As you should. Me too - but can you blame the people who are doing their jobs for only publishing games that they think will sell? Its not the games charity, its the games industry.
As long as there are Indies finding ways to fund games they want to make (and more specifically, games I want to play) then I'm happy with the situation we have right now.
well, I don't really blame them simply because they are not really interested in small games as they can't sustain their sizes being big so they need very large profitable projects which cost a lot.
but I can sort of blame them for the lack of foresight and balls. You see, judging from some blog posts and some info I have from people working in the industry some publishers aren't very bright. Some of them dig games and understand them. But then they have to take the game to sales department and there are less people in sales department who understand games. Sometimes there are none. And if there are peole at sales and development divisions who understand games there may be none at marketing.
There are two big publishers taking risks and succeeding (sometimes).
Take 2 and Bethesda. Take 2 is more successful than Bethesda in that regard.
Take 2:
Bioshock - this wasn't supposed to sell judging from its themes and System Shock 2 perfomance
Borderlands - complete art-style overhaul less than a year from the release, a new IP in the crowded season
Red Dead Redemption - do you remember any smash hits in western genre?
also XCOM: Enemy Unknown - big-budget strategy revival with respect to its roots but we have to see how does it sell.
Bethesda: not dumbing down completely the type of RPG they do. If somebody told me that console players would love Oblivion and Fallout and a single-player RPG without day DLC would move beyond 10 million copies I would laugh at them.
also: Dishonored, Prey 2 - complex, big budget new IPs and single player only to the boot. Let's see how they do.
EA took risks and failed, got back to their usual dickish mode.