daedalius said:
I'm probably just spoiled from playing Darksiders while waiting for Space Marine to unlock, but when comparing the two games Space Marine doesnt come off in a favorable light. Darksiders has tremendous art style, vibrant colors, a deep combat system, and polish everywhere you look, from audio design, to camera angles in cinematics, to animations of characters like Vulgrim, to even just the way the menus look and sound.
Now Space Marine? This game is 100% combat. This is may not sound like a problem for most, especially 40K fans (and I'm one of them), as Space Marines don't sit around around knitting sweaters between engagements. But as a
game it can have an effect upon pacing. I've only played a couple of hours and I'm really looking for something that mixes the gameplay formula up and a little worried that there isn't anything, so far...
The look and the design of the levels is bland. Areas don't have much personality, and I've had to rely upon the waypoints more than a few times to get a sense of where to go next since everything is so samey looking. And as a natural explorer and collector of things in any game, this is one of the few games that I have no desire to wander off the beaten path and explore. Its just the same flat walls, crates, leaking tubes, and bodies,
everywhere you go. And since the only environmental interaction I've seen so far is exploding barrels, different battles end up feeling samey as well, just with different backdrops.
The game is also lacking polish. I've gotten stuck on geometry quite a bit, and seen the AI run into the same. Some of my combos don't "click", so when I hit X-X-Y against a standard Ork I may not get the stun effect to come off - don't know if I'm doing something wrong here or not, but it works 90% of the time just fine, and then sometimes, just doesn't.
Now, all of that reads pretty negative, but I'm not negative on the game. Its a bloody good combat romp, with tons of enemies on screen, true battle chaos, smoke, yells, disembowelment and the works. Just saying the game is pretty damn shallow - a one trick pony. Luckily that one trick is pretty effectively pulled off.