Wii U Pro Controller announced - X360pad design, no screen, "for multiplatform games"

The odds of Nintendo releasing another controller with the right stick and button swapped are the same odds as Sony releasing one of these

charlie-tang.jpg


Although I would love to see that with the Vita d-pad, would be Sony's perfect controller.

The GameCube mini-dpad is back...
 
The odds of Nintendo releasing another controller with the right stick and button swapped are the same odds as Sony releasing one of these

charlie-tang.jpg


Although I would love to see that with the Vita d-pad, would be Sony's perfect controller.

So the odds of Nintendo or Sony releasing a comfortable controller are nearly nill, is this what you want to say? Why doesn't Nintendo just rerelease the GameCube-Controller over and over again, just lika Sony rereleases their Dual Shock thingy every generation, the world would be a better place >.>.
 
If you play something that's not a shooter (I only play games that are not shooters), you will need the buttons way more than a second analog stick, which itself is just a camera stick then. So it's way more comfortable for every single game (despite Portal) that I'll ever play with a Wii U, if the buttons and the left stick are in the primary positions. I so hope Nintendo comes to its senses and at least releases a controller with the correct alignment. It's ****ty for the Pad, too, but this one isn't formed in a way that the handles make it sucky to press the buttons.

Nintendo said they adjusted the positions of the buttons on the GamePad for maximum comfort. The button placement on the Pro controller also reflects this positioning. I think it will be fine. (Besides, you're not throwing away your Classic Controller/Pro for 2D games, are you?)
 
But I thought that's exactly what HARDCORE GAMERS™ wanted? Make up your minds already!
Thread carefully with generalizations :) But being serious it's a worthwhile clarification, about what other input type it lacks in comparison to the WiiU pad.

Wow, Nintendo has made a metric ton of plastic crap for its devices. How many classic controls can be plugged to the WiiU now? Like 3?
 
Wii U graphics will look good enough compared to PS4 and x720.

Let's wait until we see some Wii U games, and then lets wait until we see some PS4/720 games before jumping to that conclusion.

Personally, I just want some great games for the Wii U, I don't really care if they don't look as good as the next gen MS/Sony consoles.

Just give me amazing exclusives on all 3 systems and I'll very happily buy all 3 systems.
 
So is it safe to assume that the Wii-U wont support mulitple GamePads, but will support mulitple Pro Controllers?
 
So the odds of Nintendo or Sony releasing a comfortable controller are nearly nill, is this what you want to say? Why doesn't Nintendo just rerelease the GameCube-Controller over and over again, just lika Sony rereleases their Dual Shock thingy every generation, the world would be a better place >.>.

How do you know the controller isn't comfortable, have you held it yet?

Oh and Sony was going to change the PS3 controller

Remember this bad boy

what-if-sony-stuck-with-the-ps3s-boomerang-controller-20081201033209544-000.jpg


This controller got so much seething hate thrown at it that Sony chicken out and went back to the Dual Shock design.

Yet nobody actually held it to see if it was comfortable or not.

Just like the hate people are throwing at the Wii U Pro controller. The only difference is that Nintendo will stick to their guns.


So is it safe to assume that the Wii-U wont support mulitple GamePads, but will support mulitple Pro Controllers?

It will support one, possibly two, its safe to assume that two will be the max.
 
What i think is interesting with this controller, is that games that will support it must have all the functions from the WiiU controller as optional. I wonder how this will affect game developement.
 
So the odds of Nintendo or Sony releasing a comfortable controller are nearly nill, is this what you want to say? Why doesn't Nintendo just rerelease the GameCube-Controller over and over again, just lika Sony rereleases their Dual Shock thingy every generation, the world would be a better place >.>.

1. Because its dpad was shit
2. Because the C-Stick was bad
3. Because the triggers were uncomfortable when trying to get to the "final stage"
4. Because the Z-button was shit

The 360 controller is just much more comfortable, even though the button layout is a bit awkward with the A and B button swapped.
 
shooters use the face buttons though, which is exactly what I was talking about, if I need to quickly hit b to melee or x to reload, a to jump ect ect the wii u button layout for this is not the ideal one

Less frequently then you'd need to aim which is why face buttons are not where you rest your thumbs in this case. Most functions in modern schemes are mapped to the top buttons.
 
So is it safe to assume that the Wii-U wont support mulitple GamePads, but will support mulitple Pro Controllers?

Yes, you can see the 4 led lights indicating which controller is active, its the same system used on the ps3 controller. So up to 4 pro controllers confirmed.
 
1. Because it's dpad was shit
2. Because the C-Stick was bad
3. Because the triggers were uncomfortable when trying to get to the "final stage"
4. Because the Z-button was shit

The 360 controller is just much more comfortable, even though the button layout is a bit awkward with the A and B button swapped.

You realize all of those could be improved on right? The 360 controller didn't start out the way it did.
 
man, if this pro controller has the same ergonomics as this one
zdnet-nintendo-wii-classic-controller.jpg

then I am very very happy, that thing is the most comfortable controller I ever held in my hands
 
Man, I didn't even notice the buttons were wrong.

Hopefully they notice and switch X/Y, A/B. Annoying if companies don't accept the standard. This doesn't differentiate your product, it just annoys the customer.

I'm assuming this is a joke, but in case someone else believes it:


edit: I suck for not reading like 5 posts after the post I was replying to.
 
Too little. Too late. Should've been the original Wii's controller out of box. Maybe then I'd give the hardware the time of day instead of being subjected to motion controls that made games worse instead of better 9/10 of the time.

They really need to fix the button placements if they're wanting this controller to be taken seriously, anyway. The ABXY placement is just screaming awkward.
You gotta get David Bowie to move out of your way or you'll stay blind.
I'm guessing that Demiurge working on the port is good news? I believe Eatchildren said they did great work on Mass Effect's PC port. It looks like the Wii U might not get constant C tier port jobs like the Wii.
How is Nintendo switching the position of the face buttons and right stick a standard-destroying BLUNDER OF THE CENTURY when the DualShock and 360 controller having the left stick and d-pad in different positions isn't?
Come on...

The amount of activity shared between the left D-pad and left analog stick doesn't even compare to the switching you'd do between the face buttons and right analog. It's not even a contest. What game literally has you pressing the D-pad constantly in favor of the left analog? It's a tiny number compared to the number of shooters where you jump, reload and pick up items/open doors using face buttons in the middle of a firefight.

The DS3 has so many issues altogether that people just can't freak out about the single detail as opposed to Nintendo's Wii U Pro that is so close to goodness. I guess the complaints get louder the closer you get to "perfection".
 
Nintendo copies better than Sony. They copied the right controller form factor, with the right d-pad. I still don't see how the right analog will feel, but it looks ankward. If this works on PC, it's the controller I'll buy in the future.
 
It will support one, possibly two, its safe to assume that two will be the max.

I didn't hear Iwata speak on the Wii-U supporting more than one GamePad during Nintendo Direct, and he was leaning pretty heavily toward the "Alone Together" motif, so my assumption was that it could only use one.

Would love to Brawl w/ one GamePad and 3 Pro Controllers, sounds feasible enough.

Yes, you can see the 4 led lights indicating which controller is active, its the same system used on the ps3 controller. So up to 4 pro controllers confirmed.

Ah I see. Great.
 
You realize all of those could be improved on right? The 360 controller didn't start out the way it did.

Yes, Nintendo improved on all of that with the Wii U Pro Controller. But I wouldn't call that GameCube controller anymore.
However, the sticks could've been concave and I'd also prefer the buttons and the right stick swapped, but still an improvement over then GCN controller.

And the 360 controller didn't start out the way it did? I don't see any changes, sorry. And apart from the dpad it feels really great, even though I only use it on my PC.
 
I didn't hear Iwata speak on the Wii-U supporting more than one GamePad during Nintendo Direct, and he was leaning pretty heavily toward the "Alone Together" motif, so my assumption was that it could only use one.

Would love to Brawl w/ one GamePad and 3 Pro Controllers, sounds feasible enough.

Dude. Brawl with one 4 Pro Controllers and one GamePad controlling Master Hand.
 
Why did Nintendo opted to abandon the incredible ergonomically contour of the Wave Bird controller for a complete copy of the 360 form factor?

I wondered about this too. I like the 360 pad, and this new Pro Controller looks very nice - but the Wavebird is the most comfortable controller I've ever held. Heck, I even like the button layout, but I can see where it's better to go with the traditional diamond layout for mulitplatform stuff.
 
Somethin something reactionary 3rd parties something something narrow mindednes
No bomma, i meant the ergonomics of the controller not button quantity or layout.
714px-gamecube-wavebih18qz.png


The Wave Bird had a prong design that allows to warp the fingers around, a lot better than the 360 "claw" like form.
 
I think it looks great!

Thank gods they dumped the octagonal stick gates. Those were stupid.

I find it interesting how the Japanese companies seem to be in agreement with symmetrical sticks.
 
Hopefully it weighs less than the 360 controller. And that it goes through a quick redesign that flips the right stick/button placement... otherwise I hope many core Nintendo franchises support this, since I am not personally all too enthused with the whole tablet concept behind the WiiU.
 
And the 360 controller didn't start out the way it did? I don't see any changes, sorry. And apart from the dpad it feels really great, even though I only use it on my PC.

Dreamcast -> Xbox Controller 1 -> Xbox Controller 2 -> 360 Controller

The controller was revised three times.
 
Wow I never realized how similar these controllers designs were. Its like sony tried to copy the controller but took out all the bulk. even they recognized GC controller was the best.

How do you know the controller isn't comfortable, have you held it yet?

Oh and Sony was going to change the PS3 controller

Remember this bad boy

what-if-sony-stuck-with-the-ps3s-boomerang-controller-20081201033209544-000.jpg

No bomma, i meant the ergonomics of the controller not button quantity or layout.
714px-gamecube-wavebih18qz.png


The Wave Bird had a prong design that allows to warp the fingers around, a lot better than the 360 "claw" like form.
 
Hopefully it weighs less than the 360 controller. And that it goes through a quick redesign that flips the right stick/button placement... otherwise I hope many core Nintendo franchises support this, since I am not personally all too enthused with the whole tablet concept behind the WiiU.
Nintendo mentioned it would be "light".
 
The odds of Nintendo releasing another controller with the right stick and button swapped are the same odds as Sony releasing one of these

charlie-tang.jpg


Although I would love to see that with the Vita d-pad, would be Sony's perfect controller.

What have you done Charlie Tang?! You mad fool!
 
Wow I never realized how similar these controllers designs were. Its like sony tried to copy the controller but took out all the bulk. even they recognized GC controller was the best.
In my opinion, that PS3 boomerang controller looks nothing like any other controller from what i've seen. The two handles on the side isnt unique, but the curve design is.
 
In my opinion, that PS3 boomerang controller looks nothing like any other controller from what i've seen. The two handles on the side isnt unique, but the curve design is.

your post made me try to think of something that actually looked similar to the boomerang and i came up with two things.

1. the girl with the saggy breasts from The oblongs cast (Helga)

2. a womans crotch

now i am scarred for life!!!
 
Doesn't matter who did it first, the standard has been changed, it's set now.

Code:
 Y
X B
 A

Yet not on Nintendo systems, let's look

Super Nintendo has already been mentioned

Wii Classic Controller
32157709-2-440-overview-1.gif


Classic Controller Pro
classic_pro_photo.jpg


Yet wait, there's more

Nintendo DS
NDS_Lite.jpg


Nintendo 3DS
NINTENDO-3DS.jpg


Nintendo has been using that button layout since the early 90s. Its something they've always stuck with, its nothing new.
 
I would love to see both Sony and MS match this design, with the stick/button relationship, just to see the meltdowns.
 
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