I swear its a lot harder to get resources and think opening up new regions is annoying especially as limited making contact so when trying to find dark projects its annoying.
this is the first PC AAA game I bought on day 1 since Arkham Knight
imagine how I feel
I wouldn't mind a separate slider for combat and geoscape difficulty, similar to the Total War games. I could definitely do with more breathing room with the Avatar project and the way difficult missions just seem to stack up.
I just finished Tomb Raider and was about to get underway. Reading through this thread and the performance thread, am I better served playing something else and waiting for a patch or 2?
You are way past the tutorial. It's pretty much just that first mission with the two forced deaths and the following cutscene.Finally got a chance to boot it up yesterday and today after going on a massive character creation spree. When does the tutorial end? I want to switch to Ironman but I haven't got a chance yet. I just finished the firstAlso, I've unlocked an early missionTerror/Retaliation MissionDo I need to do that?that they labeled as 'tough' about going to some alien blacksite
So far, it hasn't been too bad. I haven't lost anybody but the first missionbut many on my squad have been injured and needed to sit out.two tutorial guys
It's a strategy game performance is meaningless. Just turn down some graphics its turn based.
Is it just me, or does the 'doomsday' bar fill up really quickly on Commander difficulty? I lost my first Ironman run because of this, but I'm not sure what I could've really done to prevent it since I had to connect 3 regions to get to the nearest advent facility. I spent like two months trying to get the intel and resources I needed, but there just wasn't enough time.
Please tell me everyone's old war vet came with guile hair.
Okay so here are all the bugs I'm experiencing on a ~16 hour save:
-Soldier animations not playing while moving
-Cutscene animations hitching up/not playing
-Destruction animations play maybe a quarter of the time they should
-Doors do not animate
-Enemies can walk through walls on patrol
-Regular enemies can see soldiers who are outside through solid walls
-Attacks that should be bound by geometry clip through walls (viper tongue, etc)
-Enemies can melee through walls without destroying them
-Soldiers will sometimes not be able to perform any actions, have to mash tab to cycle through soldiers until their actions are available again or reload the save
-Soldiers will fall through floors that haven't been destroyed and take damage
-Enemies launch straight up in the air if killed from a higher position (this one is at least hilarious so it can stay)
-Game gets stuck between actions and can take up to 15 seconds to move to the next action
Anyone else getting this stuff? It's becoming ridiculous.
Wait... That's what happened? I had a mission where the camera got drunk, and that was just after killing my first Berseker.I had a mission where a Berserker made the camera wobble during his enrage animation, but the wobble persisted when I returned to the isometric view. It was really hard to click where I wanted to go after that.
During a hacking attempt whats the formula to calculate roughly what percentage you'll get (I mean presumably theyre showing the tech stats for a reason). I dont think the percentages they show are your chance, rather just where you need to get to on the bar.
-Game gets stuck between actions and can take up to 15 seconds to move to the next action
Anyone else getting this stuff? It's becoming ridiculous.
Oh yeah. Ironman veteran done!
Last mission was half boring half best moment of the game.
I don't know if I was literally on my last turn, but I was definetly overwhelmed and wouldn't have survived much more.
57% pistol shot saved the earth in the end.
I do wish they had changed things up so exp isn't so tied to who gets the deathblow. Makes leveling utility characters kind of a chore. Psi Operatives are wonderfully freed from this since they rank up in the Psi Lab, but it should've been a consideration across the board given the design of the specialist class.
Oh yeah. Ironman veteran done!
Last mission was half boring half best moment of the game.
I don't know if I was literally on my last turn, but I was definetly overwhelmed and wouldn't have survived much more.
57% pistol shot saved the earth in the end.
Yeah, I'm not expert in this genre but not having the exp be damaged based instead of kill based forces you to make not so good tactical chooses just to insure that a rookie gets a kill, which I wouldn't think the devs would really want to encourage.
Any tips for normal difficulty?
I made a modded BaseEngine.ini that tweaks UE3's settings so that it streams textures better, better uses multicore shader stuff, and ups the minimum/maximum framerate, plus some MIP things:Been reading through this thread and it seems like saying there are performance problems is a bit of an understatement.
Anything truly game breaking or is it just a lot of minor problems?
Any adjustments you make to increase performance?
I made a modded BaseEngine.ini that tweaks UE3's settings so that it streams textures better, better uses multicore shader stuff, and ups the minimum/maximum framerate, plus some MIP things:
http://www.mediafire.com/download/6b98zbu11cus89b/BaseEngine.rar
It's optimized for a four core CPU and a GPU with 3GB+ VRAM, but there's instructions on how to tweak it for different hardware.
Been reading through this thread and it seems like saying there are performance problems is a bit of an understatement.
Anything truly game breaking or is it just a lot of minor problems?
Any adjustments you make to increase performance?
I absolutely love sword Rangers so far but seeing everyone talk about gunslingers makes me think I've messed up. Snipers seem super nerfed now. Can't hit the broadside of a barn.
Oh man the PSI ability Stasis works on like, anything. I figured it was a percent use thing. Nope, you can lock out a Sectopod for an entire turn.