The challenge with a Kickstarter is convincing your potential backers that you can deliver. DFA had the advantage of Double Fine's clear ability to deliver products along with the two key names of Tim Schafer and Ron Gilbert. That's what carried them to such a level. Similarly this one has a veritable list of RPG luminaries signed up to contribute, as well as the key factor of the Wasteland name.
However, that sort of convincer isn't going to work for every single project. Just look at the Serellan LLC tactical shooter; the names behind it aren't that well known (I'm not a fan of tactical shooters, but is it right to say that they're not even that well-known *within* the fanbase?). They might meet their funding goal, but their model requires input beyond their funding goal; it's not entirely funded by the kickstarter, and depending on how much they actually *really* need, I'm not sure it could realistically be.
That's not to say that it's impossible for projects that don't have Big Names to throw at people to be successful, but they'll need some *other* X Factor involved to convince backers that there really will be a game for them at the end of the process to get the sort of funding DFA and (it looks like) Wasteland 2 will.
That said, I'm speaking solely in terms of multimillion dollar projects, here, and there's plenty of scope at a much smaller level to thrive off KS.
so what happens if development takes longer than 1 year and they ask for more funding? what if they cancel? is there any legal backing to this to get money back? just wan tot make sure before i potentially fund
The goal for the Wasteland 2 project is $900k to get the game started, combined with a $100k investment from you, for a total of $1M. Amazingly enough (but not surprisingly), that $900k goal was reached after less than two days. Do you have plans set up for what you'll focus on expanding first if the funded amount goes to $2M? $3M? Beyond?
BF: Assuming we go way beyond the goal we will continue to balance adding more content and other formats. We have already committed to Linux/Mac at $1.5 million so I imagine there could be a tablet version after that.
Kickstarter is clear that projects are subject to getting sued by backers if they fail to deliver.
And at the very least it shouldn't be developed along side the PC version (ported afterward). All their resources should be devoted to making the best game they can on the platform gamers invested into.If you get more money than you expect Fargo, make a better game, not a fucking tablet version. I'll rage if money contributed to this project is spent developing a half arse, cheap cash in tablet version.
(I do realise he goes on to say in the next sentence that their aim is not compromising the PC version, but I think the point needs to be made regardless. I think I can say reasonably confidently that it isn't something the fans want.)
Wow I woke up and it's over 1 million already! That's crazy they've already sold out the $10,000 tier.
I'm curious on what grounds that would lie. There doesn't seem to be any contract involved, unless there's an implicit one somewhere. I assume that Kickstater would at least testify on our behalf or something?
I wonder if they can open more spots for that tier...
I wonder if they can open more spots for that tier...
I wonder if they can open more spots for that tier...
I wonder if they could ever do something where fans could invest money into the development of a game, and get returns on it if it were successful.
That would be pretty awesome.
I wonder if they can open more spots for that tier...
If you get more money than you expect Fargo, make a better game, not a fucking tablet version. I'll rage if money contributed to this project is spent developing a half arse, cheap cash in tablet version.
(I do realise he goes on to say in the next sentence that their aim is not compromising the PC version, but I think the point needs to be made regardless. I think I can say reasonably confidently that it isn't something the fans want.)
iPad porting should be the very LAST thing they spend money on...
Why? iPad is a huge market.
Why? iPad is a huge market.
Why? iPad is a huge market.
isometric 2.5D and turn based is perfect for iPad. It should be the lead platform since the market is huge.
First off this entire thing was geared toward PC gamers, and two they're going to have finite resources as it is.
Just like porting to consoles never compromise PC games, right Fargo? Just develop fully for PC THEN compromise your vision for Angry Bird money.If you get more money than you expect Fargo, make a better game, not a fucking tablet version. I'll rage if money contributed to this project is spent developing a half arse, cheap cash in tablet version.
(I do realise he goes on to say in the next sentence that their aim is not compromising the PC version, but I think the point needs to be made regardless. I think I can say reasonably confidently that it isn't something the fans want.)
I don't know the original and I haven't played even Fallout, what can I expect from it?
It's turn based, right?
Something liked Jagged Alliance speaking of the gameplay?
isometric 2.5D and turn based is perfect for iPad. It should be the lead platform since the market is huge.
This is pretty silly. He's talking about money above 1.5 mil, and I guarantee you the people here who want an ipad version aren't alone. It's not compromising anything to do ports to tablets.
I don't know the original and I haven't played even Fallout, what can I expect from it?
It's turn based, right?
Something liked Jagged Alliance speaking of the gameplay?
They need to sse kickstarter money to make the best PC game you can. And after that, if it does well they can port it to whatever they want, tablets included
Maybe instead of assuming things you just check out this poll on their website?
http://wasteland.inxile-entertainment.com/forum/viewtopic.php?f=22&t=336&view=viewpoll
1% of the respondents picked iOS/Android porting.
So yeah, there are greater priorities at the moment (even at 1.5M to be quite honest.)
I pledged and everything, but I'm almost as eager to see the fan lashback when the project gets delayed past October 2013.
when you are in combat its like Jagged Alliance.turn based,do your actions and then the enemy...has strategy cause you have your team and arrange moves as long as you like and then press "end turn"
when not in combat walk and talk to npcs in different town,areas in the map.........