I can see why Nintendo may want to consolidate all of their hardware under one platform (assuming that's the route they take, which we aren't 110% sure of right now).
also this
I can see why Nintendo may want to consolidate all of their hardware under one platform (assuming that's the route they take, which we aren't 110% sure of right now).
also this
What are those numbers? Haven't they sold 55 million 3ds units?
There seems to be a mistake. Shouldn't Hardware numbers for the 3DS rather be 52 than 22?
Wait, then how long ago were these numbers? I thought it was a bit off due to us hearing about more 3DS devices being sold, but I didn't think much of it thanks to the date attached.Indeed. 54.34 million to be exact, as of september 30 last year.
https://www.nintendo.co.jp/ir/en/sales/hard_soft/index.html
There seems to be a mistake. Shouldn't Hardware numbers for the 3DS rather be 52 than 22?
Wait, then how long ago were these numbers? I thought it was a bit off due to us hearing about more 3DS devices being sold, but I didn't think much of it thanks to the date attached.
It's not just a numbers game. Sony's major fuck-up with the PS3 was the way they tossed billions down the drain with it, not pure lifetime sales. Sony lost far, far more on the PS3 than Nintendo EVER will on the Wii U.Just curious, if Sony "f*cked up" with PS3 which sold ~85mn LTD, what does this mean for Nintendo consoles in general, with Wii being Nintendos best selling console ever (~100mn) and NES #2 with ~60mn LTD? Just sayin...
No matter what Nintendo does, NX home console derivate will struggle to get above 20mn LTD unless it really comes with a surprisingly good concept.
This is exactly why I'm starting to believe that the NX Handheld will be the flagship NX device. There's little Nintendo can do to make the NX Console a break-out hit this late in the generation. They can't go too far with the NX Console's power unless they either want to make said NX Console expensive as hell or sell the thing at a loss. And even then, most of the core gamers are comfy with their PS4s & Xbox Ones. Well, they could do a gimmick, but they'd also have to take the handheld into account when developing the gimmick. And if they go with, say, a free-form display & scrollable bumpers for the console's controller & the handheld, the former could potentially drive up costs. It's a really tricky situation. And that's not even mentioning Nintendo's situation with western third parties.Just curious, if Sony "f*cked up" with PS3 which sold ~85mn LTD, what does this mean for Nintendo consoles in general, with Wii being Nintendos best selling console ever (~100mn) and NES #2 with ~60mn LTD? Just sayin...
No matter what Nintendo does, NX home console derivate will struggle to get above 20mn LTD unless it really comes with a surprisingly good concept.
That's why i think that Nintendo is trying to achieve a more "gen-agnostic" approach with NX.This is exactly why I'm starting to believe that the NX Handheld will be the flagship NX device. There's little Nintendo can do to make the NX Console a break-out hit this late in the generation. They can't go too far with the NX Console's power unless they either want to make said NX Console expensive as hell or sell the thing at a loss. And even then, most of the core gamers are comfy with their PS4s & Xbox Ones. Well, they could do a gimmick, but they'd also have to take the handheld into account when developing the gimmick. And if they go with, say, a free-form display & scrollable bumpers for the console's controller & the handheld, the former could potentially drive up costs. It's a really tricky situation. And that's not even mentioning Nintendo's situation with western third parties.
It's not just a numbers game. Sony's major fuck-up with the PS3 was the way they tossed billions down the drain with not, not pure lifetime sales. Sony lost far, far more on the PS3 than Nintendo EVER will on the Wii U.
They lossed a lot of money with PS3 indeed, but the licence fees Sony gets both for Blu-Ray disks and hardware should be taken into account as well, as PS3 played a decisive role in the god old Blu-Ray vs. HD-DVD format war.
But now we're moving more towards Netflix & 4K Blu-Ray (more so the former).They lossed a lot of money with PS3 indeed, but the licence fees Sony gets both for Blu-Ray disks and hardware should be taken into account as well, as PS3 played a decisive role in the god old Blu-Ray vs. HD-DVD format war.
But now we're moving more towards Netflix & 4K Blu-Ray (more so the former).
I honestly wouldn't get your hopes up. Nintendo usually avoids Blu-Ray or DVD drives on account of the licensing costs attached to such drives (Nintendo instead opts to make their own knock-off variant of Blu-Ray discs). And given how the general public is moving more towards streaming for their movies & shows, there's really no point in Nintendo adding unnecessary costs to the NX Console. Anyone who would want a Blu-Ray player already owns one. Plus if Nintendo's as serious about unifying their consoles & handhelds, they may opt to do away with discs entirely & go for cartridges.Rightly so, but because of that it's highly unlikely from my point of view that Toshiba or someone else will come up with a 4k Blu-Ray competitor in the future. Meaning Blu-Ray (4k) might become the very last disk-based storage device known to mankind. Making Sony's victory even more imporant. Digital distribution is the future, but there will still be a market for movies and games on disks for quite a long time.
Curious if NX home console will have a Blu-Ray drive (hope so!).
Should Nintendo opt for an NX Optical Disc drive for the console? Obviously it seems like the cartridge idea of them being played on both the handheld and console makes sense, but it has always been tradition and I wonder how 3rd-parties would take using carts over discs.
Could Nintendo make carts of various sizes to suit the needs and costs of games? I mean if a game is only 512MB in size, you don't need a 64GB cart for it, just make a 512MB cart.
Yes, they always have supplied various sizes.
Should Nintendo opt for an NX Optical Disc drive for the console? Obviously it seems like the cartridge idea of them being played on both the handheld and console makes sense, but it has always been tradition and I wonder how 3rd-parties would take using carts over discs.
Could Nintendo make carts of various sizes to suit the needs and costs of games? I mean if a game is only 512MB in size, you don't need a 64GB cart for it, just make a 512MB cart.
Something like:
512MB, 1GB, 2GB, 4GB, 8GB, 16GB, 32GB, 64GB max.
It'd be a whole lot cheaper for games that use smaller file sizes. I also wondered why Nintendo didn't just let Wii U devs use Wii discs for smaller games since all Wii U consoles read them, unless those can't handle HD imagery?
That's what I thought. But what were the exact sizes? And how much does the cost differ?
What if the cartridge only has a license to the game on it, but you still have to download the game? To play the game, you still need to insert the cartridge, but only as a check to see if you still have the game. I think they could do that to make collectors/people who like physical media happy, and the cartridge should not cost alot that way. Only downside would be if the consumer has a data-cap on their internet connection when downloading the game.
Spiderman 2That game is the single exception. As far as I know, there are literally no other Wii U games with screen tearing.
Then Nintendo should brace themselves to suffer the same fate as Microsoft when they tried to pull a similar stunt.What if the cartridge only has a license to the game on it, but you still have to download the game? To play the game, you still need to insert the cartridge, but only as a check to see if you still have the game. I think they could do that to make collectors/people who like physical media happy, and the cartridge should not cost alot that way. Only downside would be if the consumer has a data-cap on their internet connection when downloading the game.
What if the cartridge only has a license to the game on it, but you still have to download the game? To play the game, you still need to insert the cartridge, but only as a check to see if you still have the game. I think they could do that to make collectors/people who like physical media happy, and the cartridge should not cost alot that way. Only downside would be if the consumer has a data-cap on their internet connection when downloading the game.
Then Nintendo should brace themselves to suffer the same fate as Microsoft when they tried to pull a similar stunt.
The Xbox One also had some form of physical option, but it was basically a glorified download pass. That was one of the major reasons behind the backlash. Until data caps are done away with & internet improves throughout the world, digital-only consoles won't be accepted by the general public. The reactions towards the Xbox One's pre-launch policies are proof of this. The world just isn't ready for a console or handheld with no means of playing your games without an internet connection.I'm not sure about that. In this age of Netflix, it's hard to say how the general population will react. Nintendo's audience are a bit different. I don't know if they're the type that consume the latest AAA blockbusters month by month and then trade them back in to their local Gamestop. File sizes will also probably be much smaller for many of their games. They would also have a handheld capable of downloading games to an SD card in different locations.
They'll have some form of physical purchase option, but whether that physical object actually contains the game or the whole game...well, a good portion of current gen games don't ship "complete" these days anyway. Digital is inevitable -- the vocal hardcore can't push it off forever.
Source: http://files.shareholder.com/downloads/ERTS/1414455235x0x857661/6430018A-2AEA-4081-87D3-69D737B9FF35/EA_Q2_FY16_Transcript.pdfMike Hickey - The Benchmark Company - Analyst
Cool. Fair enough, thank you. And thinking about Nintendo's NX platform, the dev chips have apparently shipped. It looks like it's working towards
a calendar year 2016 launch. Just wondering how you plan to manage your resources to that emerging platform. Do you anticipate being more
aggressive on the front end? Or perhaps a little bit more cautious, given the Wii U underperformed expectations?
Andrew Wilson - Electronic Arts Inc. - CEO
I'm going to address that slightly differently. As we look to the future, we see a world where more people are playing on more platforms in more
geographies than ever before. We see the platform cycle now, not just as a traditional six-year console cycle, but as a six-month refresh rate on
mobile devices, smart TVs, Internet-enabled refrigerators, or whatever it might be.
And what we're doing, in terms of resource allocation, is really investing at a core digital platform level, at an engine level, and at a game architecture
level, to ensure that we are able to deliver amazing experiences; 6 inches to 60 inches, and beyond; two minutes to two hour session times, and
beyond; across any and all relevant devices where gamers are playing.
And as it relates to Nintendo, we've had a tremendous relationship with them over the years. And we will evaluate any and all opportunities with
them, in the same way we do all platform opportunities.
Rösti;193450181 said:Maybe, just maybe, we can get a little something from Electronic Arts' Q3 2016 Earnings Conference Call tomorrow, January 28, at 02:00 PM PT. They did last year in the Q2 2016 Earnings Conference Call respond to a question about NX:
Source: http://files.shareholder.com/downloads/ERTS/1414455235x0x857661/6430018A-2AEA-4081-87D3-69D737B9FF35/EA_Q2_FY16_Transcript.pdf
If anything comes out of DeNA pertaining to Nintendo, it'd likely be related to Nintendo's mobile gaming initiative.That would be great if any sort of tidbit got out.
Speaking of which, though Nintendo has a call out next Tuesday, DeNA also has one Friday I believe. Any chance for morsels there? I figure mobile-related things are most likely, but I'm curious if anything else may come about.
And as it relates to Nintendo, we've had a tremendous relationship with them over the years.
If anything comes out of DeNA pertaining to Nintendo, it'd likely be related to Nintendo's mobile gaming initiative.
Rösti;193450181 said:Maybe, just maybe, we can get a little something from Electronic Arts' Q3 2016 Earnings Conference Call tomorrow, January 28, at 02:00 PM PT. They did last year in the Q2 2016 Earnings Conference Call respond to a question about NX:
Source: http://files.shareholder.com/downloads/ERTS/1414455235x0x857661/6430018A-2AEA-4081-87D3-69D737B9FF35/EA_Q2_FY16_Transcript.pdf
The Xbox One also had some form of physical option, but it was basically a glorified download pass. That was one of the major reasons behind the backlash. Until data caps are done away with & internet improves throughout the world, digital-only consoles won't be accepted by the general public. The reactions towards the Xbox One's pre-launch policies are proof of this. The world just isn't ready for a console or handheld with no means of playing your games without an internet connection.
What I intended to do has already been done. It's just a matter of waiting now. No indication of normal office presence resumed, only dealt with by someone else close.It's EA, not expecting that much aside from vague statements, which could mean everything and nothing
I hope I'm not annoying, but any progresses about what you intended to do? Any ETA, if possible?
That would be fascinating, but as you say implementing something like that isn't trivial, and if AMD had the expertise they'd probably already be using it in their APUs.
Unless, of course, they partnered with a long-time Nintendo collaborator with a particular expertise in big eDRAM caches (including off-die).Good luck to Nintendo getting an AMD APU to interface with an IBM L3 cache and memory controller chip...
Yeah at this point in time Nintendo could technically release a powerful console than PS4. A powerful console where the real innovation and unique concept relies on the way the console manages your games implemented neatly into a unified and totally customizable OS ecosystem. Plus, a super cool comfortable and good looking traditional controller and great Nintendo games as we used to have.
As shown in the OP, Iwata ruled out the possibility of the NX Platform being a single-device hybrid twice before he died. This however doesn't rule out a shared software library between multiple NX devices sharing an architecture & an OS.Have not been fully up to date on the rumours and facts. As thought Iwata said that it was not a hybrid. But is that 100% confirmed?
Except for the greatest launch window line-up of all time the only thing that I think can save the NX console is if it is a hybrid.
I'm thinking folks are not really reading the OP...
No matter what Nintendo does, NX home console derivate will struggle to get above 20mn LTD unless it really comes with a surprisingly good concept.
I want to believe they're well aware of that and will set their expectations accordingly.
Coming from a commercial failure such as Wii U and releasing a brand new console mid gen when the competition is already stablished certainly won't be an easy task and selling 20 million should be a decent number all things considered.
The handheld would probably pick up the slack in this scenario. And honestly, 20 million is a rather realistic expectation for the NX Console given the sales trends of Nintendo consoles.20 million in what amount of time though? 20 million is below gamecube numbers?
How is this good in any way, and how are investors going to react if that is what they set projections wise?