Impressions from someone looking for the 'oldschool' doom/wolf/quake/unreal feel:
Positive:
-No need to dignify ADS in this game, joy
-Guns feel good
-hitreactions feel quite good and there's really good instant feedback from the hit reactions (something missing in almost every modern shooter including cs:go, a fucking valve game)
-levels are entertaining they feel a bit more like traditional shooter levels than the monstercloset covershootbang corridors of modern games
-1-2 headshots kill enemies
-being gracefully allowed to carry more weapons than there are D PAD directions on a controller
-dual wielding is fun , it's nice to be able to swap on the fly and equip/unequip silencers
-the sound design is good and positional audio is done well enough that I can hear where enemies are shouting/shooting from (something that is somehow missing in many modern games)
-mouse aim is done right, no acceleration no smoothing no lag no horseshit (yay for id tech 5 in this aspect at least)
It's something that is so important and that so many modern shooters fuck up
-fov slider that goes beyond 80 degrees
-great music
-good atmosphere
-story is entertaining
Negative:
-movement is too slow, why is there a sprint key? sprint movespeed (or faster) should be the default runspeed, they could 've just added a walk key for any platforming/more subtle movement/stealth bits.
the movement does not feel like an oldschool shooter at all
-switching weapons is too slow, the instinct when you see an enemy up close is to swap to a shotgun and blow their head off (or when your machine gun runs out of bullets to swap to your pistol or another weapon instead of reloading) but the weapon swapping speed discourages it for me
I'm kind of wondering why there are reloads at all, seems very out of place in this type of game. Just give me Unreal/quake style weapons
-often there isn't enough contrast between enemies and the background making it quite difficult to find them fast during firefights, this also slows the pacing of the combat down a lot and is a big negative for me, contrast between enemy and background is shooter design 101
-that awful fucking grain filter (which also makes it harder to see what's going on), why is there no option to turn it off?
-idtech 5 , fuck this engine and its stupid texture pop in and weird performance issues
I'd say this is 80 percent there for what I want out of a pc shooter, just the movement/visibility (functionality)are wrong
It's the best try at a proper oldschool style fun single player fps in a long time.