The DS is neat, you know. Nice concept. But it'll never survive more than one iteration, assuming the first iteration sticks around very long. This ISN'T the GBA2. Its a novel idea, but an idea as novel as the Virtual Boy was in its time. Now I expect it to have more overall success than the VB, but it really is one of those things perceived as a gimmick, because the mechanics that it makes use of don't translate to future use. In other words, where things like 3D and Analog control and color in portable systems are legitimate enhancements that stick around year after year, I don't see dual screens as one of those lasting gaming innovations that we'll still be toying around with years from now. It really IS kind of a novelty since it adds nothing to gaming's cabal of interactive elements BEYOND its function on the DS. What I'm saying is that playing on the DS can still be fun, but in the grander scheme of the industry, its a mere novlety, a bump in the road, a platform for some developers to experiment a little with and then, a few years down the road, forget about entirely. I can sympathize with the feelings of the person who wrote this, though. The rehashing of software doesn't work. Well, it does, but it really only goes so far. Almost ALL of the launch titles, and a good deal of the others ones announced, are repackaged versions of other games already available with a few DS-exclusive things thrown in. Yeah, I realize the PSP is kind of in the same boat at this point, but I think it has a lot more potential down the road to allow developers to really flex their muscles once it has a decent installed base. Will the DS as well? Maybe, but I feel its ultimate novelty holds it back and we're going to end up with a bunch of "neat, but ultimately forgettable" games. The whole thing sort of reminds me of the Segway debacle, actually.