- Better side quests (existing ones ranged from being great to shit; get rid of the shit ones)
- More overworld activities - the bamboo shrikes and Torii shrines were all awesome, the Haiku and hot springs were great. The foxes sucked, and there were far too many of them. Add more variety of activities as well
- More dynamic, better, and more random encounters - the only thing you run into is bandits/mongols/ronin. Have more types of encounters on the road, including non combat ones
- Add more platforming and traversal abilities. I enjoyed what there was, but go all in on the movement set you give the protagonist
- Lean more into diagetic world design without relying on markers and guidance. The first game did a good job of deploying this over a Ubisoft style world, hopefully the second game can change its approach to the world design from the get go
- Stick to Feudal Japan for the setting - but go elsewhere within Japan (rather than reusing Tsushima as the map)
- Build on the already excellent stealth and combat options in the game
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