Not after a grenade, and Reaper eats Codex alive.
Okay, that's fair. Depending on your playstyle/opening move, Reaper could be as effective as Serial.
Not after a grenade, and Reaper eats Codex alive.
RNG is unpredictable, I've had soldiers get shot and killed behind full cover, I don't know how people expect not to get anyone shot in XCOM.
performance got better?
havent played since launch
Maybe the soldier that had them equipped died. In that case, it is gone.
performance got better?
havent played since launch
Build more.That definitely happened. So how do I get the acid grenades back? They were fun :-(
Tried verifying the game files through Steam?Welp, I'm done with this game.
It's terrible because I really love XCOM 2. Nothing delivers gameplay quite like it, and it's a huge improvement over EW to me. But goddamn I can't end a mission without the screen getting stuck between loading the returning ship cutscene. Not to mention the terrible performance overall. If this was near endgame I'd be fine with it but I only just finished the Shadow Chamber and suddenly all the menus are broken because the buttons disappear when I hover over them.
Sorry Gaf-Com, you were great soldiers but we won't be seeing the end of this fight.
Question about late game story mission
Just got to the radio tower mission to stop the Advent transmission. It seems like I can continue to run the clock, and avoid this mission until I'm ready. Is that in fact the case, or will I be screwing myself by taking the time to heal and prep up?
Tried verifying the game files through Steam?
Dunno why you wouldn't just wait for a patch or two instead of writing it off completely.
Glitches are no longer cool?
Welp, I'm done with this game.
It's terrible because I really love XCOM 2. Nothing delivers gameplay quite like it, and it's a huge improvement over EW to me. But goddamn I can't end a mission without the screen getting stuck between loading the returning ship cutscene. Not to mention the terrible performance overall. If this was near endgame I'd be fine with it but I only just finished the Shadow Chamber and suddenly all the menus are broken because the buttons disappear when I hover over them.
Sorry Gaf-Com, you were great soldiers but we won't be seeing the end of this fight.
Question about late game story mission
Just got to the radio tower mission to stop the Advent transmission. It seems like I can continue to run the clock, and avoid this mission until I'm ready. Is that in fact the case, or will I be screwing myself by taking the time to heal and prep up?
Build more.
Experimental Grenades in the Proving Grounds I believe.
Ah, that's where they came from, thanks. I'll keep rolling that roulette wheel then!
I finally got the blaster bomb today. Amazing as always. I think it has even more range in this game.
My star Grenadier rolled Rapid Fire in the AWC. She was otherwise a total Bullet Wizard build with the entire right side, but she got stuck in a retraining to swap out Chain Shot for Salvo, because well, yeah.
So, she meets a Sectopod. 1st action: EMP Bomb. 2nd Action. Rapid Fire with Bluescreen Rounds. That's two thirds of a Sectopod down. I actually never saw what a Sectopod could do in my firs game. They never got a turn. Same with Gatekeepers. EMP, Rapid Fire. What Gatekeeper?
That combination is disgustingly powerful, but she did get one lucky AWC roll there.
I felt powerful in this game one day, too. Like I could take on all the aliens with a Gunslinger and a mimic beacon.
Legend has broken me. There is only death in the battlefield.
Turn 3. No enemies found.
Panic intensifies.
I felt powerful in this game one day, too. Like I could take on all the aliens with a Gunslinger and a mimic beacon.
Legend has broken me. There is only death in the battlefield.
xcom is a game about finding new enemies and going 'what does that enemy do?' and then going "OH FUCK OH FUCK OH FUCK" and eventually instead it becomes a game about finding new enemies and wiping them the fuck out before they get a chance to show off because fuuuuuuuuuuuuuuuuuuuck that
Turn 3. No enemies found.
Panic intensifies.
You shouldn't have to dial up to Ironman Legend to have a consistent difficulty curve.
I did not installed, but I love that there is a mod that changes the guerrilla school to gorilla school.
Controversial Opinion: Snipers are a liability.
Seriously, my current campaign has gone THAT MUCH smoother just outright ignoring Sharpshooters, and going full Gunslinger for what Sharpshooters I do bother with. Having six frontline troops who can act in the here and now instead of having to pre-plan all their actions has been the single greatest boon my squad has gotten. Especially so because of all these time-limited set-extract missions.
Gonna miss those moments I used to have where I'd have my last man - A sniper - be kiting enemies around the map in a mad-dash for the extract or waiting for my Request Extract cooldown to finish though. Had some interesting moments doing that.
I use long watch and killzone from the sniper tree. The rest is pistoleiro.
Long watch is amazing with your concealed ranger for the safest possible activation of a pod and killzone for when everyone is in concealement.