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Where did all the fake hate for Herman Hulst come from?

Radical_3d

Member
Maybe he never actually put a disc in the drive to begin with. Pretty embarrassing for someone who leads a fucking video game company.
The most recent leaders of SIE:
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F7EGb61WIAA-AXz.jpg

This last guy said that his favourite game of the PS1 was Ridge Racer. I’d love to see him complete a lap in that position.
Bloody bean counters…
 

Fabieter

Member
You clearly wasn't around for the bad PS1 lens drives when we had to turn the PS1 sideways or upside down

Wasn't it enough to just press down the black plastic piece before inserting the CD? I don’t remember ever having any issues doing it that way.
 

onQ123

Gold Member
Wasn't it enough to just press down the black plastic piece before inserting the CD? I don’t remember ever having any issues doing it that way.
Depends some times you didn't have to do anything but other times you could just flip it & it worked

 

onQ123

Gold Member
Never saw his, so our workaround seemed good enough 🤣
I can still hear the sound of that laser drive being forced town with my finger 😂

Edit: I believe this is the reason all other PlayStations have been able to stand vertically lol
 
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TGO

Hype Train conductor. Works harder than it steams.
As President of Playstation Studios Herman Hulst has --------------- for owners of the PS5.

As Joint CEO of Playstation Herman Hulst has --------------- for owners of the PS5.

fill in blanks
 
You clearly wasn't around for the bad PS1 lens drives when we had to turn the PS1 sideways or upside down
Actually I was, im 43, so I do remember that. Not fondly, whatever. Herman is a tool, he didn't do that for any other reason, weird that you keep trying to make up excuses for his buffoonery.
 
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lh032

I cry about Xbox and hate PlayStation.
the problem is, seems like SIE is struggling to find the successor after jimmy
 

nial

Gold Member
You seem quick to give him credit for projects that were already in development long before he took over. Most of those games are sequels, and aside from *Astro Bot*, they were greenlit by others, not Hulst.
So, GT7 and ROTR? Ok, I believe that the former is going to have a sequel that is now under Hulst and the latter could have easily been canned as soon as he became head of WWS due to Yasuda being busy with Nioh 2 until early 2020. He still supported those projects going forward, that's the point.
Why didn't we get a major internal project like Astro Bot with Yoshida for a long time? Outside of arguably the first Knack and Gravity Rush 2, Japan Studio used to drop the ball a lot here, with their other major project around that time being the one that was greenlit in frickin' 2006, which is when Shadow of the Colossus and SIREN 2 just came out and were Japan Studio's last major games until Gravity Rush in 2012 (another large gap).
*Death Stranding* isn’t even a Sony-owned IP anymore.
Which changed absolutely nothing about Sony's contribution to the project. DS2 is still 100% a Hulst-era game.
It really shows that he doesn't care for japan and that he pushes his horizon and gaas games more than other stuff.
It really shows that you cannot spend 5 minutes without making dumb, flawed correlations.
I'm still waiting for your solid evidence for the claim that he ""fired"" 80% of Japan Studio's workforce.
 

Stu_Hart

Banned
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yurinka

Member
some negative info about him being involved in the closing of sony japan
This isn't "negative info", it is fake news: who the fuck you think handled Death Stranding Director's Cut, Stellar Blade, Rise of the Ronin and Astro Bot, and are now working on Death Stranding 2, Physint, Convallaria and Lost Soul Aside?

Some magic fairies maybe?

And who gave these two teams a bigger office for each in the same building where they continue and where they can grow? A magic unicorn maybe?

While Hulst isn’t a tech expert, he has made several questionable decisions. However, as the head GG he was decent at overseeing studios without micromanaging or interfering with other studios like he did with Japan studios.
Why do you believe he was micromanaging or interfering with Japan studios? So can we attribute Astrobot to him then? I'm guessing you're going to say no.
Before the restructuring Japan Studio was making mobile games (greenlighted before him) after 30 years of not being able to release a single internally developed big seller. Hermen Hulst restructured the studio firing the heads who did put them to make mobile games, greenlighted Astro Bot and signed Stellar Blade, Death Stranding 2 and Physint for them, and gave both Japan Studio parts a new and bigger office in the same building where they could grow.
 
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StreetsofBeige

Gold Member
People seem upset because there were some negative info about him being involved in the closing of sony japan, shutting down days gone sequel talks and pushing for live service games.

Yup.


FoundedNovember 16, 1993; 30 years ago
DefunctApril 1, 2021; 3 years ago

Across late 2020 and early 2021, several notable Japan Studio employees announced that they were departing the company.[6][7][8] According to multiple sources speaking with Video Games Chronicle Sony had not renewed most of the contracts for the studio outside of those on the Team Asobi because the studio was not considered profitable enough to continue with original game development.[9] In a statement, Sony stated that, as of 1 April 2021, Japan Studio would be re-centered around Team Asobi to build on the popularity of Astro's Playroom.[10] Before and shortly after 1 April 2021, several additional Japan Studio staff announced their departure from the studio.[11] Team Asobi was moved into PlayStation Studios in June 2021.[12] Shawn Layden, former chairman of SIE Worldwide Studios, stated in 2024 that Japan Studio had been suffering from "legacy malaise", having failed to recreate the successful games they once had and lacked the experience to do so again, and eliminating all but Team Asobi was akin to "trimming a bonsai", hopeful that the smaller team would be able to recapture the earlier successes.[13]
 

Stu_Hart

Banned
This isn't "negative info", it is fake news: who the fuck you think handled Death Stranding Director's Cut, Stellar Blade, Rise of the Ronin and Astro Bot, and are now working on Death Stranding 2, Physint, Convallaria and Lost Soul Aside?

Some magic fairies maybe?

And who gave these two teams a bigger office for each in the same building where they continue and where they can grow? A magic unicorn maybe?
So what? Many of those games have been in development for a while and that doesn't change the fact that he made some questionable decisions. Fake news? Go damage control more.
 
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ProtoByte

Weeb Underling
Hulst just seems like a more corporate politicking Jim Ryan. He’s got some of the same dumbass delusions about where the market is and where it can go as Phil Spencer, and doesn’t strike me as the kind of leader I would want if my job was to make games.

Obviously, the business sense is very important, but he seems like one of those types who loses touch with the reality. Leaning on fancy projections instead of instincts and actually keeping his finger on the pulse.

He apparently thought Concord was a good idea. I mean, evidently he did, otherwise they wouldn’t have bought Firewalk. His studio made Horizon, but beyond investors jargon, I doubt he could or would bother articulating what it is that makes that IP appealing to its fans.

I don’t think the head of PS Studios has to be a creative visionary, but I do think it needs to be someone who has developed tastes and a clear idea of what fits and what doesn’t.
 

onQ123

Gold Member
Actually I was, im 43, so I do remember that. Not fondly, whatever. Herman is a tool, he didn't do that for any other reason, weird that you keep trying to make up excuses for his buffoonery.

That was a joke not an excuse. This thread isn't to defend him I'm trying to figure out why I'm seeing his name pop up in random threads when we barely hear from him since he has been CEO.
 

SHA

Member
Fake?

To be honest, he has been the worst head of PlayStation Studios. As a CEO is very worrying that he wants to push GaaS games as priority.

New IPs this generation has been abysmal. Most of them are GaaS!

He seems “fine” because he was riding PS4 success wave, but once people realize that’s gone, the brand is going to decline big time.

And even his push to GaaS has been a failure.
He's chasing big demographic numbers desperately, the answer is definitely a handheld, a console, and a pc.

And when it comes to content, this gen exclusives has zero creativity.
 
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Kotaro

Member
Fake?!? as far as I know my hate for him is genuine, for him and for all other commiefornia PlayStation executives
 

PSYGN

Member
Depends some times you didn't have to do anything but other times you could just flip it & it worked



Looking back it's kinda funny, I don't know if I would've tried that as an adult, but somehow as a kid with infinite time you try all sorts of shit out of desperation to get your game working or to unlock things and I also ended up doing the same (but mine was like 45deg upside down).
 

onQ123

Gold Member
Looking back it's kinda funny, I don't know if I would've tried that as an adult, but somehow as a kid with infinite time you try all sorts of shit out of desperation to get your game working or to unlock things and I also ended up doing the same (but mine was like 45deg upside down).
Yeah it's pretty amazing that kids all over the world universally would end up doing the same hacks back in the day without the Internet telling us how to fix stuff lol.

Everyone blew the NES Cartridges
 

DavidGzz

Gold Member
Dude buying Firewalk after playing some alpha shit of Concord. And maybe convinced Jim Ryan for buying Bungie, Haven Studio.

Also, he push hard the Horizon IP.

Yeah, he seems to suck. Pushing Horizon and ignoring Bloodborne is all I need to know.
 

Fabieter

Member
So what? Many of those games have been in development for a while and that doesn't change the fact that he made some questionable decisions. Fake news? Go damage control more.

Exactly. Those guys are happy with hulst having like 5 Asian games in 5 years which are mostly a continuation of previous work from house and yoshida. He just sucks and get credit for all the strong work of other guys.
 
From the same place all the hate for success comes from. Usually from the losing side. Some disguised as fans mixed in with a few legit yet unhinged ones.
What a dumb ass take. The "hate" comes from people who are actually invested the console not from "the losing side". How much you want to bet that 90% of who you perceived as "haters" own a PS5? It's always the same with you fanboys, any criticism is always taken as coming from the other "side", because you see everything through the lens of console wars. Having passion, being invested in something is what leads to the anger you're seeing being levied towards people like Hulst. You're not going to get that anger from an Xbox fanboy. Think about it. Use logic for a change.
 

Inviusx

Member
Whichever chad is running Insomniac games needs to become head of Playstation. Not the guy who's studio has released 2 games in almost a decade.
 

ProtoByte

Weeb Underling
Whichever chad is running Insomniac games needs to become head of Playstation. Not the guy who's studio has released 2 games in almost a decade.
Ted Price? I think he’s good at his job, but Insomniac isn’t perfect. The speed of their releases clearly comes at the cost of serious recycling, and their culture is such that their writing has degraded.

Price let Intihar sacrifice actually fleshing out the Spider-Man parts of SM2 so that they could get in more MJ gameplay sections.
 
If I didn't like PlayStation and didn't want it to be around for a long time, I would be fine with Hulst as leader.

The guy doesn't understand gaming, the pivot to GAAS has been shit, he bungled the Sony Bend situation badly, he didn't even understand the right side up to the product he worked on releasing. The game releases are like, riding off the momentum. You look at the early Mattrick years of Xbox, end of 360, and beginning of One, and it was pretty good, but once that ran out, there was nothing left. It doesn't take a great wonderful leader to tell Insomniac to make a game or whatever. They always make great games. Is it a good idea to have them work on endless capeshit? Well it makes sense now but will people care in five years? Does he understand that every Horizon announcement is met by groans amongst gamers? So it's about setting the company on the path to success and he doesn't understand that. He is also burning it for short term cash, the same mistake Spencer and Mattrick made for Microsoft. He sucks, Sony needs to get rid of him. The fact that they didn't exile him to Elba made me very concerned as a PlayStation fan.
Its a relief we got some sensible Sony folks here. Some of us Sony fans want them to do well and better. To do that, concerns have to be voiced.

Complacency is what leads to stagnation and degradation. That's not in our best interest as PS fans. Everything about their status quo does not inspire much faith. I don't give a shit if their finances are "fine" or "record breaking" in the moment. What the fuck does that have to do with us, as gamers, anyway? How does that provide actual value for us? Decisions that are currently being made have a delayed effect and may consequently impact them negatively unless the fanbase speaks up. Customers should hold these companies accountable when they're straying away from their path. They shouldn't be praised merely for existing. That's backwards logic. That's the kind of thinking that lead us to "Horse armour" taking over the industry.

Let's take a bird's view on Sony's PS leadership in the PS1 to early PS3 era:
CEO: Ken Kutaragi
Background: Engineer/creator/mad man

WW Studios president: Phil Harrison
Background: Graphic design

Result: Forward thinking, risky, vivid, varied, aesthetically/visually pleasing games and ideas. Trendsetters.

Lets compare what their leadership looks like now:
COO (Interim): Hiroki Totoki
Background: Finance

co-CEO: Hideaki Nishino
Background: Computer science

(co-CEO) WW Studios president: Hermen Hulst
Background: Marketing

Result: Safe and marvel-esque, sterile, bland, lacking an identity, pursuing "growth". Trendchasers.

The above should illustrate enough to validate people's concerns. There's a stark contrast and its worrisome. Its pretty clear priorities have shifted. The kind of creativity and ambition they used to push is being sidelined. There are indicators the current folks in management have a primary interest in money. Everything else is secondary.
 
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RCU005

Member
I love when people purposely avoid mentioning stuff that doesn't fit their narrative. Even when I don't agree about 2/3 of these being bad, you can't possibly think that of Stellar Blade or Astro Bot. Hey, everyone knows Death Stranding 2 and Ghost of Yotei will suck, sure...?

Stellar Blade was being supported by Sony before Hulst became PS Studios head. Astro Bot, Death Stranding and Ghost of Tsushima are franchises that started and were stablished before he was in charge of anything. Death Stranding uses Decima Engine, but that doesn't mean he green lit the project.

The facts are that as PS Studios head, he didn't do anything worthy. No relevant new IPs and just push of GaaS. People saying it was Jim Ryan who made the call might be right, but he was still part of that administration. Also, he is only focused on Horizon. He wants to run that franchise to the ground as if it was Ubisoft with Assassin's Creed.
 

sono

Gold Member
I would like him more if he released the next Killzone

(A bit like waiting for HL3 from Valve)
 

yurinka

Member
So what? Many of those games have been in development for a while and that doesn't change the fact that he made some questionable decisions. Fake news? Go damage control more.
The supposed closure of Japan Studio is fake news because all these titles are made by them after the restructuring and rebranding.

Astro Bot by their internal development team (now called Team Asobi, which merged the different internal development teams they had) and the other ones by their external development publishing and support team (now called XDEV Japan, or the Japanese office of XDEV).

Both teams continue doing the same work they had before the restructuring in the same building they were before the restructuring: The SIE Japanese HQ building. But in a new office because they were supposed to grow after the restructuring, since as an example the XDEV team now handles all the 2nd party games developed in the whole Asia, and not only Japan as before.

Astro Bot, Stellar Blade, Death Stranding 2, Convallaria, Lost Soul Aside and Physint were greenlighted (or signed their 2nd party publishing deal) by Hermen.

These are are facts, not damage control.

Stellar Blade was being supported by Sony before Hulst became PS Studios head.
Fake news, Hermen became head of PS Studios in November 2019 and Stellar Blade started its development in 2019 and signed with Sony in 2021.

Astro Bot, Death Stranding and Ghost of Tsushima are franchises that started and were stablished before he was in charge of anything. Death Stranding uses Decima Engine, but that doesn't mean he green lit the project.
The Astro Bot game released this year started just after releaseing Astro's Playroom late 2020, so it was greenlighted by Hermen because back then he was the head of PS Studios (he started November 2019).

Ghost of Yotei started after releasing GoT in 2020, so it was greenlighted by Hermen.

Death Stranding 2 started late 2019/early 2020 and Physint development will start after DS2 is completed. They are greenlighted by him.
 
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