So, how does aggro during combat work in X? It seems different from the first Xenoblade Chronicles and it's the only part of the combat system that has me a bit confused.
Most monsters seem to just be changing targets at random. That is, ofcourse, unless someone uses taunt, in which case there are clear blue lines between the taunted enemy and the tank. As a test, I had my character not use any skills except autoattacks, and the enemy still sometimes switched to attack me when he wasn't taunted, even though I was barely doing any damage. As I play a squishy enforcer, that's something I don't really want. Am I doing something wrong, or is taunt the only way to ensure that squishy characters are getting hit less?