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Pretty sure when I was playing last night I heard King say, "Someone call the amber lamps!"
There's a decent amount of grapples per character (10 front and 4 back), and that's not taking into account the unique grapples that open up during strike combos and reversals.
Ultimate Warrior, for example:
Quick Grab
X - Body Slam
O - Side Slam
Square - Bear Hug
Triangle - Shoulder Thrust
Waist Lock (Quick Grab RS)
X - German Suplex
O - High Angle German Suplex
Square - Forearm Smash
Triangle - Back Drop
Strong Grab
X - Shoulder Breaker
O - Oklahoma Slam
Square - Jumping Piledriver
Triangle - Military Press Gut Buster
Headlock (Strong Grab RS)
X/Square - Headlock Takeover
O/Triangle - Bulldog
I only played one exhibition match that lasted 5 minutes as Undertaker against CPU Jake Roberts. Graphics looked good for the characters. I was basically mashing buttons since I don't know how the controls work yet. Though midway through the match the CPU started reversing me, so I learned to hit RB button to reverse back but it would reverse me nonstop til it won out. I did like how I was able to reverse mid air strikes successfully. I waited til I had a full meter to use my finishing move by holding RB and LB together but it didn't work. Don't know what I did wrong but the match ended when the CPU hit his finisher. UT was pretty slow but it may have to do w/ the character class.DoctorWho said:Any impressions on what you played of the full game?
shaowebb said:It's cartoonish but fun...but you won't find a large amount of moves in this game. In fact, I ran through my entire moves list several times before ending a single match easily.
I bolded that for the lazy to get the main point. It's fun, but theres no depth. Its not too fast, and not too slow and its not clunky like smackdown is with its mechanics because it doesn't really have a lot of positional mechanics that it starts from.
Countering is prompted, but not in an irritating way. The prompt tells you what button to hit and to hit a direction during certain frames of a grapple. If you did it at the right time and had enough meter (and possibly hit the appropriate direction...not sure if they took it that far) you counter and these can chain because your opponent often gets counter prompts to combat your own.
Its a fun mechanic, if not unoriginal. However this did make me feel like my counters hitting or failing were actually a result of my own skill and not just some kind of random thing like in many other wrestling titles. This was good so I enjoyed it. Not as cumbersome and distracting as the old legends of wrestling meter you had to time, but it made you feel like you had about that much command over counters without being distracting enough to take you out of the match.
Not bad.
However the biggest flaws here are the roster, the graphics, and the depth.
RBH said:
I'm in the same boat but this is fun enough in its own way to earn my purchase.Memles said:I have to admit that I'm looking for something that allows me to "recreate" the classic matchups they're offering instead of seeing them play out in hyper-stylized form.
canadian crowe said:I'm hoping the reversal window will be tweaked in the final game. Why display the button after it's too late to reverse it?
betweenthewheels said:I think it's more of a teaching tool. If it was possible to execute a reverse while seeing the prompt the matches would be reverse-fests.
JdFoX187 said:I think I'm the only one around here that bought the TNA iMPACT! game a couple years ago, but this is developed by those same guys and you can see a lot of that game's features in this. I love being able to reverse, reverse reversals and so forth. There's a fluidity to the game that's not in the SvR series with its canned animations. This game just feels much more smoother, and dare I say, more fun, than SvR and I'm one of the few that used to defend it constantly on here. I'm really debating about trading that in to get this.
DoctorWho said:Any impressions on what you played of the full game?
Fatalah said:Leveraging past superstars = awesome.
Just like Marvel and Capcom, the WWE has a full cast of characters to work with. Nobody wants to play with those cheesy new Marvel characters! We want Wolverine and Spiderman! Same goes for the WWE, we want Ricky Steamboat and Razor Ramon! For my money, they ought to add everybody!
IntelliHeath said:You are not only one that bought TNA IMPACT. I bought one for 360, and I love the game because the computers is very challenge in the story mode. They actually cheat but it's more fun to beat that way.
I think their story mode is pretty impressive for first game.
Read my post. Thats what I played and NOT the demo. I go into everything that matters and I even highlighted stuff in case it's too long to cover my main thoughts.
DrDogg said:I won't discuss any of your personal preferences with the game because you clearly stated your wrestling bias. However, before you comment on the depth and mechanics of the game, you should probably play more than just the demo. Or if you're going to limit yourself to only playing the demo, at least get some additional information before commenting.
You'll see that Mysterio has 25 different branching combos, in addition to his basic moveset (that most wrestlers share). Compare that to SvR 2011 and you'll find that wrestlers in All Stars have far more attacks and overall variety. In fact, while I don't claim to know everything about every wrestling game, I can't think of any wrestling game that has more unique attacks/combos than All Stars.
The reversal and counter system is also far deeper than you know. There's a lot more to it than just, "press the button when you see the icon".
SapientWolf said:Depth isn't a well defined term, but I do know that a lengthy movelist is neither sufficient nor necessary for depth in a fighting game. I think you start to see depth when players have the tools they need to build skill and develop distinct strategies. If move A can be substituted for move B in every situation without changing the outcome then they're functionally redundant and don't add any extra depth.
SapientWolf said:Depth isn't a well defined term, but I do know that a lengthy movelist is neither sufficient nor necessary for depth in a fighting game. I think you start to see depth when players have the tools they need to build skill and develop distinct strategies. If move A can be substituted for move B in every situation without changing the outcome then they're functionally redundant and don't add any extra depth.
shaowebb said:I'll look into this strategy guide and see what it says about the games depth. Like I said it was fun and I enjoyed it, but unless I was somehow completely doing it wrong there weren't a lot of moves.
I'm going to run through this guide and see if perhaps there are situationals to setup or some such hidden area of moves I could have missed. I'll report back later from best buy.
WWE All Stars Strategy Guide Preview said:The most notable difference between a normal chain combo and a grab chain combo is that most grab chain combos require strict timing to complete.
canadian crowe said:All I can say is that I've had more fun with the demo than any wrestling game in years.
RBH said:Triple Threat match with Hulk Hogan vs. The Rock vs. John Cena:
http://www.youtube.com/watch?v=qK30FubQ-nU
Looks great. Too bad it's fatal three way rules. I'm sure it will be impossible to win against the AI.Messi said:Hahaha typical hogan screw job at the end.
Looks like this game will be loads of fun in multiplayer.
RBH said:Triple Threat match with Hulk Hogan vs. The Rock vs. John Cena:
http://www.youtube.com/watch?v=qK30FubQ-nU
I believe you can also do triple threat (and fatal 4-way) matches using elimination rules as well.canadian crowe said:Looks great. Too bad it's fatal three way rules. I'm sure it will be impossible to win against the AI.
RBH said:Triple Threat match with Hulk Hogan vs. The Rock vs. John Cena:
http://www.youtube.com/watch?v=qK30FubQ-nU
MiniDitka said:Didnt see this posted. Triple H vs Bret Hart - GRAPPLER FULL MATCH - http://www.youtube.com/watch?v=34ipIbtaW-g&feature=player_embedded
Darvan said:I tried the PS3 demo today I really enjoyed it but I did see a couple of things that was odd sometimes the wrestlers would go into the mat and vanish although they would reappear quickly it did take away from the experience of the game. Did anyone else have this issue ? I hope the full game doesn't have the same issues.
Murkas said:played this last night, going to get it. It reminds me of Day of Reckoning 2 which was my favourite WWE game of all time.
Thing is, I haven't seen anyone talk about DoR2, everyones like "oh yeah No mercy was the best" but DoR2 had all of No Mercy's gameplay and improved upon
DoctorWho said:Loved the game personally.
Loved the game. Still have it to play on my Gamecube.
I mentioned the same thing in another forum . DOR2 is probably my favorite wrestling game and imo All Stars plays like a juiced up version of it. Was playing DOR2 the other day and am still impressed by not only the gameplay but the graphics as well. Some HQ vid I recorded of DOR2 for those that might not have played it.Murkas said:played this last night, going to get it. It reminds me of Day of Reckoning 2 which was my favourite WWE game of all time.
Thing is, I haven't seen anyone talk about DoR2, everyones like "oh yeah No mercy was the best" but DoR2 had all of No Mercy's gameplay and improved upon
MiniDitka said:I mentioned the same thing in another forum . DOR2 is probably my favorite wrestling game and imo All Stars plays like a juiced up version of it. Was playing DOR2 the other day and am still impressed by not only the gameplay but the graphics as well. Some HQ vid I recorded of DOR2 for those that might not have played it.
The Undertaker vs Triple H - http://www.youtube.com/watch?v=3_TDpRSGyxs
Murkas said:Memories, I need to find a copy on ebay right now.
Most of the Gamestops in my area have DOR2 for around 8-9$Murkas said:Memories, I need to find a copy on ebay right now.
vixlar said:DOR2 was a great game. I had DOR and DOR2. Both were fun. But something didn't click with me.
You don't know how excited I was when I bought No Mercy. They didn't have it in the showcase. I asked, and that was the last one.
I played that game for years, until I sold my N64.