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XCOM 2 |OT| Be Aggressive! Be Be Aggressive!

Hm, there's definitely a bug floating around then. I have one soldier that whenever he takes damage always ends up gravely injured. I have predator armour and the last mission he was hurt was for three damage but still ended up gravely wounded. He's also shaken so I've been very attentive about his health through missions so I know he wasn't healed up later or anything.


They are super buggy for me as well. In my first game I ranked up my first grenadier colonel to get hail of bullets and the sweeping ability, but whenever she used these two awesome perks she would light her own tile on fire and be burning next turn.

Advent speaker reminds me of Commander Shepard.

It helps that he is voiced by the same guy who did Shepard's best pal.
 
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twobear

sputum-flecked apoplexy
Yeah, that surprised me too. I was sure
she was going to turn up in some way and possibly even willingly working for the aliens since in the previous game and Enemy Within she seemed to completely disregard any moral boundaries crossed in the name of scientific pursuit
. Maybe DLC?

why do people always say this, disregarding the fact that it was shen who invented a procedure that involves cutting a person's arms and legs off and turning them into a creepy monotone robot?
 

Makareu

Member
Just "finished" the game. A classic Veteran playthrough that was very straightforward. Did not encounter any bug (other than visual) or crash.
Great game overall but I should have started with Commander. Anyway, Ironman here I come.

Some random thoughts.

Didnt feel forced to abuse Grenadiers or Mimic Beacons, but that could change on higher difficulties. No doubt that their action cost / efficiency ratio is way ahead of the rest.

Up until I trained my Psys, the specialists were the core of my team. It is the only class that is useful no matter the situation. From hacking a pylon when nothing is going on to saving the day with skulljack / haywire / combat or aid protocol / distant objectives hacking, they weight on the fight pretty much every turns.

Psy Operatives are broken. Despite being straight from the disco years my 2 Psys +
the commander
pretty much destroyed the last mission.

I would have loved to see the sword viable until the end, but unfortunately it fell off quite fast. Still situationally useful but in the end my rangers probably did more damage with the shredder gun / canon than the sword.

Was a bit mad when I discovered that you had to have your weapons equipped if you want to keep your upgrades.

I dont know if it is because of the random nature of the game but the avatar countdown was never close to be triggered. It was at 2 when the game ended. Basically, once my economy was in place, I never really felt any sense of urgency outside of some timed mission.

It is still amazing how potent is my crew at reverse engineering.

I love how some storylines can emerge during the campaign. I quickly discovered that my sharpshooters were cursed. Every time one of them went on a hot streak, something terrible happened to them.

And finally, Gremlin, you are the real MVP.
 
Did have a nice moment with my Sharpshooter and 6 Advent Mechs. First, equipped with a plasma lancer with Superior Clip size and Superior Laser Sight and AP rounds. Choose Serial then took each one down, three with a critical. I smiled. Wish I had recorded it.
 
More on the gravely wounded thing. I just had my sniper get one shot by a heavy lancer, stabilized&healed her, and then carried her to evac. She ended up with NO wounded status. 100% A-OK.
 

Sober

Member
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Just a friendly, alien-murderin' reminder for everyone in here:

Create a version of yourself and join the GAF-COM Character Pool (all the info here and submission instructions here) if you haven't already!

Make sure when you start up a new campaign or recruit more soldiers in your current one, you can get some GAFers to show up and help you murder scores upon scores of aliens (or send them to scout ahead, they'll understand).

You can always find the download link at the start of the thread, and also here.
 

Erheller

Member
why do people always say this, disregarding the fact that it was shen who invented a procedure that involves cutting a person's arms and legs off and turning them into a creepy monotone robot?

Shen was always the one giving lectures about lines in the sand. It's pretty obvious that he thought it was a necessary evil. Vahlen was always egging you on for more research material (weapon fragments, corpses, live aliens). Shen always seemed to care deeply about the consequences of the work he was doing; Vahlen was always unapologetic.

It's literally unchanged from EU/EW/LW. Exposed shots just means you take your full aim into account on that soldier. Plus or minus aim bonuses. All you get is a crit bonus. Even at the start your soldiers have 65 aim. That's marginally better than a coin flip, but when you factor in low and high cover (+20 def / +40 def) it's a drastic hit to your aim that of course if you just grenade the cover away you already have 50-100% better chance of hitting your target than they were in cover if you didn't already kill the ADVENT trooper behind it or bring a sectoid down 1/4 of it's health and force it to run into cover again.

It's no surprise either Grenadiers are stupid good when running down pretty much either end of the perk tree they have a bunch of cover destruction and guaranteed damage and party debuffs. Anyone who even watched Beagle slowly take apart Long War (as much as most people can, it's still imbalanced, even against him and it gets the better of Beagle sometimes - we're talking about someone who refuses to skip missions in Long War short of a literal roster disaster or because the endgame is in sight) or played Long War knows to conquer some of the other threats like 60+ hp sectopod bosses or a pod of 6 or so 30hp chryssalids and a 75hp boss chryssalid in a turn or two, you need to employ things like party debuffs and optimising your turn to a ridiculous degree and having as many buffs for you/debuffs against the enemy to the fight in your favour to basically kill things as fast as you can.

Honestly I'm not surprised and anyone who's put in even a decent amount of Long War play even on normal difficulty will probably know also how to maximize the gains on their turns instead of doing suboptimal things like plinking at targets in cover for 1/4 chance to hit, etc.

Yeah, coming from Long War, grenadiers in X2 are crazy. In Long War, grenades were pretty clearly delineated between cover destruction (HE grenades), damage grenades (AP grenades), and "I'm not good at either" grenades (alien grenades). Rockets had their own niche, too: they came with a lot of penalties (movement reduction, have to set up, very limited ammo), but dealt a lot of damage and destroyed cover.

The grenadier in XCOM 2, though, does lots of damage AND removes cover with the normal HE/plasma grenades. And they fill many more niches because of specialized grenades. If you have a problem, you can always solve it by lobbing more grenades at it, and it's not even a problem because taking two grenadiers gives you 6 grenades a mission. In a game with usually no more than 15 aliens a mission, that's more than plenty.

I'm not going to lie, I really like grenadiers because they make me feel powerful. But they are really imbalanced right now. One grenadier in a squad seems relatively okay because the 3 grenades per mission really limits you, but having two grenadiers lets you spam them without even having to think twice.
 

twobear

sputum-flecked apoplexy
Shen was always the one giving lectures about lines in the sand. It's pretty obvious that he thought it was a necessary evil. Vahlen was always egging you on for more research material (weapon fragments, corpses, live aliens). Shen always seemed to care deeply about the consequences of the work he was doing; Vahlen was always unapologetic.

and yet what did vahlen create that was even remotely as creepy or morally questionable as a quadruple amputee with a creepy emotionless robot voice?

even genetically modified troops aren't as bad as that
 

Erheller

Member
and yet what did vahlen create that was even remotely as creepy or morally questionable as a quadruple amputee with a creepy emotionless robot voice?

even genetically modified troops aren't as bad as that

Shen was always quick to remind you of the moral consequences of your actions, especially with the MEC troopers. If Vahlen could have made MEC troopers, she would have done so, and with a huge grin on her face. The only reason why she didn't make them is because she didn't have the mechanical expertise.
 

twobear

sputum-flecked apoplexy
it's a little difficult to justify taking the moral highground if you create something like the MEC trooper is all i'm saying

personally i think
vahlen will appear in one of the DLCs
 

Falk

that puzzling face
Shen mentions Bradford's diary with scrawlings in broken German or something.

edit: woops, thread open so long we're on a new page
 
God this "triggering a new set of enemies during your last movement, granting your enemy a free turn to pummel you" thing is still the worst.

Not sure how you fix that though. At least concealed rangers give you some ways to avoid it.
 

Erheller

Member
God this "triggering a new set of enemies during your last movement, granting your enemy a free turn to pummel you" thing is still the worst.

Not sure how you fix that though. At least concealed rangers give you some ways to avoid it.

Don't reveal new fog of war with your last unit. Sometimes bullshit activations do happen, but the majority of activations can be easily prevented.
 

Mudo

Member
Well I bought this due to the hype and reviews. not usually the type of game I play. so I got through the tutorial and then on the first mission I was trying to get near the enemies who were visible but then disappeared. I apparently entered their range even though there were not any of those red boxes indicating their territory on the ground. 1 person died in1 hit. next turn 2 others died. I turned it off and have not played since. What am I doing wrong or is this just how it is??
 

vpance

Member
God this "triggering a new set of enemies during your last movement, granting your enemy a free turn to pummel you" thing is still the worst.

Not sure how you fix that though. At least concealed rangers give you some ways to avoid it.

Do blue moves all around first, and save dash with grenadiers or units with flashbangs or mimics last. Or don't dash them at all and just end the turn manually.

Or just dash far with your first unit to reveal then spam mimics until you've had your fill of cheese :)
 
Well I bought this due to the hype and reviews. not usually the type of game I play. so I got through the tutorial and then on the first mission I was trying to get near the enemies who were visible but then disappeared. I apparently entered their range even though there were not any of those red boxes indicating their territory on the ground. 1 person died in1 hit. next turn 2 others died. I turned it off and have not played since. What am I doing wrong or is this just how it is??

You can only see the detection range if you have line of sight on the enemies themselves. If you can't see the enemies, there's no guarantee that where you're walking is concealed even if the ground isn't marked.
 

Falk

that puzzling face
Also, if you've moved 2 or 3 guys out into cover and they didn't activate anything, you're generally safe to move the rest of your guys into the area behind them even if those square are out of cover, under the premise that you won't activate anything standing in those squares, since if you would, the prior 2-3 guys already would have.
 
Made Ciri and Geralt in XCOM (and a bunch of other Witcher characters), turns out Geralt is only a badass monster slayer, not a badass alien slayer, as he died in his 1st ever mission because a Muton grenaded him and I stupidly placed him behind a car because "hey, full cover!" Ciri, on the other hand, became one of my best Grenadiers.
 

Sblargh

Banned
Also, if you've moved 2 or 3 guys out into cover and they didn't activate anything, you're generally safe to move the rest of your guys into the area behind them even if those square are out of cover, under the premise that you won't activate anything standing in those squares, since if you would, the prior 2-3 guys already would have.

I don't even do that. I move someone, if nothing is activated, I form a conga line behind him/her.
 

Sober

Member
I don't even do that. I move someone, if nothing is activated, I form a conga line behind him/her.
Yeah conga line is still good assuming no activations and if you are really unlucky you might get a pod but usually not.

Also you miss out on edge cases where you lean out of cover and get extra squares of LOS that can reveal sometimes. Ah, LW, you taught us too much.
 
So I assume from that Beaglerush post on Reddit that grenadiers are getting nerfed. Which is a shame because I only ever used a single grenade-spec'd soldier on my first playthrough. Didn't feel too OP, though it did turn a few late-game encounters into squash matches (e.g. using the blaster launcher to destroy the cover of a huddled group of mutons and MECs, then picking off the survivors). If they nerf the flashbang, they'd better fucking nerf the enemies so that they can't teleport/spawn and attack on the same move.
 

McNum

Member
So, I'm just going to make an assumption here...

Got an objective to
Skulljack a Codex
. Am I to assume this also has to be done on a non-evac mission for reasons similar to an earlier, similar objective?

...and preferably on the first move of a turn.
 

Erheller

Member
So, I'm just going to make an assumption here...

Got an objective to
Skulljack a Codex
. Am I to assume this also has to be done on a non-evac mission for reasons similar to an earlier, similar objective?

...and preferably on the first move of a turn.

You pick up Codex brains even on evac missions. You skulljack Advent Officers and Codices on any type of mission.

;)
 

McNum

Member
You pick up Codex brains even on evac missions. You skulljack Advent Officers and Codices on any type of mission.

;)
I'm expecting the Codex to summon something nasty when I do it. It's getting THAT thing's corpse I'm wondering about.
 

mbpm1

Member
So what mods are people running, if any?

I grabbed a lot of cosmetic stuff, "quality of life" mods like Quiet Bradford, Show Health Values, and Free Camera Rotation and the Enhanced Swords mod, the Retroactive AWC mod, and that Enemy Loot mod.
 

twobear

sputum-flecked apoplexy
In the final mission a sectoid
resurrected a dead Avatar corpse as a zombie, which made me do a double take. I had a mind controlled gatekeeper as well, if I knew I could do that I'd have made the final bosses punch each other.

it did it to me too but then the zombie disappeared on the next turn
 
So what mods are people running, if any?

I grabbed a lot of cosmetic stuff, "quality of life" mods like Quiet Bradford, Show Health Values, and Free Camera Rotation and the Enhanced Swords mod, the Retroactive AWC mod, and that Enemy Loot mod.

1 mod that increases pod size by 1-2. A mod that removes some of the pauses between actions. The muton centurion mod, and the SMG mod from LWS (haven't used the SMGs lol).

I am thinking about using the show health and the camera mod that lets you turn the camera 45 degrees at a time (enhanced camera mod I think).

On my next run I think I'll go with legendary difficulty and while keeping the increased pod size, also increase the starting squad size to 6.
 

bjaelke

Member
So what mods are people running, if any?

I grabbed a lot of cosmetic stuff, "quality of life" mods like Quiet Bradford, Show Health Values, and Free Camera Rotation and the Enhanced Swords mod, the Retroactive AWC mod, and that Enemy Loot mod.

Most of those you've mentioned + Stop Wasting My Time, Evac All and some random content add-ons. Too early for me to test balance mods although I have a few in mind that would work well with the current game status.
 

Sblargh

Banned
Stop wasting my time, that popular nice one with the headsets, one with a lot of tattoos, and that is it, I think. I'll wait to add weapons and balance changes when the community beta test it all for me.
 

Oppo

Member
this game is like a French girlfriend.

insanely high maintenance and I scream at her in frustration constantly but SO MUCH FUN
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
last mission is buggy as shit and performs horribly, what the actual fuck

edit: this turn is actually not advancing...
 

samn

Member
So what mods are people running, if any?

I grabbed a lot of cosmetic stuff, "quality of life" mods like Quiet Bradford, Show Health Values, and Free Camera Rotation and the Enhanced Swords mod, the Retroactive AWC mod, and that Enemy Loot mod.

I'm using

Automatically Color Units - automatically sets squaddies armour to a particular colour depending on their class

True Concealment - turn timers don't start until you break concealment

No Startup Movies

Ignore Missing Content - lets you continue playing a save even if a mod disappears

Improved AI - makes the enemy play smarter

Show Health Values

Custom Face Paints

Muton Centurion Alien Pack - adds a new enemy to the mid game

SMG Pack - adds a weapon lighter than an assault rifle, less damage but you can move further each turn and get closer before breaking concealment

Stop Wasting My Time

Capnbubs Accessories Pack - high quality, not much there but he's going to add to it and he's even got a Patreon going to support it

Overwatch All - adds an action that sends everyone with action points remaining into overwatch

I'm not sure I want Retroactive AWC as I feel that Firaxis did it this way for balance purposes. But I'm really tempted.
 
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