RandomSeed
Member
That makes sense but they would need to rework the entire system as every close encounter would be a 100% hit. So yea they kept the design choices they made in past, you either love it or don't, at least they are pretty clear on that. I don't mind the RNG % system tbh, it's far from perfect and sometimes makes no sense but I'm used to it so in a way have accepted to play by those rules and don't expect them to be realistic.
I'm totally fine with % to hit, love EW, but dodge and graze attacks just feels like it was added to even make your hits miss. Just seems try hard, like the devs buy into the "XCOM is hard" train of thought, forgetting that fair hard is the best, and cheap hard is frustrating. Dodge, enemies attacking on your turn, and how the timers are used just make me feel it's going in the wrong direction. I still really enjoyed what I've played so far, but man.