So in theory; a Nintendo fan wouldn't miss out on great games whether they had the home console or the portable. That's pretty sweet if true. I just wonder if it would negatively effect the home console hardware if more customers bought the portable.
I think the point of all of this is that the success of the box that plays the game becomes less relevant. So long as one of them is successful, the success of all the other boxes becomes essentially a bonus.
Nintendo knows that it's able to sell software in relatively high numbers even on an unsuccessful device on the market. So instead of being forced to count those sales as separate SKUs, they want to count them as a single SKU and the "Nintendo family of products" doesn't become some way to hide poor sales in an NPD press release, it becomes an singular platform much in the same way "iOS devices" are.
The shared library leads to my big issue with the NX. I'm almost definitely going to get an NX, but it might end up just being the portable one. I'm not seeing an extensive reason to double-dip in this scenario.
Then don't. As long as Nintendo is selling that single software SKU, there's no lost sale except for the superfluous extra piece of hardware, and the money they make on a hardware sale itself is a pittance compared to what they make in software sales in the first place.
I'd probably buy the console and give the handheld a miss. You may think that's Nintendo loses out in system sales but they will make money in software that would be ported to both systems. I have not bought a 3DS or a Wii U as I feel there isn't enough games on each system for me to justify a purchase. Instead I play the gamed I like on my brothers systems. However if the Wii U could play the entire 3DS library I probably would have bought one.
This guy gets it.
If you bought the physical cartridge, my guess would be that you'd get the portable assets only. To play at home you'd have to download extra data or play the portable version if you don't have Internet. Keeps costs for cartridges down.
Cartridges, depending on how you make them, don't have the kind of astronomical costs people think they do, nor are discs mere pennies to produce like they were before the Blu-Ray era.
Are they more expensive? Yes, absolutely, and I won't dispute that.
But what you propose basically makes purchasing a physical copy "worthless" in the eyes of people who value physical copies in the first place, if all its features are locked behind an internet connection. Think about all the people who groan about "day one patches" or the Xbox One's original vision for game authentication, and you'll see why Nintendo would really want this to be an internet-independent approach.