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XCOM 2 |OT| Be Aggressive! Be Be Aggressive!

Jintor

Member
i haven't had a dedicated gunslinger yet, but i sure want one. Maybe in a few months when they've ironed out all the shit and there's more mods.

The party hat mod is pretty great. So far it has a floppy horse head and a wizard's hat.
 
You've been playing too much Valkyria Chronicles

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Erheller

Member
I really should never have bothered with Ironman.

I've started and abandoned two campaigns now due to botched missions. Yes, I could keep going, but fuck that! I have no idea how people continue with total squad wipes. Completely kills my enthusiasm for that campaign. Have absolutely no interest after that.

Just going to stick with a Veteran normal run to save myself those headaches. It's just not for me.

Edit: Also, lost a squad member due to a stun lancer critting for their entire max HP bar. The hell is that? Doesn't feel right at all. I'm beginning to see why people hate timed missions.

Don't worry about it, play the way you like it. A lot of people like playing XCOM almost like it's a roguelike - you aren't supposed to win, but that one time you get really close to winning feels so good. That's the type of person Ironman appeals to.

siren.gif
Controversial Opinion
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: Snipers are a liability.

Seriously, my current campaign has gone THAT MUCH smoother just outright ignoring Sharpshooters, and going full Gunslinger for what Sharpshooters I do bother with. Having six frontline troops who can act in the here and now instead of having to pre-plan all their actions has been the single greatest boon my squad has gotten. Especially so because of all these time-limited set-extract missions.

Gonna miss those moments I used to have where I'd have my last man - A sniper - be kiting enemies around the map in a mad-dash for the extract or waiting for my Request Extract cooldown to finish though. Had some interesting moments doing that.

I think that the only standout perk sniper sharpshooters have going for them in most missions is Kill Zone. In the usual time-limited missions, Salvo grenadiers have a much higher damage output than a Serial sniper. 2 grenades that have huge AoE, goes partially through walls, shreds, guaranteed 8-9 damage with plasma grenades. A Serial sniper has to actually kill enemies to continue the chain, and does 8-10 damage per shot. Sniper rifles also don't crit that much because of Squadsight. You also need LOS on all of the enemies you want to hit, which can be wonky sometimes. It's also limited by ammo (which, admittedly can be mitigated by having extended magazines). I rarely get more than 3 kills with Serial. Snipers are outdone in single target damage by rapid fire rangers, and in crowd control by salvo grenadiers.

Kill Zone is actually fantastic, though. It's the perk that does something that no other class can do. And in long missions like the final mission, I would consider taking a sniper over a grenadier, because they aren't reliant on consumables. But most of the time, I'd rather have a grenadier or ranger over a sharpshooter.
 

SRG01

Member
Only problem with Kill Zone is that the sharpshooter will run out of ammo pretty quickly, even with upgraded ammo capacity.
 

Steel

Banned
The thing with snipers, if they're paired with a concealed ranger they can start a fight from all the way across the map and keep the enemy at range. Having a battery of snipers with a spotter can be a pretty safe way to go. Additionally, with Armor-Piercing ammo a sniper can take out just about anything with ease. The only problem comes up when the enemy is indoors.

That's why you give them Auto-Loaders too.

On the other hand, extended mags allows for them to shoot more than 3 enemies in one killzone attempt(let's say you start killzone, start an ambush at range with a ranger, you shoot all three, then on the enemies' turn you can shoot all three again). You don't even need an auto-loader if you have the high ground bonus give you an extra action after a shot.
 

cdyhybrid

Member
The thing with snipers, if they're paired with a concealed ranger they can start a fight from all the way across the map and keep the enemy at range. Having a battery of snipers with a spotter can be a pretty safe way to go. Additionally, with Armor-Piercing ammo a sniper can take out just about anything with ease. The only problem comes up when the enemy is indoors.



On the other hand, extended mags allows for them to shoot more than 3 enemies in one killzone attempt(let's say you start killzone, start an ambush at range with a ranger, you shoot all three, then on the enemies' turn you can shoot all three again). You don't even need an auto-loader if you have the high ground bonus give you an extra action after a shot.

You give them both. Scopes, Auto-Loaders, and Extended Mags.
 

Sober

Member
Sniper with serial and bluescreen rounds has always singlehandedly cleaned up a bunch of squads. And I bring two grenadiers (shredder gunner and salvo grenadier) who do most the softening up. Not that I need to blow up cover sometimes though, with an aim PCS and some high ground you can shoot over 100% through high cover even on elite troopers which makes serial amazing.
 
Snipers should do a tad more damage tbh. My ranger does 11-13 on a flank with 101% critical hit chance (yes I saw that number) and can shoot twice for 1 AP. If sniper did 10-12 that'd make them slightly more interesting. Pretty much everything needs to be buttered up for Serial to work so it's pretty much a waste of time. I still use my main sniper because he got me through some tough situations in the early game but now not so much. Wraith suit has been a huge boon since the grapple hook doesn't use any action points and they can shoot after.
 

SRG01

Member
Snipers should do a tad more damage tbh. My ranger does 11-13 on a flank with 101% critical hit chance (yes I saw that number) and can shoot twice for 1 AP. If sniper did 10-12 that'd make them slightly more interesting. Pretty much everything needs to be buttered up for Serial to work so it's pretty much a waste of time. I still use my main sniper because he got me through some tough situations in the early game but now not so much. Wraith suit has been a huge boon since the grapple hook doesn't use any action points and they can shoot after.

To that end, I think a fair buff would be to give crit bonuses to snipers, which increase with higher ground.
 
Flanked crits are all shotguns really have. Snipers have range and area control that a ranger will never even be able to dream of, but they make up for that with impressive maneuverability and survivability.

No buffs. Only bringing others in line with the power curve (i.e. nerfs).
 

cdyhybrid

Member
Flanked crits are all shotguns really have. Snipers have range and area control that a ranger will never even be able to dream of, but they make up for that with impressive maneuverability and survivability.

No buffs. Only bringing others in line with the power curve (i.e. nerfs).

I would say calling 40 damage for one action "all they have" is sandbagging a bit :p
 
Surprised to see so many people putting the long range Sharpshooter down. I'm in the middle of my first Legendary Ironman run, finally have Squad size II and about to get Predator armor and so far my undisputed MVP is my Sharpshooter with a scoped Gauss rifle and Advanced Perception PCS. Basically kills at least one enemy unit every turn, sometimes two through Lightning Hands/Death From Above pistol shot. Death From Above guarantees that she can at least reload after a kill so she can always take a shot, I just unlocked Kill Zone which makes my ambushes that much more deadly. And the best part is she can do this all in complete security far from enemy sight, which also means that I have a better chance of getting all my front line troops behind heavy cover.
 

Sober

Member
Tru dat.

If I even pop off serial once and hit 3 enemies on top of being an off map artillery piece most turns, my sniper far outdamages my grenadiers who usually fling grenades every turn.
 

peakish

Member
In my playthrough, snipers were good at dishing out damage, just not as OP as they were in EW so they never felt essential. Rather they seemed roughly on par with specialists and rangers, while grenadiers were a bit stronger. The tradeoff is that they slow the missions down a bit since they need positioning and setup, which wasn't a problem for me (only ever lost one mission to a time limit yet) but still something I didn't quite realise during the playthrough. I played many missions with two snipers just hanging out far away on the map, which wasn't super fun tbh.

I think I'll do with one sniper at most on missions when I start again and get another close range unit to keep up the tempo in my play.
 

Klyka

Banned
I took a sniper on like....3 missions?

For me it's all rangers, grenadiers and specialists.
A sniper basically has no place in my squad. I'll try to change that in my next playthrough.
 

ISee

Member
I took a sniper on like....3 missions?

For me it's all rangers, grenadiers and specialists.
A sniper basically has no place in my squad. I'll try to change that in my next playthrough.

Especially endgame Snipers are awesome (and good before that, imo). And once you get access to spider suits their mobility will improve significantly, if that's your concern about snipers.


Only problem with Kill Zone is that the sharpshooter will run out of ammo pretty quickly, even with upgraded ammo capacity.

Get the third weapon equipment slot.

Superior Auto Loader
Superior Expanded Magazine
Superior Laser Sight
Talon Rounds
Deadshot
PCS: Aim
Wraith Suit (for 'easy' height advantage)


Kill Zone and Serial will turn into god like abilities (most of the time) and ammunition isn't an issue anymore. I love this so much.
 
My long-range Sharpshooter has by far the most kills of anyone on my I/C squad. I have also killed four people on one turn with him on several occasions.
 
I realize I rely too much on my snipers. Spider armor is insane in terms of mobility, find high ground, proceed to murder 90% of the enemies with my two snipers alone. The rest of the squad is just there to complement them sometimes. Should definitely try a no sharpshooters run for a change.
 
i haven't had a dedicated gunslinger yet, but i sure want one. Maybe in a few months when they've ironed out all the shit and there's more mods.

I think in the end I only ended up taking one ability out of the sniper tree. For some reason all the gunslinger stuff was beautiful, and I could almost always have a 100% hit chance when factoring in height and stuff. Showdown is just a godlike damage machine. Fast hands > Pistol shot (with the upgrade that doesn't end your turn) > Showdown. Then you keep dishing out damage with the retaliation ability.

I was real sad my sniper wasn't the long range death machine it was in EW, thanks to the squadsight 'nerf,' but it feels so good to just whip out the pistol and blow those aliens away.
 

captainpat

Member
Man, I tried to be stealth on my last mission and paid for it with my team. All the enemies I snuck pass just swarmed me and then reinforcements came in. Least I completed the objective and avoided the dark event.
 

mercviper

Member
Dat feel when you get to the LZ and then realize the subdued VIP is back at the car. Thankfully godvegeta unlocked run & gun via AWC and was able to make it back just in time.
 

Falk

that puzzling face
Dat feel when you get to the LZ and then realize the subdued VIP is back at the car. Thankfully godvegeta unlocked run & gun via AWC and was able to make it back just in time.

I failed Blacksite #2 because I opened the stasis chamber, fought my way out, then evacuated while leaving the body on the floor next to the stasis chamber.

Best part is, since nobody was injured, and you just have to repeat failed missions with no penalty, I got free XP out of it (although it was an hour's worth of gameplay setting up perfect overwatch traps and inching forward)

You'd think that when a secret facility gets busted wide open, ADVENT would at least move the site away, but no, I guess they just put the guy back in the stasis chamber, closed the door and called it a day.
 

void666

Banned
How about when you totally forget to hack the objective because you were too busy fighting three pods at the same time? And when you realize there's only one turn left and you dash... but there are no more action points.
I had a psi soldier to "inpire" me though. Crisis averted.
 
You'd think that when a secret facility gets busted wide open, ADVENT would at least move the site away, but no, I guess they just put the guy back in the stasis chamber, closed the door and called it a day.

"They'll never expect it to be in the same place! It's the perfect plan!"
 

Sblargh

Banned
The LOS indicator should work in relation to hackers and objectives. One turn left, no more grenades to open a hole in the wall. I know I am in range, but which magic tile will give me vision through the window?
 

mercviper

Member
I just hit confirm to grenade my mimic beacon's corpse and then the grenade indicator ended up under my grenadier... Definitely alt+F4ed that to get the turn back lol.
 
If you start the game with the tutorial it actually makes the game harder. It takes longer to excavate a room on the avenger and longer for missions to pop up. Starting without the tutorial you begin with a room already excavated and can go to any mission type as they appear.
Basically the tutorial easily puts you a month or more behind than if you started without it.
 
Late game protect the device missions can be frustrating and brutal. DirectTV has 44 health, and an Andromedon can hit it for 11, so you have maybe 4-5 turns. On the way there are 2 heavy turrets, with a MEC and 2 trooper types, and 2 Archons right behind them waiting to activate. So you engage and let the device get pummeled, or sneak around them, so they'll flank the hell out of you later. At the device is the Andromedon and 2 Codex lovely ladies, with a Sectopod and a couple more troopers ready to bust in through the wall, Kool-Aid man style, as soon as you start the fight. THEN reinforcements (dark event?) land right behind your position.
 

Steel

Banned
Yep. Armed to the Teeth.

Yeah, my continent bonus's suck. I can recruit people for half price, replace mods without breaking them, instantly finish armor proving grounds project, same for ammo and grenades and a couple of other mildly helpful bonus's.
 

see5harp

Member
Everyone is OP

That's what I've determined in mid to late game. It might also be just figuring out what works and what you can get away with but yea Bluescreen rounds made it trivial. Especially when you get the ability to overwatch and then 50% chance to overwatch again with crit and the 10% chance to kill immediately?
 

mercviper

Member
Late game protect the device missions can be frustrating and brutal. DirectTV has 44 health, and an Andromedon can hit it for 11, so you have maybe 4-5 turns. On the way there are 2 heavy turrets, with a MEC and 2 trooper types, and 2 Archons right behind them waiting to activate. So you engage and let the device get pummeled, or sneak around them, so they'll flank the hell out of you later. At the device is the Andromedon and 2 Codex lovely ladies, with a Sectopod and a couple more troopers ready to bust in through the wall, Kool-Aid man style, as soon as you start the fight. THEN reinforcements (dark event?) land right behind your position.

Yeah I stopped picking Protect the Device late game because of how impossible the mission gets on a 5 turn timer. Even had all enemies engaged and the very last two on the map just said fuckit and destroyed the relay instead of fighting. Was easy cleanup but objective loss meant no rewards and no dark event counter.
 
What's the deal with proximity mine ambushes? I drop one, put everyone on overwatch, but then they get a turn to react, unlike using...say, kill zone. Both times I've noticed it, it has been an Andromedon. Everybody does their thing, and then he comes over for a tall glass of punch. No flanks were harmed in the making of this ambush.
 

Wunder

Member
Has the hotfix fixed much for anyone? Just built a new PC and was thinking about heading in for a new Legend run but I'd much rather wait for more patches/DLC than face any issues.
 
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