I wanted to do this with the original but the customization never let me get far.Seeing as the Guile hairdo keeps on popping up and Street Fighter is only around the corner I have this strange compulsion to create the rest of The World Warriors for the character pool.
Sectoids have been really annoying so far, seeing as how they can now mind control, panic, disorient and resurrect fallen corpses. The design is a lot cooler though.
That's a little disappointing . Love me some good character creation
Sectoids are like, either totally harmless, or they can END you. Sometimes if I have to choose which enemy to leave alive at the end of my round, I'll choose the Sectoid, and pray he just does some stupid shit like resurrecting a corpse. But maybe they'll Panic someone and get them killed, you never know!
Seriously needs more face options. The 5-6 we have now is pretty weak. And like 1/3 of them are pudgy abominations (at least the females - haven't made a male character yet).
Do more props open later? There were so many cool helmets in the last one.
Sectoids have been really annoying so far, seeing as how they can now mind control, panic, disorient and resurrect fallen corpses. The design is a lot cooler though.
There are multiple face options for each race, in case you didn't notice.
I'm at least glad the resurrection isn't as strong as the Chryssalid zombies. Are those still in the game btw? Only four missions in.
The character creation is leaps and bounds ahead of the original reboot. There are 4-6 faces per race, not that many total. Compounded with armor/weapon patterns and props you can make some really unique characters.
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You're not kidding. It's like maybe one or two faces for each gender don't look like some Bethesda level abomination. Maybe mods fix that in the future.
Yup, the selection of faces is my only major disappointment regarding solider customization. They could have easily allowed some more freeform facial customization
Wow, what a rough start. I had to manually set my resolution (1920x1080, nothing fancy) in a .ini config file since the game options were listing only a couple of low res.
Going to start this tonight. Question, for Xcom 1 I played like 10 hours and eventually restarted because I learned how unforgiving it was without satellites, etc. Is this one the same way?
Alright XCOM GAF. Confession time.
I'm a save scummer.
That's right. I played through XCOM EU and constantly saved and when things didn't go my way I reloaded and changed my strategy. I was scared of not only redoing content, but watching my characters that I named after my friends and family die horrendously to the alien hordes before us. I knew I put them up against odds they would have no chance of surviving, so I owed them at least a chance of survival with my Life is Strange powers.
Reading stuff around this game and how people played XCOM EU I feel like I'm missing something by not playing Ironman. I'm tempted to this time around, but I'm scared. But it's an excited scared like before a first date. I have a feeling I'm going to be replaying this game a lot this time around...
Sectoids have been really annoying so far, seeing as how they can now mind control, panic, disorient and resurrect fallen corpses. The design is a lot cooler though.
Not sure if this is known already, but flashbangs on sectoids gets rid of psi zombies. I'm not sure if it affects mind control either.
XCOM: EU will be a fine introduction to XCOM, especially with the XPAC. The Long War mod will give you lots to do, also.How is the tutorial for a player completely new to the Xcom universe? I have played a few Turn Based games (CIV, Galactic Civ etc...), but that's pretty much it. Should I just buy EU and go from there?
How is the tutorial for a player completely new to the Xcom universe? I have played a few Turn Based games (CIV, Galactic Civ etc...), but that's pretty much it. Should I just buy EU and go from there?
Dors this game have micro transactions? Its seems perfect for it lol
Is all the extra $$ coming from DLC? Skins?
To people having performance issues, the INI tweaks for XCOM 1 have helped me immensely. Gonna fiddle around with them to isolate what's the biggest drain in this game.
XCOM 2 happens after a loss in XCOM 1.
Alright XCOM GAF. Confession time.
I'm a save scummer.
That's right. I played through XCOM EU and constantly saved and when things didn't go my way I reloaded and changed my strategy. I was scared of not only redoing content, but watching my characters that I named after my friends and family die horrendously to the alien hordes before us. I knew I put them up against odds they would have no chance of surviving, so I owed them at least a chance of survival with my Life is Strange powers.
Reading stuff around this game and how people played XCOM EU I feel like I'm missing something by not playing Ironman. I'm tempted to this time around, but I'm scared. But it's an excited scared like before a first date. I have a feeling I'm going to be replaying this game a lot this time around...
A friend of mine and I wanted to try to play XCom2 over Nvidia gamestream but it seems to freeze immediately and won't let me connect. So sad. Anyone got any ideas what could cause the problem?
I haven't actually played the first one. Are their face masks and and bandannas etc?
Edit: Also if you add someone to your character pool do you have to start a new game or will they appear in the game you're already playing?
Not sure if this is known already, but flashbangs on sectoids gets rid of psi zombies. I'm not sure if it affects mind control either.
Yeah, masks, helmets, cigarettes, cigars, scars, eyewear, a lot of stuff. They should show up as recruits, if you make them that way, at intervals. Someone had a way to make it prioritize your pool but you'll have to search around, sorry.
Classic without tutorial is fucking brutal - most mobs have twice my hp and I noticed that I miss A LOT of 70%+ shots. Think I'll just play Normal.
I tried these, and now the menus don't work.
Would not recommend.
Two missions in, Alien Activity seems to linger on units/objects for quite some time before anything happens. Is this normal? In one instance it took a good ten seconds of the camera being fixated on a truck before it finally exploded.
Would difficulty have an impact on the dice rolls though?
If they say you have a 70% chance to hit, regardless of difficulty I'd imagine the odds would be 70%. It would be extremely unfair to skew dice rolls to failure on higher difficulties. I could understand if they wanted to lessen percentages and make things like aiming penalties and bonuses a larger factor, but if that were the case I'd imagine it would just show that in the hit percentage. For example, on Normal it says 70% but on Classic it would say 50% or something.
Did they bump up the difficulty from the 2012 reboot? I remember being ok at that game, now I can't even finish the 2nd mission.
I ran into the same issue. Do not change DetailMode to 1. That's the only one that's given me trouble.
I wouldn't recommend doing all of the changes, just a few of them to get more FPS.
Almost too powerful on Veteran. Especially for VIP capture missions, where you get +3 Mobility on the carrier.Thoughts on the SMG? Love the design.
Did they bump up the difficulty from the 2012 reboot? I remember being ok at that game, now I can't even finish the 2nd mission.
No spanish italian or french voice options, they will default to english if there's no voice option for them.
I'd say so. Took me 5 tries to get through the second mission. -_-
I'd say so. Took me 5 tries to get through the second mission. -_-
They did, insanely. Third mission is more challenging then the base defence mission in XCOM:EW.
Probably going to start over on rookie, because this isn't enjoyable right now. Third mission has multiple mind controlling/reanimating enemies with double energy bars, reinforcements, timer and fragile soldiers with a 4 squad limit.
Did all the reviewers play on rookie, or what's the deal?