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XCOM 2 |OT| Be Aggressive! Be Be Aggressive!

Mupod

Member
So with interrogation out, are there other ways to accelerate specific types of research?

I want to try and rush magnetic weapons on my next run. I feel like supplies are too precious to be spending on items, at least until I get more inventory slots on my soldiers.
 
As someone who hasn't played 2 but played EU and EW.... on one hand there was never a reason to not over watch camp in EU abduction or UFO missions and it was kinda boring. EW attempted to rectify this by adding optional MELD containers to normal missions which I thought was a good solution. On one hand having timers here is a way to combat over watch turtling, on the other hand I can't help but feel there could have been better/more ways to mitigate it then slapping a timer on missions where they don't even make sense.
 

Xclash

can't grow facial hair
So with interrogation out, are there other ways to accelerate specific types of research?

I want to try and rush magnetic weapons on my next run. I feel like supplies are too precious to be spending on items, at least until I get more inventory slots on my soldiers.

You can buy speed boost for research at the black market.
 
Even though it involved copious save scumming, I just spent the last 40 minutes trying to get my high ranking soldier out of the first blacksite mission and I finally did it. Christ that is satisfying.
 

FlyinJ

Douchebag. Yes, me.
How does mind jacking work? I did the initial one, but now I don't have an option to do it in later missions.
 

ISee

Member
I feel like I'm just delaying the inevitable. Commander difficulty is brutal. I'm out numbered, out gunned, out of resources, half of my men are seriously wounded, and the avatar project is taking up speed for the aliens *sigh*. Even on higher difficulties XCOM wasn't that brutal and unforgiving.
 

Trey

Member
It makes me wonder how a guy like Beaglerush gets so good at this game before it's even out.

Beaglerush and a few others had access to a preview build of xcom 2 for some months now. They also consulted on several design elements of the game, and certain features in xcom 2 are direct responses to the way he played xcom: eu/ew.
 

Corpekata

Banned
You can speed up healing with one of the scanning bonsues and one of the facilities lets you staff an engineer to speed things up.

Is there an actual Wounded status in this? I've only ever seen Gravely Wounded.
 
You can speed up healing with one of the scanning bonsues and one of the facilities lets you staff an engineer to speed things up.

Is there an actual Wounded status in this? I've only ever seen Gravely Wounded.

Yes, there is Wounded. I think it's based on the HP they lose? Or else the type of attack that harms them.

There's also a Shaken debuff some soldiers get, lowering Will. It only goes away if they kill a unit and take no damage during a single mission (assuming I read that tooltip right).
 

Mupod

Member
You can buy speed boost for research at the black market.

Oh? I guess I haven't unlocked that yet.

Yes, there is Wounded. I think it's based on the HP they lose? Or else the type of attack that harms them.

There's also a Shaken debuff some soldiers get, lowering Will. It only goes away if they kill a unit and take no damage during a single mission (assuming I read that tooltip right).

I've got someone Shaken right now, I think she got it after killing an ally while mind controlled. It's nice that it's not permanent and I could probably just slap a mindshield on her for a while to counteract it. EU had a similar mechanic that only happened to soldiers who were critical and had to be stabilized. On that subject I haven't had anyone go into that state yet, everyone who got to 0 hp just...died.
 

FlyinJ

Douchebag. Yes, me.
I have "match soldiers language to nationality" checked and all my soldiers are still speaking English even though I have spanish, Italian and french soldiers.

Sup with that.
 
At the third mission from the start, and thinking about lowering the difficulty. It's really a completely different challenge from the previous game.
 

FlyinJ

Douchebag. Yes, me.
Also, how do you stop a soldier from bleeding out? It's a medical ability I have, but I've never seen a bleeding out status. My soldiers just die immediately upon losing their last health point.
 
I have "match soldiers language to nationality" checked and all my soldiers are still speaking English even though I have spanish, Italian and french soldiers.

Sup with that.
No spanish italian or french voice options, they will default to english if there's no voice option for them.
 

Lanrutcon

Member
At the third mission from the start, and thinking about lowering the difficulty. It's really a completely different challenge from the previous game.

Like, combat or the world map? The world map is hectic, trying to do everything is impossible. Combat is very lethal. A slight grace takes a soldier out of combat for weeks at the beginning. Rangers and Grenadiers are amazing crutches in the beginning. Don't be afraid to just dump your Sharpshooter right off the bat.
 

Sblargh

Banned
I just lost a lot of loved ones.

On other news, welcome to the Avenger rookies. Don't ask about your predecessors and everything will be just fine.
 

Mupod

Member
At the third mission from the start, and thinking about lowering the difficulty. It's really a completely different challenge from the previous game.

I always felt normal was too easy and classic too hard...and both too easy once you got past the base assault/invasion. Veteran in 2 feels like what I was looking for.

I'm feeling tested in different ways. I can't take it slow and do things the way I want to, it's intense but manageable. Can't speak for late game of course, I'd imagine weapon mods in particular are gonna be pretty OP.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
patch did anything to at least smooth out the bugs, if not help performance? stuff like the weird 2 second pause after a turn and whatnot?
 
Like, combat or the world map? The world map is hectic, trying to do everything is impossible. Combat is very lethal. A slight grace takes a soldier out of combat for weeks at the beginning. Rangers and Grenadiers are amazing crutches in the beginning. Don't be afraid to just dump your Sharpshooter right off the bat.

Combat.

The third mission for me is a train level. While I could manage XCOM1, I'm struggling on that level on veteran difficulty. The number of enemies makes it really difficult to reach the target before the timer runs out.

I've only started playing it, so it might just be experience I need, but right now I'm not really enjoying the game. Timed missions from the start feel a bit much.
 

Calcium

Banned
I played for a few hours and I'm really enjoying it so far. Having humanity lose the first game was an interesting direction and I'm pretty interested to see where the story is going. The game doesn't run all that great for me, but it is definitely playable.

So far I'm not sure how I feel about the timed missions. I've played more timed missions than anything else, which doesn't thrill me.
 
I'm on the second easiest difficulty and every timed mission so far has come down to the very last turn. A saving civilians mission was the same, except based on civilians alive.

It's so intense.
No spanish italian or french voice options, they will default to english if there's no voice option for them.

I have a French and Italian soldier voices, probably Spanish too. Maybe some regions got shortchanged for localisation?

I'll check next time I launch the game.
 

red731

Member
Or Russian either right? EW had all of those :/


Do they just have English and Spanish?

I've read something(voices for nationalities) was not put in because the piracy situation in some of those regions.

By the way don't forget to enable that option in options regarding voices! Something something nastionalities. Give me a sec
ed: yeah, in audio there is match soldiers language to nationality option. But that may be just like...you'll get german rook and he won't speak english, but german...
 

SRG01

Member
How do you unlock additional customization? Scars..etc. They are greyed out.

You have to level up your soldiers to unlock them.

edit: Has anyone tried maps with an entire squad of stealthed Rangers yet? The extra movement, melee, and shotguns makes them even more effective than the old assault class...
 
Coolest addition to customisation? Biographies. I'm serious.

Being able to record exactly what victories a soldier had is immeasureably useful.
How do you unlock additional customization? Scars..etc. They are greyed out.

Rank up soldiers. There's also some hidden customisations (in unlocked categories) that will appear as they rank up, as well.
 

Lanrutcon

Member
Combat.

The third mission for me is a train level. While I could manage XCOM1, I'm struggling on that level on veteran difficulty. The number of enemies makes it really difficult to reach the target before the timer runs out.

I've only started playing it, so it might just be experience I need, but right now I'm not really enjoying the game. Timed missions from the start feel a bit much.

The timers forced me me to get really creative. General tip-age:

- Making a straight line to your target is not always the best idea. Try to skirt the outside of the map until you're near the target. There's usually shit right between your starting location and the target.
- If it's a hacking target, remember that Specialists can hack from a distance. You never need to enter the building at all.
- If it's a VIP target, consider just killing the guy from afar and extracting. Abducting targets really puts stress on your time limit.
- If you start out in stealth, by god use it effectively. After finding the enemy, set your dudes up in overwatch and expose yourself with a big bang, rather than an individual shot.
- Get 2 Grenadiers. Use 2 Grenadiers. Get their explosive talents. When you train rooks into specific classes, always make sure you have spare Grenadiers. Nothing wrecks enemy cover like a Grenadier.
- Rangers are stupidly good at assaulting. The base swords they come with, and the first sword talent, give them high damage at the start of the game before you've researched anything.
- The Ranger talents for re-Stealthing/Extra Stealth are stupidly good for exploring the map.
- Get Magnetic Weapons before you get armor and gear. Huge huge difference.
 
The timers forced me me to get really creative. General tip-age:

- Making a straight line to your target is not always the best idea. Try to skirt the outside of the map until you're near the target. There's usually shit right between your starting location and the target.
- If it's a hacking target, remember that Specialists can hack from a distance. You never need to enter the building at all.
- If it's a VIP target, consider just killing the guy from afar and extracting. Abducting targets really puts stress on your time limit.
- If you start out in stealth, by god use it effectively. After finding the enemy, set your dudes up in overwatch and expose yourself with a big bang, rather than an individual shot.
- Get 2 Grenadiers. Use 2 Grenadiers. Get their explosive talents. When you train rooks into specific classes, always make sure you have spare Grenadiers. Nothing wrecks enemy cover like a Grenadier.
- Rangers are stupidly good at assaulting. The base swords they come with, and the first sword talent, give them high damage at the start of the game before you've researched anything.
- The Ranger talents for re-Stealthing/Extra Stealth are stupidly good for exploring the map.
- Get Magnetic Weapons before you get armor and gear. Huge huge difference.

This is the third mission, so I have not really had any opportunity for any choices for what I should get or not.

It's a train mission, with a timer for 8 turns. If I rush, I get in a situation with 2 sectoids and at least 5 advent soldiers. And with them patrolling the right side of the train and the top, and it being difficult to hide from them on the left side, stealth is not really helping me either.

Thinking about losing it intentionally, and see what other missions provide instead.
 

Deadly Cyclone

Pride of Iowa State
Going to start this tonight. Question, for Xcom 1 I played like 10 hours and eventually restarted because I learned how unforgiving it was without satellites, etc. Is this one the same way?
 

Brokun

Member
Coolest addition to customisation? Biographies. I'm serious.

Being able to record exactly what victories a soldier had is immeasureably useful.


Rank up soldiers. There's also some hidden customisations (in unlocked categories) that will appear as they rank up, as well.

Is that what you are using biographies for? I was writing back stories from before they joined XCOM, lol
 

Quote

Member
Damn, I'm playing on the 2nd difficulty and this is hard. I thought I was doing well but then I went to the first mission with the
long nailed, tall goop monsters
and got obliterated.
 
Seriously needs more face options. The 5-6 we have now is pretty weak. And like 1/3 of them are pudgy abominations (at least the females - haven't made a male character yet).
 
This is the third mission, so I have not really had any opportunity for any choices for what I should get or not.

It's a train mission, with a timer for 8 turns. If I rush, I get in a situation with 2 sectoids and at least 5 advent soldiers. And with them patrolling the right side of the train and the top, and it being difficult to hide from them on the left side, stealth is not really helping me either.

Thinking about losing it intentionally, and see what other missions provide instead.

I think I know what one you're talking about. Just try to stealth flank them. If you can take out that two man patrol with a grenade, do that. Set all your teammates up in overwatch, have one lob the grenade, watch the rest of your squad take out the remaining enemies while they try to scurry for cover. Then you basically have the upperhand the rest of the mission. As soon as you hack the objective the timer stops.

Seriously needs more face options. The 5-6 we have now is pretty weak. And like 1/3 of them are pudgy abominations (at least the females - haven't made a male character yet).

There are multiple face options for each race, in case you didn't notice.
 

Corpekata

Banned
Do gotta say some of the alien intros are kind of underwhelming with the stealth system. They're so sparse early on, I've killed Mutons and the Snakedudes before they've even really gotten to do anything to me. Makes them seem a little less fearsome, at least until they start showing up more.

Sectoids are plentiful enough early on and likely to fuck with you enough early on the make them seem fearsome.
 
Do gotta say some of the alien intros are kind of underwhelming with the stealth system. They're so sparse early on, I've killed Mutons and the Snakedudes before they've even really gotten to do anything to me. Makes them seem a little less fearsome, at least until they start showing up more.

Sectoids are plentiful enough early one and likely to fuck with you enough early on the make them seem fearsome.

Sectoids have been really annoying so far, seeing as how they can now mind control, panic, disorient and resurrect fallen corpses. The design is a lot cooler though.
 
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