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XCOM 2 |OT| Be Aggressive! Be Be Aggressive!

Lagamorph

Member
Um, I don't get something about the game description
Earth has changed. Twenty years have passed since world leaders offered an unconditional surrender to alien forces. XCOM, the planet’s last line of defense, was left decimated and scattered. Now, in XCOM 2, the aliens rule Earth, building shining cities that promise a brilliant future for humanity on the surface, while concealing a sinister agenda and eliminating all who dissent from their new order.

Uhhh.....but I won at the end of Xcom? That's a pretty big fucking event to happen between games isn't it? Does the game even give you any detail filling in what the hell happened between the two games to explain such a massive change?
 
Uhhh.....but I won at the end of Xcom? That's a pretty big fucking event to happen between games isn't it? Does the game even give you any detail filling in what the hell happened between the two games to explain such a massive change?

tdy_guth_trump_160120.today-inline-vid-featured-desktop.jpg
 

FlyinJ

Douchebag. Yes, me.
Um, I don't get something about the game description


Uhhh.....but I won at the end of Xcom? That's a pretty big fucking event to happen between games isn't it? Does the game even give you any detail filling in what the hell happened between the two games to explain such a massive change?

If you won the previous game, the new game never happened. You shouldn't play it if you want to maintain canon.
 
Um, I don't get something about the game description


Uhhh.....but I won at the end of Xcom? That's a pretty big fucking event to happen between games isn't it? Does the game even give you any detail filling in what the hell happened between the two games to explain such a massive change?

If I am remembering this correctly, one of the developers said that any game where you won is an alternate universe where that happens; the canonical ending to the game is that the Xcom project was unable to stop the alien invasion.
 
Um, I don't get something about the game description


Uhhh.....but I won at the end of Xcom? That's a pretty big fucking event to happen between games isn't it? Does the game even give you any detail filling in what the hell happened between the two games to explain such a massive change?

I believe the "canonical" ending is actually that you did not win.
 
If you won the previous game, the new game never happened. You shouldn't play it if you want to maintain canon.

I'm pretty sure they explained it by having that be the like scouting party, basically. One of the beginning cutscenes said they had no idea what was coming whilst showing a giant mothership approaching earths orbit.
 

Zeliard

Member
How long can you afford to delay missions before they disappear and bad things happen? Specifically those more urgent ones like the supply raids and terror missions.
 
The best thing is those idle animations when soldiers return from battle, especially when wounded. Y'know, the stumbling thing. To return from the brink with a handful of dead soldiers and one lone guy that limps back into view, successful, is a magical feeling.
Um, I don't get something about the game description


Uhhh.....but I won at the end of Xcom? That's a pretty big fucking event to happen between games isn't it? Does the game even give you any detail filling in what the hell happened between the two games to explain such a massive change?

Alternate realities, bro.

XCOM failed in the first two months, before developing any counterweapons or encountering advanced alien types. The Ironman Impossible run is canon and it's the best thing ever.
 
To people having performance issues, the INI tweaks for XCOM 1 have helped me immensely. Gonna fiddle around with them to isolate what's the biggest drain in this game.

EDIT: Do not change DetailMode to 1, or you won't be able to see the menus. Haven't seen issues with the other settings, but I haven't tried them all either.

Um, I don't get something about the game description


Uhhh.....but I won at the end of Xcom? That's a pretty big fucking event to happen between games isn't it? Does the game even give you any detail filling in what the hell happened between the two games to explain such a massive change?

XCOM 2 happens after a loss in XCOM 1.
 
Um, I don't get something about the game description


Uhhh.....but I won at the end of Xcom? That's a pretty big fucking event to happen between games isn't it? Does the game even give you any detail filling in what the hell happened between the two games to explain such a massive change?

The large majority of XCOM EU playthroughs ended in defeat :)
 

peakish

Member
I'm running into a few bugs here and there, but nothing that has blown my game up yet. The most noticable one is that the UI for commands can get stuck on an option, so that you can't complete the action unless you switch to another action and then back. Kind of annoying since it can mess up the YYYYY for overwatch. Not that I've been tapping that as a combo that often given the timers.

Restarted the game as Ironman on the same difficulty, got back to a similar mission to which I lost it last time and beat the fuck out of it. I feel like a superman when every soldier returns home on the skyranger, sooo good. Slowly getting used to always advancing in pairs with overwatch enabled when not concealed, it feels so bad when the enemy gets to scurry into cover. They're also pretty good at not staying too close to each other so that they can be grenaded in troupes which makes cleanup a bit harder.

Also, just got run and gun for my assault :>

Another note on the timers: Sometimes they're difficult (especially when not used to always moving), but I like how they really highlight the speed of combat and works with the guerilla theme. I just played a pretty lengthy mission where I engaged a total of five pods of enemies and had to destroy an object. Total turn count: 11. Gun fights are lightning fast, yo.

Um, I don't get something about the game description


Uhhh.....but I won at the end of Xcom? That's a pretty big fucking event to happen between games isn't it? Does the game even give you any detail filling in what the hell happened between the two games to explain such a massive change?
It actually does cover this, which I like a lot.
 

Sinatar

Official GAF Bottom Feeder
So....canon is to have never played the previous game in the first place? I....what?

No the canon is to have played the first game and lost. Which according to the achievement stats is the canon of a very large majority of the playerbase.
 

Lagamorph

Member
This is "It was all just a dream" levels of fuckery.

I mean I'll almost certainly still purchase and play, but I don't like all my investment in the first games story essentially being thrown away as having never happened.
 

Tain

Member
so do I just restart without the tutorial right

like, the tutorial is just that first mission, not necessarely the presentation to different aspects of the game

right?

I'm still trying to figure this out. I think I was thrown off because no-tutorial starts you on a mission I didn't recognize, but I'll try beating that mission and see where I'm at compared to my couple-hours with-tutorial game.
 

Sorian

Banned
*lurking the thread*

*sees complaints of story in XCOM*

I mean, I know it's something there to appreciate the first time through but story is not why anyone should be here.
 
I forgot to mention before, whatever Firaxis had to do to get destructible terrain and randomised maps was totally worth it. They compliment eachother so well.
 

eJawa

would probably like a hook in his jaw for that matter
Question about the early
Blacksite
mission. Is it better to just start fighting and clear your way through or better to attempt to stealth it to the objective?

I tried stealth, but got spotted early on. I was holding my own, but lost 2 soldiers when I was almost to the objective. The remaining 2 did an admiral job after wards, but still couldn't make it, thanks to enemy reinforcements. The missions ended when the last surviving solider made a B-line for the extraction (with objective in hand), dodge 3 back to back overwatch shots, one which was point blank, but then got snatched by the snake thing on the aliens' turn.
 

Mupod

Member
Question about the early
Blacksite
mission. Is it better to just start fighting and clear your way through or better to attempt to stealth it to the objective?

I tried stealth, but got spotted early on. I was holding my own, but lost 2 soldiers when I was almost to the objective. The remaining 2 did an admiral job after wards, but still couldn't make it, thanks to enemy reinforcements. The missions ended when the last surviving solider made a B-line for the extraction (with objective in hand), dodge 3 back to back overwatch shots, one which was point blank, but then got snatched by the snake thing on the aliens' turn.

I feel like going full stealth will result in a very bad time because activating the objective will bring everybody after you.
 

studyguy

Member
Destructible terrain in this one is much better overall.
Really happy with it. Only issue is learning not to use high cover vs certain enemies since they'll just obliterate the ground you stand on.
 

Corpekata

Banned
Was talked about earlier, but explosives can destroy loot, saw the LOOT DESTROYED pop up a bit ago. I don't think it'll destroy already dropped loot, but just if the enemy was going to drop it.
 

Zeliard

Member
So what are the feelings on these mission timers? Most people seem pretty torn on it.

I'm finding that the timed missions where you don't have to get to a specific evac point to be a lot more manageable. The escort ones can be rough, since not only do you have to get to the objective and then make sure they don't die, but you have to take everyone to a specific evac zone.

In those, you can viably grab the VIP and get to within a tile of the evac zone with everyone alive, and if you don't make it in time you fail and everyone is captured. As opposed to those "destroy the relay before it activates" or whatever timed missions, which are generally shorter (at least so far), and where you can evac at any point if things are going sour.
 
TIps on how ambushing works? Do i attack first and get spotted or...?

Overwatch from concealment has no aim penalty, so overwatch your ambushers and have the final one actually shoot to trigger the ambush. When the enemy scrambles for cover, they will trigger everything else.

It's best to set up a crossfire if the enemy is particularly tough, so you can easily flank them out of opportunities to retaliate.


NinjaEdit: One tip though, since it got me: you can only see their detection radius if your view is unobstructed. So don't assume that an area appearing hidden actually is until you get a full line of sight. Being detected early is a huge setback.
 

JambiBum

Member
I had a captured soldier VIP mission while my main soldiers were still recovering so I just grabbed 4 rookies and ran straight to the extraction spot in order to get my high level soldier out. Lost 2 of the rookies but didn't care in the end because they were only there to distract from the VIP.
 
This is "It was all just a dream" levels of fuckery.

I mean I'll almost certainly still purchase and play, but I don't like all my investment in the first games story essentially being thrown away as having never happened.

Eh, it gives a brand new setup that's hardly ever used in gaming and hasn't been done before in the franchise. It's not like they're re-using the same enemies or anything.
 
Exploding cars suck. Lost two good soldiers because they took enough damage from enemy gun fire in a single turn to explode before they had a chance to gtfo. RIP
 
My retail copy arrived today. I love the slip cover. Its... Lenticular? I think? Where it changes depending on the angle you hold it? Whatever its called, its a real nice touch.
 
Exploding cars suck. Lost two good soldiers because they took enough damage from enemy gun fire in a single turn to explode before they had a chance to gtfo. RIP

It's worse when they panic and then take cover beside a burning car. Like, c'mon...

It was my first nicknamed soldier, too.
 

Sullichin

Member
Only had time to play through the tutorial/intro this morning.

It bugged out when the squad member picked up
the commander
. He animated like he was picking someone up and throwing them over his shoulder, but he was like 35 feet away from the guy. Framerate was also all over the place. Glad to be back though.
 

Iryx

Member
So I flashbanged a guy in an attempt to be safe since I couldn't kill him, he hits my guy anyway, and my guy panics and runs into cover behind a burning car, it gets blown up of course, another one of my guys, inspired by the first ones death wish decides to panic and sit one tile outside the extraction point for the next two turns and miss the time limit.
 
Just had my first terror mission (veteran/ironman run).

Dashed next to a civilian on the last soldier that had a move left that turn. Mistake.
 
Overwatch from concealment has no aim penalty, so overwatch your ambushers and have the final one actually shoot to trigger the ambush. When the enemy scrambles for cover, they will trigger everything else.

It's best to set up a crossfire if the enemy is particularly tough, so you can easily flank them out of opportunities to retaliate.



NinjaEdit: One tip though, since it got me: you can only see their detection radius if your view is unobstructed. So don't assume that an area appearing hidden actually is until you get a full line of sight. Being detected early is a huge setback.

OHHHH! I see thanks!

Anyone know if theirs more customization options for you to unlock? (like are there more helmets?)
 

AJLma

Member
Started on Commander difficulty I'm finding myself savescumming more than I ever did in EU. This game is forcing me to make tactical plans pre-battle more than I've ever had to outside of something like Total War. For pretty much every terror mission it's back to the original XCOM strategy of sacrificing the civilians before we even hit the map.

It makes me wonder how a guy like Beaglerush gets so good at this game before it's even out.
 

Palmer_v1

Member
So what are the feelings on these mission timers? Most people seem pretty torn on it.

I'm neutral on them for now. People complain that it removes tactical options, but I feel like they actually force me to use new tactics.

I do wish that I knew if there was going to be a timer prior to picking my team, though.
 
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