Eek,
opinion piece on Killzone Mercenary claims the two levels the writer completed only took about a half hour and that load times were 3-4 minutes. Those load times don't bode well for short bursts of casual multiplayer at all.
I know, blah blah game's not out until September, but I don't expect anything to change because it's not a mere optimization issue. Whatever compression is being used to fit these high-fidelity games on these tiny cards is ruining their portability. Worse than UMDs really.
Most of his complaints seem to stem from the fact that he doesn't feel comfortable with most of the mechanics yet, and the rest appear to be his own dislike of the system's basic features rather than the way they're integrated into the game itself. Says that there are only a few nagging hiccups can ruin enjoyment of a game, yet finds a way to stretch out 10 complaints into a preview build of the game.
A lot of this guy's articles are numerical lists of whatever, and unfortunately I came away after reading it thinking not of what constructive criticism he may or may not have had, but instead that it feels and reads much like an article of brutal necessity and not critical value.
Also, I'm not sure I've ever come across a game in my life that takes 3-4 minutes to load. I'm sure they exist, but I'm highly skeptical of that figure - particularly factoring in the game is out in September. Same goes for his HUD/UI complaints, something that is more easily rectifiable, surely?