Somehow I've managed to become really awful at this game.
Yeah, I found that also very irritating and absolute unnecessary. Who was there at this point in the story and thought "Hm, yeah, I think this scene is missing bouncing boobs."I usually don't mind fanservicey stuff in games, but I kinda wish they had designed Selvaria a bit differently. For instance, the second cutscene in chapter 15which is fairly dramatic with Maximilian giving Selvaria the order to sacrifice herself, gets a bit less dramatic when the final shot of the cutscene is a closeup of Selvaria's large boobs bouncing up and down as she sits down.
Then again, this is a game with a flying pig so I shouldn't really be surprised that the game is a bit ridiculous in some ways.
Everyone should play as they see fit.I don't save during missions I consider it cheating.
Everyone should play as they see fit.
Albeit I fail to see where the cheating is in saving.
I don't save during missions I consider it cheating.
It's like save-stating on emulators.
I kinda consider it cheating as well, but what can I say. Perhaps I'm just suck at the game and/or don't have that much time to spend (restarting the mission from the beginning).
The difference is, speaking purely from a game design perspective, having saves vs checkpoints vs nothing is an intended feature and difficulty balancing takes that into consideration. This is true of virtually any genre of video game.
Save states never are a part of design documents.
That being said I get the impression that VC was designed around not relying on mid-battle saves, even if some of the missions are decidedly long.
Ah, indeed.
Now I remember it, most strategy game like this have mid battle save system. Fire Emblem, Super Robot Wars, Final Fantasy Tactics, etc.
The difference is, speaking purely from a game design perspective, having saves vs checkpoints vs nothing is an intended feature and difficulty balancing takes that into consideration. This is true of virtually any genre of video game.
Save states never are a part of design documents.
That being said I get the impression that VC was designed around not relying on mid-battle saves, even if some of the missions are decidedly long.
Unless you are using it to save scum, how is it cheating? The game feels designed with mid battle saves if anything given the length of battles.It's like save-stating on emulators.
I kinda consider it cheating as well, but what can I say. Perhaps I'm just suck at the game and/or don't have that much time to spend (restarting the mission from the beginning).
The idea that you need to restart hour+ long battles if you fail or you're cheating is pretty absurd. It's only cheating if you are abusing it.Well some of the missions are built around scripted events which can easily screw your mission up after an hour or more, so if you don't have a mid-mission save have fun starting it over from the beginning. Chapter 7 is a notable example of this, you're close to being done and then suddenly it's possible for your whole squad to die in a turn with no warning.
Mid-save on tactical combat games seem to be more of a western thing. XCOM, Jagged Alliance, etc. And indeed in those games the whole save scumming vs PRNG seeding issue became its own prolonged topic of discussion and even an acknowledged feature, with Enemy Within actually having an option to turn it on or off.
You mean unlocking them? Yes.Posing my question again:
are R&D Upgrades for tanks/weapons tied only to Story advancement?
You mean unlocking them? Yes.
No, it's the same difficulty for the story, but you have two additional difficulties for Skirmishes and there are things that you can only access in NG+ (The last order of the aged gentleman and a character that only joins once you beat the game). You keep everything you acquired, levels, exp, dct, people, weapons, upgrades, orders, access to everything at HQ, everything. And while you start over with the story, you only have to beat the battles again, it unlocks whole chapters instead of single scenes.But that means that.shamrock only gets its full upgrades towards the end of the story
What is NG like? Extra difficulty with same units and xp?
NG seems to just be for people who are completionists, and who want to play Hard / Expert skirmishes.Like me.
No, it's the same difficulty for the story, but you have two additional difficulties for Skirmishes and there are things that you can only access in NG+ (The last order of the aged gentleman and a character that only joins once you beat the game). You keep everything you acquired, levels, exp, dct, people, weapons, upgrades, orders, access to everything at HQ, everything. And while you start over with the story, you only have to beat the battles again, it unlocks whole chapters instead of single scenes.
You get the neat [possible spoilers due mission names!] statistics tab where you can see your ranks. On the next page you can also see how many soldiers you savage killed. In the second playthrough you may also play a storymission as often as you like. So don't worry if you botch it.Yeah, definitely beating this game twice and going for only A level wins the second time through.
Perma death doesn't really have much of a purpose in VC anyway. I just played through the entire game this week and never had one permadeath, not even counting any reloads.装甲悪鬼村正;139202527 said:I'll also add that having mid-battle saves defeats the purpose of character perma death. I had some characters die in my playthrough of VC because I just didn't want to repeat a long mission that was in general a good run.
Same with Fire Emblem where you have a really good run in a looong mission, several characters level up, you find good loot but then something unexpected happens near the end and one of your characters dies. Now you have to consider wether to repeat all of this or make that character a sacrifice.
There is absolutely zero reason to eat a loss if you have mid-battle saves because you're not going to let anyone die, period. Just reload that save and repeat until results are satisfactory.
Perma death doesn't really have much of a purpose in VC anyway. I just played through the entire game this week and never had one permadeath, not even counting any reloads.
Read somewhere that you could complete Skirmish #2 in one round and get A-rank. But its gotta be near impossible at 60fps right? Anyone managed it?
So wait, can you create new missions with this too? Or is there a mission where the layout of units look like this?So I edited my save to get normally unobtainable units... you know what I went for of course.
Chapter 14 Spoilers(? I mean there's a glimpse of "it" in the intro if you pay attention.)
https://www.youtube.com/watch?v=AOfoP1wZrWQ
If the Valkyria's die or try to crouch or do something they don't have an animation for the game will simply softlock, I wonder if there's a way to fix that now on PC somehow. (Because of that I should of set their HP to absurd limits but eh wouldn't have that dramatic ending in the video otherwise. Lol)
I'll prob release a guide on how to do this later. It requires a lot of hex editing tho, especially if you don't want to replace characters. Or/And I'll just release my already edited save of havingValkyria Alicia / Valkyria Selvaria (DLC) / Selvaria (DLC)
This is all for fun of course, if you want to do this for cheating purposes.... eh.
So I edited my save to get normally unobtainable units... you know what I went for of course.
Chapter 14 Spoilers(? I mean there's a glimpse of "it" in the intro if you pay attention.)
https://www.youtube.com/watch?v=AOfoP1wZrWQ
If the Valkyria's die or try to crouch or do something they don't have an animation for the game will simply softlock, I wonder if there's a way to fix that now on PC somehow. (Because of that I should of set their HP to absurd limits but eh wouldn't have that dramatic ending in the video otherwise. Lol)
I'll prob release a guide on how to do this later. It requires a lot of hex editing tho, especially if you don't want to replace characters. Or/And I'll just release my already edited save of havingValkyria Alicia / Valkyria Selvaria (DLC) / Selvaria (DLC)
This is all for fun of course, if you want to do this for cheating purposes.... eh.
Valkyria Alicia is not unobtainable. Otherwise why would her Valkyria form have voice work? You have to reach Scout level 20, which you can get by grinding Skirmishes until your head explodes, and then let an enemy shoot Alicia until she's at less than 1/2 HP. This triggers her 4th Potential, which is Valkyria.
I really want someone to figure out how to add custom maps. If it's even possible.
So wait, can you create new missions with this too? Or is there a mission where the layout of units look like this?
Valkyria Alicia is not unobtainable. Otherwise why would her Valkyria form have voice work? You have to reach Scout level 20, which you can get by grinding Skirmishes until your head explodes, and then let an enemy shoot Alicia until she's at less than 1/2 HP. This triggers her 4th Potential, which is Valkyria.
Read somewhere that you could complete Skirmish #2 in one round and get A-rank. But its gotta be near impossible at 60fps right? Anyone managed it?
I think it's essential for VC to have in-battle saves simply because later missions can take over an hour if you're playing carefully.
In general, I'm for letting everyone save at any time in pretty much any genre. If you abuse it, that's on you.
Yes. for the slope go for 60fps.I'm playing at 144 FPS right now and the Eidelweiss couldn't make it up the ramp in the Ch3 battle for some reason. Does changing the framerate affect physics calculations in this game?