• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

XCOM 2 |OT| Be Aggressive! Be Be Aggressive!

Stun lancers have weird priorities, kinda like Sectoids. If they stayed in cover and attacked more often and only blitzed when an ally could flank next turn, it could lead to interesting situations.
Let's make it so patrols in the game no longer teleport all over.

Now let's add enemies that teleport.

I have only good news for you. They don't, and there are.
 

Eyeh4wk

Member
The worst thing about melee aliens is not that they attack from beyond visual range is that they know exactly where you are.
 
Let's make it so patrols in the game no longer teleport all over.

Now let's add enemies that teleport.

And attack on the same turn that they teleport. I like the way you think.

That kind of neuters them. Faceless and Chrysalids are supposed to be terrifying and make you hesitant to move forward even as you feel all this pressure to press on. You need to adjust your tactics. Don't approach civilians except around the beginning of your turn, otherwise keep your distance. Chrysalids were never a problem for me tbh, they're so weak they should probably be buffed. The only annoying thing about them is attacking a civ and creating a cocoon.

The example I mentioned before had a civilian who was out of range of my soldiers turn into a faceless. As in, none of them were even near the circle.
 

mbpm1

Member
Stun lancers have weird priorities, kinda like Sectoids. If they stayed in cover and attacked more often and only blitzed when an ally could flank next turn, it could lead to interesting situations.


I have only good news for you. They don't, and there are.

Gotta mind control them and teach them how to play

No wonder the aliens needed the Commander to achieve success
 
I wonder if the messed up priorities is based on attack success %. Melee attacks and psionics will have a huge edge over traditional attacks, even if they're a worse choice in the greater tactical battle.
The example I mentioned before had a civilian who was out of range of my soldiers turn into a faceless. As in, none of them were even near the circle.

And having to use a specific item just to avoid getting attacked out of absolutely nowhere? Bad idea in a game like this.

Having your units get arbitrarily attacked when it's not even the aliens' turn (outside of overwatch) is not a good way to balance the game either.

This actually is good, because I've always assumed they only triggered in the rescue circle, which would make triggering them very predictable.
 

mbpm1

Member
This actually is good, because I've always assumed they only triggered in the rescue circle, which would make triggering them very predictable.

They trigger about...3-5 squares away? Something like that

Means you actually got to plan your routes around civvies sometimes if you don't want to chance a spawn
 
The example I mentioned before had a civilian who was out of range of my soldiers turn into a faceless. As in, none of them were even near the circle.

Yeah, keep your distance. Doesn't have to be rescue range for the faceless to just sprout out. The only time I deliberately try to rescue a civilian is if I see it move/get shot at (and missed) or if I think it's very close to an alien pod and I want to risk it.

On top of that, the range of time in the game where Faceless remain a real threat basically spans like the first two retaliation missions you play. After you get Predator armor they shouldn't even be a factor.

If they're going to patch the enemies in the game, besides the obvious bugs like Chrysalid burrowing, I want them to make them tougher, at least the end game enemies.
 
Sometimes it's not a mistake. Sometimes it's just the game arbitrarily deciding to fuck you. After my turn in a retaliation mission, a civilian turned into a faceless, then immediately ran over to one of my units and, even at a distance, swiped and killed the unit (due to them having already lost a bar). That kind of bullshit deserves to be save-scummed, because it's reliant on luck more than anything.

You triggered the faceless. And yes, sometimes luck gets the better of you. But you also left your unit in range of the faceless... and the unit you lost was already injured.

I lost a unit midgame from full hp to a faceless who triggered out of line of sight (because they do that when there aren't many enemies left). I could have set my unit in better cover, away from the car that exploded to kill my guy since there is no way it could one shot all the hp. I could have set up overwatch cover fire in case it happened. I could have used scanners to trigger the transformation at a safe distance. But sometimes you make the wrong call (even if my appearances on your end it was a safe move) and your guy dies to a string of unfortunate events. But to say I had no control over the situation is wrong.
 
The Faceless needs an advanced form with more purpose. Like one that consumes and replaces civilians (while out of sight) or something, to put more pressure on rescuing civs. Because players will definitely learn that engaging enemies is the most efficient path to saving them, with the civilians themselves acting as decoys against most enemies.

Or else they need an advanced form that acts as an ally in the fight, an NPC soldier, that will ambush you. But that would necessitate NPC allies in other retaliations which would make things weird.


Though I guess chrysallids fill that role nicely with how they propegate. But I haven't seen them get a chance yet, in favour of burrowing.
 

Lanrutcon

Member
Yeah, keep your distance. Doesn't have to be rescue range for the faceless to just sprout out. The only time I deliberately try to rescue a civilian is if I see it move/get shot at (and missed) or if I think it's very close to an alien pod and I want to risk it.

On top of that, the range of time in the game where Faceless remain a real threat basically spans like the first two retaliation missions you play. After you get Predator armor they shouldn't even be a factor.

If they're going to patch the enemies in the game, besides the obvious bugs like Chrysalid burrowing, I want them to make them tougher, at least the end game enemies.

I don't think enemies need to be patched. I think they're ok, except for burrowed bugs which might be a bit too cheap even for Xcom.

I think what needs to be addressed is how stupidly powerful your soldiers get in short order.

But that's just my opinion.
 
Don't forget the most deadly attack chryssalids possess, the ability to hose your save file. When they said they buffed them, they weren't kidding.
 

ISee

Member
I was randomly looking on YT for a xcom 2 mission on legendary difficulty and stumbled upon this.

https://www.youtube.com/watch?v=o_lyfPjR_zE
~35minutes of mission gameplay. If you want to you can start at around the 6 minutes mark.

The frustration in his voice keeps on increasing throughout the entire mission (nothing bad!). Overall a worthwhile video if you have some time to waste and a good example how a mission can turn bad.

And respect for finishing the mission successfully to him.
 

Sblargh

Banned
Y'all are interpreting the faceless wrong.

If you try to save a civilian and it's a faceless, he will just stand there during the duration of your turn, meaning you have that entire turn to kill him. That is good.
If you avoid civilians (like it seems like you are doing), you risk them activating during their own turn, getting a free attack. This is bad.
If you kill all other enemies on the map, they will transform regardless of whose turn it is. But they only attack on their turn. Always.

Faceless is not a "avoid civilians" sign, but a "have enough firepower in this turn to take one out in case it is a faceless" sign. Ignoring civilians is not the smart move, imo, as it will inevitably lead to them having a free attack on you.
 
Y'all are interpreting the faceless wrong.

If you try to save a civilian and it's a faceless, he will just stand there during the duration of your turn, meaning you have that entire turn to kill him. That is good.
If you avoid civilians (like it seems like you are doing), you risk them activating during their own turn, getting a free attack. This is bad.
If you kill all other enemies on the map, they will transform regardless of whose turn it is. But if it is yours, but they only attack on their turn. Always.

Faceless is not a "avoid civilians" sign, but a "have enough firepower in this turn to take one out in case it is a faceless" sign. Ignoring civilians is not the smart move, imo, as it will inevitably lead to them having a free attack on you.

Hmm, interesting. Treating them as a hidden pod rather than something with an "on" switch is something I haven't really considered.

The RNG has favoured me, I guess.
 

NIN90

Member
Are Chryssalids like the last enemy type to appear? Because I haven't run into a single one until my save got corrupted (just started facing Sectopods by then).
 
Are Chryssalids like the last enemy type to appear? Because I haven't run into a single one until my save got corrupted (just started facing Sectopods by then).

They were only in the last 1/4 or so of the game for me. Only two enemies appeared later than them in my campaign (and one of those was plot-related).
 
Had a mission go pear-shaped today - it was a typical destroy the relay mission. Except I didn't trigger any enemy pods at all on my approach to the relay, in fact I was in sight of the relay, still in concealment, setting myself up to destroy it with 2 turns left on the counter when a pod moved forward and flanked one of my guys, setting off a chain reaction that revealed every alien on the map at once. They had basically all somehow grouped/patrolled together and were all behind the building with the relay in it. On top of that I had to destroy the relay immediately since the time was low, which called in a reinforcement drop ship that I couldn't prepare for.

Long story short, after the round of destroying the relay and killing what aliens I could, it was about 10 aliens versus my 6 best guys, and my guys were surrounded in the middle of serious cross fire. Probably my most epic ass-pull yet as I somehow managed to kill all the aliens and none of my soldiers died, although every single one of them was wounded by the end of the battle. It was fucking insane. But goddamn if it didn't teach me that even with a squad of six Colonels, XCOM can fuck you up.
 

Corpekata

Banned
With Faceless I just make sure to not dash to a civilian. If I have to dash to get to a civvie, I wait till the next turn and get them with a single move. Maybe, if I have a lot of soldiers nearby, I will dash with one character early in a turn so I have enough active turns to take it out. But simply not dashing until I activate it always afford me my squad time to nuke it, and I've never had an issue with rescuing enough to meet the mission quota. By the time multiple appear in a mission I was OP enough to not really be that concerned with them in general.
 
Enemies tend to prefer to shoot at you first instead of civilians, so I like to engage them as quickly as possible to distract them from their objective of killing people. Never had real problems with civ rescues.
 
One cool enemy tactics I've noticed is that if an enemy is badly wounded and the last of its pod, it can retreat to another pod to regroup.
 

samn

Member
I was randomly looking on YT for a xcom 2 mission on legendary difficulty and stumbled upon this.

https://www.youtube.com/watch?v=o_lyfPjR_zE
~35minutes of mission gameplay. If you want to you can start at around the 6 minutes mark.

The frustration in his voice keeps on increasing throughout the entire mission (nothing bad!). Overall a worthwhile video if you have some time to waste and a good example how a mission can turn bad.

And respect for finishing the mission successfully to him.

Holy crap at 19:20 hahaha
 

Steel

Banned
One cool enemy tactics I've noticed is that if an enemy is badly wounded and the last of its pod, it can retreat to another pod to regroup.

Even if they're not badly wounded, they'll run if they're the last one standing. I've had a full health muton run and hide in a pod with a muton centurion and a couple stun lancers -_-
 
There's a daddy and a ball.
Just fought the daddy for the first time. There was... a wrinkle. I dealt with it.

Haven't fought the ball. Or sectopods.

Just landed on a Retaliation mission with "ENEMY UNKNOWN," so I'm guessing here comes the 'lids.

Except I didn't trigger any enemy pods at all on my approach to the relay, in fact I was in sight of the relay, still in concealment, setting myself up to destroy it with 2 turns left on the counter when a pod moved forward and flanked one of my guys, setting off a chain reaction that revealed every alien on the map at once.
Yeah, I get excited when I hit a pod on the first turn or two of a Guerrilla Op or Council Mission. It makes it much more likely you can destroy them and move onto the next with little fuss. The situation you've described is my nightmare.
 

Sullichin

Member
Man, sectopod fucking me up in UFO invasion mission. Got a couple of blue screen rounds and one guy with AP, two specialists that failed to hack it.. best I could do was shut it down temporarily.
 

ZQQLANDER

Member
Has anyone come across an instance of the game freezing with the music playing when attempting to promote a particular solider? It's just one solider in particular, very odd, but not game breaking.

Currently in an ironman run, but I'm starting to feel I might regret it due to technical problems. Anyone else having more bugs playing ironman?
 

manfestival

Member
XhchEub.png


Time for another GAF-COM update, this time with 8 new recruits for a grand total of 39 members:


As happened with the first Pool update, for those who didn't download yet the Character Pool here you have the full updated Pool.

Those who already have the GAF-COM Pool loaded, you better use this file with only the new recruits so you don't need to check who is already in and who is not to avoid duplicates. If you missed the first update, you can find it here.


And those who haven't joined our ranks yet, what the hell are you waiting for? Go and check posts two and three for all the info you need.
not sure if I want to subject myself top this kinda violence willingly
 
Could someone post some clean shots of the tier 3 armor? Not quite there yet in any of my playthroughs (really got to get back to that), but the small looks I've seen aren't bad. It's a little bit Mass Effect, but shinier. I can dig that.

And it's much better than EU's gazellenecked stuff.
 

ZQQLANDER

Member
Has anyone come across an instance of the game freezing with the music playing when attempting to promote a particular solider? It's just one solider in particular, very odd, but not game breaking.

Currently in an ironman run, but I'm starting to feel I might regret it due to technical problems. Anyone else having more bugs playing ironman?

Nvm, verifying the integrity of the game cache solved the problem.
 

Erheller

Member
Finished my Commander Ironman run. Lost one specialist in the first month, and four Psi Zombies on the final level. End date was in January because I wanted to get everyone WAR suits and Blaster Launchers (I had to settle for 3 Blaster Launchers and 3 Shredstorm cannons though).

Time for a Legendary Ironman run!
 

ISee

Member
I had some trouble finding Elerium cores on my Ironman Commander playthrough. Is there another possibility to get them besides hoping for loot during missions?
 

Purkake4

Banned
EU version looked better. Not particularly great, but at least cleaner than 2's over-designed, overly shiny monstrosities.

http://i.picpar.com/UUHb.png[IMG]
[IMG]http://i.picpar.com/VUHb.jpg[IMG][/QUOTE]
Too shiny, make it look cobbled together from alien stuff. The poor rebels aren't going to buff their armor every day.
 
Top Bottom