the 'choices' not actually being choices is pretty disappointing
game: do you want to do XYZ? yes or no?
me: no
game: when you say "no", do you actually mean "yes"?
...
and being unable to do certain things (eg. fast travel) whithout the gamepad is inconvenient
my first impression is that reviving allies requiring the full 3 morale bars isn't better than the previous game, as it seems to overemphasize the QTE stuff.
switching weapons to avoid reloading guns might be an option, but i don't know if it's an oversight or intended balance.
but the engine upgrade relative to the previous game is quite nice though. i don't miss the short draw distances and pop-in, but it lacks a lot that the previous game could get through dolphin emulator enhancements