Fafner-Dead Aggressor: End
A bunch of kids stuck on an island removed from the rest of the world, want to leave and become pop idols? Hmm, this reminds me of something.
I remember now!
I'm actually having difficulty articulating my feelings on Fafner. It doesn't excel in any field and it doesn't flatline, for the most part, either. This leaves me with an overwhelming ambivalent feeling to the work. It feels like I've seen this concept executed multiple times in other shows with varying degrees of success. The early parts of the show scream
Evangelion and the later parts are like a grimdark version of
Eureka Seven that focused on the Coralian nonsense. The story doesn't feel unique nor is the execution itself noteworthy enough to compensate for those shortcomings.
So the story is about an island that essentially survived the end of the world caused by a bunch of shapeshifting aliens called
Angels Festum. The Festum initially serve as MOTW flavor until a good chunk of the way into the show. It's really only in the second half that the Festum actually become interesting because they start to use human tactics such as attrition to break down the pilots or strategies to specifically counter the mechs. The first half of the show focuses on the conflict between the Neo-UN and the island. The show depicts the Neo-UN as being a bunch of incompetent idiots to the point that the organization is utterly laughable. There are a few things that stick out: a sub carrying the leader of the Neo-UN not having any real counter to the Festum (despite the show later establishing they sorta do) and so have to rely on the island for help despite them threatening the island less than a day before, one of the commanders throwing a pissy fit because his troops got wrecked by the Festum and the people on the island had to bail him out and so he decides to nuke the island because his ego got hurt, and during the final battle nobody knowing what an IFF signal is and so there was the possibility that the North Pole could have turned into a free for all with people firing on friendlies. Not to mention the depiction of most of the people inside the Neo-UN just portrays it almost as a league for supervillains. Honestly the whole conflict between the island and the Neo-UN didn't make a fucking lick of sense to begin with. The island could have very easily just shared their technological prowess with the Neo-UN and that would have been that. It also doesn't make sense that the island didn't have an automated anti-human defense system in place. This island was supposed to be one of the last, if not the last, safe places on Earth and they didn't have a system to counter a human military? Anyway the show shifts gears around episode 14/15 and becomes notably better as a result. Around this time Kazuki Yamanobe gets replaced with Tow Ubukata. This is probably the only time in my life you will hear me say this but Ubukata was an improvement over his predecessor. The man who came up with "Mr. Welldone the Pussyhand" was an improvement over somebody.
At this point, the characters become noticeably more engrossing for a number of reason. Soshi in particular is a significantly more intriguing character in the backhalf. In the first half he's about as fun as watching paint dry, on top of being a sanctimonious prick. The second half gives him a lot more material such as suffering from a form of PTSD due to the pain feedback system, his interactions with Tsubaki, and the show starting to point out how awkward he is. Note that he's pretty much the second most important character in the show and it takes roughly 17 episodes before he becomes interesting. There's a number of side characters and it's only in the second half that they become something resembling humans. Maya's mother, the doctor, having a crush on the commander and flirting with him was kinda cute and reminded me of Akiyuki's parents in
Xam'd. You can tell Ubukata was trying to dig himself out of a deep-ass hole. There's a lot more relationships in the second half and so there's more meat to the character interactions. That said, Ubukata stumbled a few times too such as Maya's dad coming back and being the most transparent human being alive in his intentions. This would be like Ted Cruz trying to sell you a car. The show also slides a bit too much into the grimdark side, to the point where it can be funny instead of the intended effect. The ending for episode 23 stands out as a perfect example of that. Tomino would have been proud.
One of the very few cool stylistic shots.
Now on the visual side, this has to be one of the most bland shows I've ever watched. There is literally only one notable animation sequence in all 26 episodes. One. Not three or even two. One. It's such a poorly animated show, especially for an action-oriented one. Even outside the action sequences, there are cases where people will be talking and you won't see their mouths, presumably because you would have to animate that two. There was a conversation between Soshi and Tsubaki that stood out to me because all you could see was the top of their hands and the show would use the same shot and just have part of their heads shown, to symbolize who was talking. It was like the cheapest splitscreen I could possibly imagine.
Some examples are somebody will be landing in a mech and trees will cover the person landing so that the animators won't have to animate that. Another one would be a Fafner stabbing a Festum and the anime will only show the impact shot so that the stabbing motion doesn't have to be animated. This will again be one of the few times in my life I will ever say this but I can't wait till I get to the Orange CGI. At least I can see something move. On top of that you have the mech designs which are some of the worst I've seen in my life.
Some ugly designs, even with the 'upgrades'. Speaking of design, the characters are no exception thanks to the 'quality' work of Hirai. I wonder if his designs are popular because they're so easy to animate. You get one face down, you got them all down. It made the early episodes super confusing because I had no clue who was who. There were multiple people with the exact same face and the only distinguishing quality was the hair, except many of the characters had similar color hair. Oops. It got easier once people started dying.
Well at least the island could be pretty at times.
The soundtrack fares better as there are a number of tracks,
especially in the backhalf that I enjoyed. Tsuneyoshi Saito's score reminds me of Toshihiko Sahashi's sound, particularly with the trumpets. Choosing to Live, Reason for Fighting, Mark Zein and Operation Azure are my favorites. I wasn't overly fond of the OP until I heard the extended version at the end of episode 26.
There is a scene where a molten baby Godzilla eats itself.
Going back to the writing, If somebody asked me what the theme of this show is, I would just stare at them blankly. Maybe cooperation is good? The philosophical ramblings of the Mir/Festum elements had me checking out. The Festum are a hivemind that don't understand death, pain, or any number of human emotions because they're like soil. I've seen this concept done so many times but here it's mixed in with bad dialogue from a philosophy undergrad major who wanted to write scifi. The ending bits of dialogue in the earlier episodes where a character would spout out some 2deep4u shit, had me rolling my eyes too. Let me give you a taste of that:
Before somebody accuses me of cherrypicking, I picked this episode out completely at random.
So in general, the direction and storyboarding was largely flat outside of a few shots and there are a number of scenes that use a fisheye lens for apparently no reason. The art direction was okay as the background nature shots were decent to look at, even if nothing was moving. The writing does improve around the end of the first cour but the Festum philosophy aspects aren't rivetting and they make up a good chunk of the second half. The show works best when it focuses on the core cast and the suffering that being a pilot causes. Seeing Kenji break down because Sakura was a vegetable was infinitely more engaging than whether the soil you step on can feel sorrow. All in all I can't say this was a productive use of my time as I know there are better shows out there. The show does get better in the second half, but not good enough to the point I can recommend this.
Oh and good lord is there a lot of fujobait. DTL must have gobbled this up.