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XCOM 2 |OT| Be Aggressive! Be Be Aggressive!

Sblargh

Banned
Hardest difficulty very hard indeed. :(
Can't survive through the first retaliation mission in order to get a proper game going on with soldiers capable of doing more than move and shoot.
It's breaking my fighting spirit a little bit.
 
Love the game, but some enemies need patching to shoot their guns more (*cough* sectoids). Archons too, Blazing Pinions is so easy to avoid. The amount of times Sectoids get a good opportunity to shoot but raise a zombie instead. On the rare occasions that Sectoids shoot they are quite dangerous.
 
Oh God, I think this C/I run might be the one. I just crushed the Blacksite, my facilities are in superb shape (just built the
Shadow Chamber
), I'm flush with supplies (and bluescreen/AP rounds, nasty grenades, an E.X.O., etc.), I have two majors for the first time (and like ~15 soldiers overall, with two deaths total), I have North and South America on lock, and I'm about to make contact with a region containing a three-pip facility.

This is where the game springs some new bullshit enemy on me, I'm guessing.
 

dakun

Member
so finished the game after about 30 hours. Had fun with it, the beginning was very frustrating to me but as my soldiers got better it became more fun. Also i made the mistake of underestimating how important building the newest weapons are in the beginning.

But now i'm finished with the game. I uninstalled it and have no desire to come back to it. I liked the game but i feel like i've seen everything there is to see. I might come back to it when new DLC hits though.
 

ISee

Member
Same thing happenend to me. Rainbow colors --> save and exit --> loading the save crashes the game
In my case it was a buried chryssalid or chryssalid cocoon thats crashing the save. Nothing I can do.

Oh man, I'm sorry for you.
I'm in the lategame of my commander ironman playthrough and losing my save game during the final mission would be not cool, absolutely not cool.

Is there a way to somehow backup the savegame right before the final mission? Just in case?

edit: you can easily backup the savegame folder, I guess.
 
Awesome. Saved on the last mission to take a break since it's so long, and now the save just crashes. 10/10, would watch ending on YouTube again I guess.

They can seriously 100% go fuck themselves on this last mission. Like an idiot I figured I'd just do the whole thing over and not save/take a break, and when I got to the last room the performance was such crap it was making it hard to avoid misclicking.
The first time I was being aggressive and taking them down, this time I figured I'd hold back a bit to avoid the 15fps crap in the room...WRONG. Endless spawns, slideshow, quit the game.
 

NIN90

Member
So looks like my Veteran/Ironman save file is FUBAR. Game is stuck on the transition between my turn and the enemy's. Already restarted a couple times and validated the game files.

xpiq8uu.jpg

30+hours down the drain. Thanks.
 

Steel

Banned
So looks like my Veteran/Ironman save file is FUBAR. Game is stuck on the transition between my turn and the enemy's. Already restarted a couple times and validated the game files.



30+hours down the drain. Thanks.

Sometimes if you wait long enough that works itself out. I once had my computer sitting on a turn for 30 minutes while I walked away and when I came back the next turn had come.

Then the turn after that had the same problem....
 

C4rter

Member
So looks like my Veteran/Ironman save file is FUBAR. Game is stuck on the transition between my turn and the enemy's. Already restarted a couple times and validated the game files.
30+hours down the drain. Thanks.

Stuck like the game froze or stuck like something is moving (like some unit is breathing) but nothing happens?
 

NIN90

Member
Stuck like the game froze or stuck like something is moving (like some unit is breathing) but nothing happens?
All i can do is move the camera around. It's like one of those prolonged pauses that sometimes happen after actions but this one seemingly never ends.
 

Sullichin

Member
So I kind of fucked myself over, I barely survived the last advent site mission, and I don't have enough soldiers to take into the gurilla ops missions.

Is the consequence for skipping that all 3 dark events will happen? Or will the avatar project also tick up?


Game is awesome but it's stressful every step of the way. Fuck, I wish there was some breathing room.
 
My game just got stuck on the return trip from a very successful mission, and now won't load into the current save. I can run back to the last turn of the last mission but what the hell?
 

samn

Member
So I kind of fucked myself over, I barely survived the last advent site mission, and I don't have enough soldiers to take into the gurilla ops missions.

Is the consequence for skipping that all 3 dark events will happen? Or will the avatar project also tick up?


Game is awesome but it's stressful every step of the way. Fuck, I wish there was some breathing room.

If you skip guerilla ops then you won't have the chance to counter the dark event and the region it takes place in will (I believe) be lost until you reconnect it.
 

Steel

Banned
If you skip guerilla ops then you won't have the chance to counter the dark event and the region it takes place in will (I believe) be lost until you reconnect it.

You're confusing dark event missions and retaliation missions. If you skip a retaliation mission you lose the territory, but dark event missions just ensure that the enemy buff gets applied.
 

samn

Member
You're confusing dark event missions and retaliation missions. If you skip a retaliation mission you lose the territory, but dark event missions just ensure that the enemy buff gets applied.

Oh right, cool.

what about council missions?
 

McNum

Member
Oh right, cool.

what about council missions?
I tried skipping one, it costs you the territory, too.

So, I take it this is the finale mission?
"Assault the ADVENT Tower"
? I already know
it's a two-parter, but what do you get to do in between missions? Time to heal up, or do I send people I don't expect to need on the final, final mission?
 

Sullichin

Member
You're confusing dark event missions and retaliation missions. If you skip a retaliation mission you lose the territory, but dark event missions just ensure that the enemy buff gets applied.

If you skip guerilla ops then you won't have the chance to counter the dark event and the region it takes place in will (I believe) be lost until you reconnect it.

Thanks. Looks like I don't have a choice because there's no way I can beat it with 3 guys, or 3 guys + new hired rookies...

Things were going so well too. "Recover the forge item" was the last story objective I did I think, how far in the campaign is that?
 

Sblargh

Banned
I tried skipping one, it costs you the territory, too.

So, I take it this is the finale mission?
"Assault the ADVENT Tower"
? I already know
it's a two-parter, but what do you get to do in between missions? Time to heal up, or do I send people I don't expect to need on the final, final mission?

no heal, but you can take wounded soldiers on the last mission
 

McNum

Member
no heal, but you can take wounded soldiers on the last mission
Good enough.
I have an awesome Medic Specialist and I haven't used the capstone ability on him yet, so everyone will start the mission at full health even if it costs that use. But I do have a B-team, not an entire 6-man squad, but I could use a few of those for the penultimate mission.
 
Something else bothering me is that any of those missions that are big events, like the train derailings or VIP events, take extreme precedence in making you think you have to complete them right away. I was up to the last quarter of a scan and it's screaming at me that if I don't do it, terrible consequences come of it, even saying "not recommended" for the ignore button. Could I skip those for a small window while I finish up scanning? I feel like in EW you had a better sense of what the actual timetable for events (like UFO crashes) you had.
 
I lost my first psi operative in their first deployment, and it ended up being the first mission I've failed in hours. The objective was to destroy a relay, but an UNKNOWN ENEMY and an early ambush lead to me getting bogged down in enemies and missing my window; cleared the area, but lost the battle.

Things were going so well...
 

pringles

Member
Those of you who finished the game in something like 25-30 hours, did you do all the upgrades, research, etc? I'm like 40 hours in and still have some blacksites left to do, only recently started psionic training, just had my first crashed UFO mission and just built some plasma weapons and the last stage of armor suits. Haven't connected all the territories or built many radio towers either.
Can't understand how everyone is finishing the game so quickly.

why is save scumming so frowned upon? I dont want my peoples to die. I love them. I appreciate their contributions to humanity!
I wouldn't play this game without save scumming. Too many glitches and things that can screw you over. That ranger ability where you get an extra move if you kill an enemy seems to be glitched, if you try to put them in overwatch you can't do anything else on that turn even if you haven't used all your moves with other soldiers. And the cursor has bugged out many times, causing me to accidentally move soldiers to a rooftop instead of inside a building, or into the open instead of into cover. Stuff like that.
 

Aureon

Please do not let me serve on a jury. I am actually a crazy person.
save scumming is a need until you get a "undo" button.
Mainly because playing in a way that doesn't chance revealing too many packs is slow as fuck.
I understand the need for chanced hit, but save scumming doesn't allow that anyway - hit% is locked in at the start of the turn.

God this "triggering a new set of enemies during your last movement, granting your enemy a free turn to pummel you" thing is still the worst.

Not sure how you fix that though. At least concealed rangers give you some ways to avoid it.

Honestly, one way would be to stop pepping so many packs around, and rely more on reinforcements.

Another would be to have proper recon, as in knowing more-or-less where pods are pre-engagement.

This would need, obviously, an offset in difficulty - since ATM the only things that are really difficult are double and triple pulls.

Though, it all feels like a big improvement compared to XCOM 1 - concealment works pretty well.
 

Sblargh

Banned
I think concealement (both at the start of a mission and via ranger) completely "fix" that. (air quotes because I don't think it's something to be fixed, but an integral part of the game).

The tension when you are scouting is part of the game, as is positioning during a battle to avoid activating other pods. They're also skills that can be learned. Concealement, proper scouting, positioning and mimic beacons will prevent you from being overwhelmed by a superior number pretty much the entire game. Then there's hacking and mind control that disable units outright and flashbangs to decrease the effectiveness of an entire group.

The game gives you plenty of tools to deal with what it throws at you.
 
In position to finish extracting two guys, they just need a bit of movement to get in range of the evac point, oh wait here comes three stun units just kinda wandering out of the fog of war and now there goes your squad because free turn.

Reloading saves is fine.
 
In position to finish extracting two guys, they just need a bit of movement to get in range of the evac point, oh wait here comes three stun units just kinda wandering out of the fog of war and now there goes your squad because free turn.

Reloading saves is fine.

Or you just accept that you made a mistake an work to get over your losses.
cheeky.gif
 
Ugh, lost a real successful "very difficult" Retaliation mission due to the burrowed Chyrsalis bug. Saved with probably only 1 or 2 turns left to mop up some last chrysalids to make my kid lunch, come back and the no saves from the mission will load :(
 

McNum

Member
I found a silly thing you can do with Mimic Beacons, as if they needed to be more useful: Mimic fishing.

Learned it after a several turns long standoff with some Chryssalids in a mission. They burrowed, and I didn't have anything to reveal them with except... Beacon out! And then they unburrowed to attack the beacon. And then they got shot. I tested it out, you can also use it to trigger a pod that you know is somewhere, but want to trigger beyond visible range. It's situational when you'd want that, but it's fun to see them all line up to get a good shot at the mimic... and then set up flanking shots for your entire squad.

In short Mimic Beacons are mad useful. The only reason I don't have more is because grenades are also mad useful. And ammo.
 

ISee

Member
The last mission on commander ironman was hard as fuck. It ran well till the 'third' mission objective. Then everything went down. I do not think I could have endured another round.
(Obviously mission spoilers, screenshot).


But I did it, somehow (mostly thanks to PSI operatives).
Overall the playthrough was fun but some random mission were unbelievable hard and I even had to run and abandon missions twice. Better than losing too many good soldiers imo.


I do not think I want to replay on Legendary Ironman right away. Maybe when the DLC get released.
 

Sblargh

Banned
I think mimic beacons should be nerfed to having 1hp or at the very least unable to dodge attacks. When you have two archons, an andromedon and a codex all losing their turn trying to hit the beacon, it feels like cheating.
 

Nete

Member
XhchEub.png


Time for another GAF-COM update, this time with 8 new recruits for a grand total of 39 members:
TheCthultist, johancruijff, Carcetti, Mobius and pet octopus, Sciz, Baalzebup, Pyrogeek, Glitchesarecool

As happened with the first Pool update, for those who didn't download yet the Character Pool here you have the full updated Pool.

Those who already have the GAF-COM Pool loaded, you better use this file with only the new recruits so you don't need to check who is already in and who is not to avoid duplicates. If you missed the first update, you can find it here.


And those who haven't joined our ranks yet, what the hell are you waiting for? Go and check posts two and three for all the info you need.
 

Sciz

Member
What kind of mistake is it when enemy units wander out of no where and get their turn for free because of it?

Is this the Dark Souls mentality of Xcom because I really don't tolerate that kind of thing. I'll play the game how it is enjoyable for me, thank you.

Units don't just wander in out of nowhere. They exist in specific places, and you have several tools available to scout them out.
 
What kind of mistake is it when enemy units wander out of no where and get their turn for free because of it?

Is this the Dark Souls mentality of Xcom because I really don't tolerate that kind of thing. I'll play the game how it is enjoyable for me, thank you.

I would have to know the specifics. I am guessing you moved your characters into view of an unengaged pod. I don't understand why you claim they got a free turn since as things normally go in turn based games, they take their turn after yours.

I don't see why you're acting offended and talking about tolerating my "mentality". I merely suggested you could play the game in a way where you accept the downsides of your actions. Play however you want, why would I care.
 

Firebrand

Member
Sorry for not searching the thread, but I'm a bit wary about spoilers:

Do you think the AWC is bugged the way it works without the mod? That is, if you've levelled past your "hidden ability" level when you build the AWC you miss out on it? Does seem a bit weird, just want to consider how it's intended to work before I install the mod and keep playing with it (and hope my save doesn't break on the first patch).
 
Units don't just wander in out of nowhere. They exist in specific places, and you have several tools available to scout them out.

Yeah, they're either standing guard, or patrolling in very clear manners. They aren't just willed into existence by RNG.
Sorry for not searching the thread, but I'm a bit wary about spoilers:

Do you think the AWC is bugged the way it works without the mod? That is, if you've levelled past your "hidden ability" level when you build the AWC you miss out on it? Does seem a bit weird, just want to consider how it's intended to work before I install the mod and keep playing with it (and hope my save doesn't break on the first patch).

It's fair and, I imagine, intended. It gives a reason to level up soldiers after you already have a stable of veterans, for the chance at a killer bonus ability.

Risk vs. reward, and all that.
 
What kind of mistake is it when enemy units wander out of no where and get their turn for free because of it?

Is this the Dark Souls mentality of Xcom because I really don't tolerate that kind of thing. I'll play the game how it is enjoyable for me, thank you.

Units being able to move upon being discovered is fine, because the alternative would be cheesy as hell (enemies standing out in the open while your squad gets to mow them down easily in one turn). What I'm not a fan of is units that get to attack you on the turn that they first appear (faceless and chryssalids).

Or you just accept that you made a mistake an work to get over your losses.
cheeky.gif

Sometimes it's not a mistake. Sometimes it's just the game arbitrarily deciding to fuck you. After my turn in a retaliation mission, a civilian turned into a faceless, then immediately ran over to one of my units and, even at a distance, swiped and killed the unit (due to them having already lost a bar). That kind of bullshit deserves to be save-scummed, because it's reliant on luck more than anything.
 
so finished the game after about 30 hours. Had fun with it, the beginning was very frustrating to me but as my soldiers got better it became more fun. Also i made the mistake of underestimating how important building the newest weapons are in the beginning.

But now i'm finished with the game. I uninstalled it and have no desire to come back to it. I liked the game but i feel like i've seen everything there is to see. I might come back to it when new DLC hits though.
There's already almost 500 mods on the workshop (mostly seem to be cosmetic, but still).

Any GAFers getting in on modding this game?

Sometimes it's not a mistake. Sometimes it's just the game arbitrarily deciding to fuck you. After the end of one of my turns in a retaliation mission, a civilian turned into a faceless, then immediately ran over to one of my units and, even at a distance, swiped and killed the unit (due to them having already lost a bar). That kind of bullshit deserves to be save-scummed.

I feel like savescumming is always the way to go the first time through, just to get a taste of all the shit the game/enemies can throw at you, but on subsequent playthroughs Ironman is more enjoyable.
 
Sometimes it's not a mistake. Sometimes it's just the game arbitrarily deciding to fuck you. After the end of one of my turns in a retaliation mission, a civilian turned into a faceless, then immediately ran over to one of my units and, even at a distance, swiped and killed the unit (due to them having already lost a bar). That kind of bullshit deserves to be save-scummed.

Faceless have an attack range of about 3 tiles. Turns out that being able to shapeshift has its benefits.

Faceless are one of the best additions, enemy-wise. Like a different kind of Chrysallid that is just as scary early on.
 
Faceless have an attack range of about 3 tiles. Turns out that being able to shapeshift has its benefits.

Faceless are one of the best additions, enemy-wise. Like a different kind of Chrysallid that is just as scary early on.

They need to be patched so that they can't attack on the turn that they're revealed, but are made more powerful/durable to compensate. Same with chryssalids burrowing out of the ground and immediately poisoning a soldier.
 
They need to be patched so that they can't attack on the turn that they're revealed, but are made more powerful/durable to compensate.

The surprise is the whole reason they exist--to make you question, "can I risk rescuing that civilian, even if it might be a faceless?"

Of course, this just leads to players (me) avoiding civilians until the faceless reveal themselves and kamikaze because they're the last units left.

And the chrysallid burrow... again, the whole reason the ability exists. There are countermeasures, like battlescanners, to reveal them. Or even overwatching to cover the advancing soldier.

Removing all diversity is not a good way to balance a game.
 

mbpm1

Member
Faceless are weird right now I think.

If they are discovered by you they can be pretty bad bc they come at you with a free attack and can kill you early on in one hit. But if they don't they're free because they don't have the health to really survive a team firing.

So first turn is deadly, next turn is eh.

Same with stun lancers, who first attack turn can be deadly bc of knocking you unconscious randomly but if they don't they're just free targets for the most part.
 
The surprise is the whole reason they exist--to make you question, "can I risk rescuing that civilian, even if it might be a faceless?"

Of course, this just leads to players (me) avoiding civilians until the faceless reveal themselves and kamikaze because they're the last units left.

The example I mentioned before had a civilian who was out of range of my soldiers turn into a faceless. As in, none of them were even near the circle.

And having to use a specific item just to avoid getting attacked out of absolutely nowhere? Bad idea in a game like this.

Having your units get arbitrarily attacked when it's not even the aliens' turn (outside of overwatch) is not a good way to balance the game either.
 
They need to be patched so that they can't attack on the turn that they're revealed, but are made more powerful/durable to compensate. Same with chryssalids burrowing out of the ground and immediately poisoning a soldier.

That kind of neuters them. Faceless and Chrysalids are supposed to be terrifying and make you hesitant to move forward even as you feel all this pressure to press on. You need to adjust your tactics. Don't approach civilians except around the beginning of your turn, otherwise keep your distance. Chrysalids were never a problem for me tbh, they're so weak they should probably be buffed. The only annoying thing about them is attacking a civ and creating a cocoon.
 
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