Garo the Animation 15
I wasn't expecting to see this guy again.
This is a really neat concept for an episode, as it sidelines all the main characters of the series in favor of bringing back a victim from an earlier episodic story. At the end of that story, he had been left in a state of not knowing where to go, so it's great to see him here having found the courage to move forward. Indeed, he is not just moving forward but putting his skills to excellent use as he assembles a ragtag group of craftsman to assemble an artificial Garo, as a way to assist the rebuilding efforts of Santa Bard. It's a neat way of expanding the world, not only through its focus on minor characters but also through shifting the tone to provide the most optimistic episode yet.
I really like the guest character designs for this episode. The group Julio assembles have a lot of personality expressed just by their looks, and all stand out as unique with their varying body structures. They're a bit eccentric, perhaps, but not warriors or fighters, just civilians trying to do the best they can.
This episode is a useful counterbalance to much of the series, which often focuses on the negative aspects of humanity, as they succumb to corruption and sin. The stated motivations of the villains, Mendoza in particular, have been that people are too weak to deserve being protected by the Makai Knights; instead, they need to be ruled by a heavy hand. Here, through Julio and company's humble efforts, we see the true strength of humanity shine through, and a concrete reason for Alfonso and company to keep fighting. It's an extension of the show's general principle of show don't tell onto the thematic level.
Also, I must say this episode looked so good I'm surprised it wasn't an in-house episode. Not that there was any super-flashy animation, but the art was consistently polished and attractive, and the artificial armor, which was in 2D as opposed to the actual Makai Knight armor, was lovingly depicted in both stills and movement.