I'm playing on commander and not finding it any more difficult than classic from the first one.
What difficulty are you playing on? I've done four missions so far (three of you don't include the tutorial) and haven't lost a guy nor have I had to restart a mission on Veteran.
Man this game seems pretty hard if you make the wrong moves. Veteran please.
Can someone help me explain why, on the strategic layer, while scanning I'm going into negative days? For example, scanning for supplies and the 6 day countdown hits zero, then starts counting -1,-2,-3. Meanwhile, Advent is advancing the Avatar project and I can't seem to progress.
Can I skip the tutorial to go straight to ironman mode or is it inadvisable?
What in the holy fuck.
This game has crashed on me three times today, twice in the last half hour on the exact same mission. What gives?
Error log available or that like?
Did it freeze or just fired you back to the desktop?
Nope. The first time it completely froze, the other two times I was able to restart the computer from the start menu.
Okay that is weird, maybe it is your setup?
Freezes sometimes happen when the GPU or CPU is overheating.
Man Fireaxis has a lot to do with fixing stuff. Hope they soon give an ETA for a patch.
It's definitely easier, especially in the first month or two. This game doesn't have the crushing early difficulty vanilla EU did.I'm playing on commander and not finding it any more difficult than classic from the first one.
Hmm not sure. I have an MSI laptop that's about half a year old at this point. It could be running a little hot, but I've never had a problem like this with any other game.
It's not just about your moves, but about the opposition you face. The kind of enemies you encounter in your first missions here are the kind you didn't encounter in XCOM:EU until after at least 1/3 of the game, and they have timers from the start.
The game's difficulty is weird.
Pretty far on Veteran atm and I'm starting to get a sense of where the real challenges lie.
I think the timers are a wee bit tight on missions where you need to extract after doing <whatever>. There's a bit too much RNG in terms of enemy composition and placement. Get a bad set of spawns and the timer becomes unreasonable. This is more pronounced every time the enemy 'ups' their technology level, bringing more badass enemies to bear.
Did they bump up the difficulty from the 2012 reboot? I remember being ok at that game, now I can't even finish the 2nd mission.
I'm on Vetern. I went with that because it's what the game suggested, but I am definitely not an expert at the game. This is only my second turn based strategy game to date, after the last XCOM. I think part of my struggle is tied to just not being in any sort of strategy game mindset for many years now. I'm probably going to restart on Vetern again now that I've found my sea legs so to say.
Spent a couple hours making a huge pool of characters last night.
Most of them will probably die, so, with that in mind, my first two characters were named Leroy and Lisa Jenkins. My hope is that these two will be the first to go, as I made their armor hot pink to make sure no one can miss them.
I dont know if im gonna be able to keep up with the increased focus this game demands. I think im gonna drop it for the moment, life is pressuring and i would really like to enjoy it in all its glory and not through a rushed playthrough
Snipers are terrible. In a game where you're pressured to advance and stay mobile to deal with cover (both yours and the enemy's) they make a class that's essentially a turret. I feel that sniper rifles need to do way more damage than assault rifles to be worth anything, especially given that all sniper rifles require separate research and resources.
.
Snipers are terrible. In a game where you're pressured to advance and stay mobile to deal with cover (both yours and the enemy's) they make a class that's essentially a turret. I feel that sniper rifles need to do way more damage than assault rifles to be worth anything, especially given that all sniper rifles require separate research and resources. When it comes to assassinating problematic targets, you'd think a sniper would be the weapon of choice...but they gave Rangers that job.
The Gunslinger Sniper is pretty great. Get's a lot of attacks per turn to finish off low health enemies nearbie or just take the long range shot depending on the situation.
In a perfect world you would have two different sniper builds: The classic sniper for missions without timelimit and the gunslinger for missions with limits. But thats more feasible for a possible 'long war' mod where you have more time to train.
going with veteran (aka normal) as I did in the first one. good enough for me, I dont need to be frustrated at every turn to enjoy myself, and I like feeling OP late in a game from getting all the upgrades and whatnot. I still lost a ton of ppl in the first one on normal and im sure its going to be the same in this one.
I know what you mean. I did the tutorial and then the first mission after that when you have 4 soldiers (still the tutorial I guess?) this morning and then stopped, I want to play this with some proper free time, not having to worry that I need to go to work in half an hour etc. Ill jump into it proper this weekend hopefully
Loving it.
The presentation, customisation, visuals all great.
Finding it difficult too which is good.
Performance though sketchy at times not as bad as I was expecting from early reports.
One annoyance I've found is that healing with medkits no longer 'tricks' the no wound post-mission screen.
Another squad wiped ._. Really wasn't prepared for enemies packing grenades and half my squad taking two floors of fall damage on top of that. Goodbye most of my elites, hello remaining rookies and squaddies.
Really, went from "what a great start of this ambush!" to "... oh" in two seconds.
Should have read the small type by the new regions to realize that intel would be 'relatively' so valuable.
Anybody else finds the 12 turn extraction mission the hardest? The one where you have to find the person first.
Almost all of the other timed missions are no problem, but (ironically) the the longest one of them seems to be the hardest. Sometimes the generated map is huge and the extract point is really far away. Seems to be far more RNG than the other missions. Sometimes it's ok, and sometimes you have to dash basically every turn to make it in time.
I find it definitely runs well enough, even on lower machines, to have a good time. I think a lot of the reports are based off of those expecting their pricier computers to run it perfectly (as it should).
They definitely need to optimize, but the game isn't unplayable by any means.
Was wondering why my Ranger was Gravely Wounded despite having full health.One annoyance I've found is that healing with medkits no longer 'tricks' the no wound post-mission screen.