Against my better judgment yesterday I gave this game a shot.
Let it be known that I am a VERY particular fan when it comes to wrestling. I was there when TNA was still an unknown with NWA in its name. I was involved in the business pretty closely off and on for awhile after 2000, and I have a 30+ page design document outlining problems in the wrestling games of today and various ways to not only fix them, but to make them into enormous online social gaming powerhouses in the market.
Most of my life I've loved wrestling and I've tried to watch all of it I could from anywhere it was being done.
In other words...I'm a biased snob about wrestling and wrestling games and I know it.
I played this game yesterday to see what was up. From the get go I knew not to take it too seriously because:
- I knew it was trying to be an exaggerated take on wrestling and wrestlers
- I knew exactly who they had working on it and their title history
I went in expecting to rage...I was actually surprised a bit.
The game's art style took the edge off and made it more forgiving on me to accept small things and large things that looked off in the moves when they were performed. It made me stop holding the game up to a strict list of standards that I hold other wrestling titles too that try to mirror just what makes a really good wrestling match good.
Due to this,
even though it was a weird experience I must say its a pretty fun one.
However a metaphor that best describes this game is it's like the kids section at a water park. Sure there are some fun looking things over there and you're sure you'll enjoy them but you're pretty certain that after your first glance at it you know the full extent of what your about to experience will be over in about a minute and you wont find any more depth than that in the experience though it was fun.
In other words this game is nice and all but you won't play with it for hours without killing off the joy you had.
Lots of nostalgic exaggerations of wrestlers are abundant in this game and are a blast to mess with, even though their moves are not only a bit too exaggerated but just plain ridiculous at times when it comes to trying to immerse yourself in the character. For example, Macho Man does a standing jumping stomp on your chest into a backflip that he lands on his feet from...traditionally a lucha move you can expect from guys like Mistico and never part of his arsenal even remotely.
But whatever I already said the immersion is nothing you get to serious about in this game because it really does a good job of making you feel like you are trying to play a game thats not really supposed to reflect reality so much as its meant to reflect a childs exaggerated idea of who these guys are and what they could do.
It's cartoonish but fun...but you won't find a large amount of moves in this game. In fact, I ran through my entire moves list several times before ending a single match easily.
I bolded that for the lazy to get the main point. It's fun, but theres no depth. Its not too fast, and not too slow and its not clunky like smackdown is with its mechanics because it doesn't really have a lot of positional mechanics that it starts from.
Instead you joystick flick upon grapples to change tie up positions or to chain grapple. A universal spot in real wrestling is something like you do a front headlock->switch to side headlock->switch to a back grapple...and so on and so forth just basically showing off you know a lot of holds and tie ups and are technically sound enough that your opponent should feel overwhelmed as you keep changing your initial tie-up hold so they don't know what to try and shut down.
Its a cred builder in real life thats easy, universal and generally not implemented well in games. Here it is though. This was probably what made me smile the most. Here the self touted non serious game gets a serious mechanic to work better than any serious title I've seen.
You grab and at the slightest flick of your joystick at anytime you change your setup hold and can keep doing it in some instances. Since you have to be tied up for so many frames before you see it suggest the counter button as an option a quick player really can overwhelm their opponent fast and easily using this mechanic to keep going from initial tieup position to initial tieup position like Ric Flair trying to showboat on someone as a technician ala old school NWA.
I love it and will state that this needs expanded on and copied by every wrestling title to eliminate a lot of stop start clunky problems they have.
Countering is prompted, but not in an irritating way. The prompt tells you what button to hit and to hit a direction during certain frames of a grapple. If you did it at the right time and had enough meter (and possibly hit the appropriate direction...not sure if they took it that far) you counter and these can chain because your opponent often gets counter prompts to combat your own.
Its a fun mechanic, if not unoriginal. However this did make me feel like my counters hitting or failing were actually a result of my own skill and not just some kind of random thing like in many other wrestling titles. This was good so I enjoyed it. Not as cumbersome and distracting as the old legends of wrestling meter you had to time, but it made you feel like you had about that much command over counters without being distracting enough to take you out of the match.
Not bad.
However the biggest flaws here are the roster, the graphics, and the depth.
The roster on the legend side is good, but splitting it with a roster that is made up of non legendary current WWE main stays made the game feel....well...forced. Kofi should not be standing alongside the legends in this game. Sure they bank on him now but I don't really think he is very memorable even if he is a decent performer. Worse than this example is Miz being up there in the roster. The guy is terrible.
They should have stuck to just WWE most memorable players. Out of currents I'd say Cena and Orton would easily fit in amongst these guys and Orton's legend killer gimmick even writes him in reasonably if he didn't. The rest you can scrap with a few possible exceptions such as Rey Mysterio and possibly Big Show ( I dont like him but no way will he be a forgotten wrestler).
In other words they shouldn't have tried to keep this game so current. It should have used a roster of just the top draw picks of each era and tossed the rest.
The graphics are in serious need of some anti alias. Good god the Hulk Hogan shirt tear looked like a lego house flying apart. I'll not say anything much more about this since it is such a stylized game, but it just looks really jaggy all over...even on the shaders, and lighting textures.
Finally the main downfall is it's depth. The game is fun and for once I didn't mind the punch kick feel of setting up my moves because it just seemed appropriate in this setting for some reason. Perhaps because it was easily countered or punished with grapples putting a priority on WRESTLING in a WRESTLING game for once (take notes smackdown).
Problem is after a few minutes youre done. Hit two buttons simultaneously for finishers. Only a few grapples from anytie up. Only a few hits or running moves, etc etc.
I honestly haven't played a wrestling title with this small of a moves list since the SNES days. It doesn't have as few as those games but it doesn't have too much more than these old cartridges did and that just seems rushed to me.
What helps and hinders the move list may be the art. The style allows them to exaggerate moves as much as they wanted and it fits, but their anatomy interferes too much with animating complex moves easily. This is why most moves turn to face the camera only at certain angles so you don't see the clipping errors in some of them.
Its a clever fix, but not one that allows for a large and varied move set in the game to be made.
FOR THE LAZY READ HERE
It's fun, its easy and it's actually got some mechanics that are really good in it here and there. Its art makes it take you just far enough away from reality to want it to be weird and exaggerated like how it is. However, a shallow move set, some poor anti aliasing, lack of depth, and being a game consisting of a roster that has a lot of characters that don't make sense against half of these guys for matchups means this game has a short life span.
Maybe buy it for $20 if you want a quick romp thats kinda quirky and innocent, but don't expect a lot of longterm play out of this title. Its fun, but you could easily wear it out in less than a few days.
Not bad, like I thought it would be. But nothing impressive enough to get worked up over.It doesn't feel much like a wrestling title, but it feels like a close enough exaggeration of one to enjoy in spite of its lack of depth.
If this game had about quadruple the moves it would be great, but as is it's pretty much the Saturday Night Slam Masters of 2011