so i have plenty of weapons to make (level 20, 40 and 60) but no armour to make?? only level 1 armours??
how do you get armour and skell schematics?
How's the Sniper class?
An hour I believe.lol. This is what I get for not browsing the emanual of this game. I didn't know there's an auto-run which I can use for easy money. No need for strings to keep the left analog up
Also, how long do you get the revenue and miranium from FN sites? 15 minutes? 24? 30?
Lmao these Skell exams are the biggest pile of bullshit ever. Hey we need you toSomehow THIS is what proves you're ready to be a Skell pilot!kill a bunch low level shit despite the fact that you've already done all this a hundred times over.
An hour I believe.
A question btw about the mission "Yardley's Scheme": where do I find a california sunset in Primordia?
HB.......
How's the Sniper class?
Man, come on. I just want to continue the main story, why do I gotta grind affinity with Gwin? And I don't even know where the second affinity mission I gotta do is
Fucking locks
LOL, the second heart-to-heart with Elma is hilarious if you choose the last option on one of the questions.Choose Elma as the pet.
Which story mission requires that?
jumping out of your skell after the fight and choosing "Return to skell" from the menu instantly respawns the enemy so you can fight it again
Man, come on. I just want to continue the main story, why do I gotta grind affinity with Gwin? And I don't even know where the second affinity mission I gotta do is
Fucking locks
So, somebody said that your AI friends have 100% success rate to not have their Skells get destroyed for repairs.
Uh, mine have 0%, and it is kind of game-ruining. Even with just one companion being dumb. If I had a full squad of mechs, it would be over an hour of revenue lost per wipe.
What am I missing?
Where do I go to insure my skell? I'm too scared to take it out before I insure it. I know some bullshit surprise mob is just waiting to smash up my ride
Yep, that part totally annoyed me as well. Do some missions from the Mission Board, sadly took me like 1h to fill up that first heart, super annoying.
Oh? Maybe I just don't understand how the insurance works thenComes with 3 right from the beginning.
Have you given them a Skell without insurance?
Oh? Maybe I just don't understand how the insurance works then
Well whenever you loose your Skell in a fight a mini game will popup. If you get a perfect you just have to get back to the barracks to get your Skell back, no insurrence will be used up, otherwise you will loose one. Apparently if you loose all the insurances you'll have to pay quite a bit for repairs.
Huh, that's an... interesting system. Thanks for the info though!Well whenever you loose your Skell in a fight a mini game will popup. If you get a perfect you just have to get back to the barracks to get your Skell back, no insurrence will be used up, otherwise you will loose one. Apparently if you loose all the insurances you'll have to pay quite a bit for repairs.
Well whenever you loose your Skell in a fight a mini game will popup. If you get a perfect you just have to get back to the barracks to get your Skell back, no insurrence will be used up, otherwise you will loose one. Apparently if you loose all the insurances you'll have to pay quite a bit for repairs.
There's no way to check if you have any insurance left, though.
And there's a fundamental bug in how repairs and insurance work for your teammates.
There's no way to check if you have any insurance left, though.
And there's a fundamental bug in how repairs and insurance work for your teammates.
This confuses me because the party members who use a Skell should (so I've been told) get a perfect every time so no insurance is used but when I get to the terminal it tells me that insurance has been used to recover the skell (or something like that).
There's no way to check if you have any insurance left, though.
And there's a fundamental bug in how repairs and insurance work for your teammates.
There's no way to check if you have any insurance left, though.
Ready to start Operation Skell!
The stat box for your skell clearly says how many Insurances you have left on that skell.
And AI teammates' skells blowing up doesn't consume any insurance. They effectively perfect the QTE each time
anyone know where/how to trigger the normal mission 'Lakeside Getaway'?
I need it for an affinity mission
So dumb question maybe, but do you get full class exp when you are in your skell fighting as opposed to on foot?
This confuses me because the party members who use a Skell should (so I've been told) get a perfect every time so no insurance is used but when I get to the terminal it tells me that insurance has been used to recover the skell (or something like that).
How's the Sniper class?
Ah, tiny font, was too far away. Whoops.
The bug seems to be that if they don't have any insurance left, they will fail the QTE 100% of the time instead, essentially. The bug only matters if you use up the insurance with your main character, and then swap that Skell to a teammate.
It comes down to not being able to give your teammates second-hand Skells.
You can check how much insurance you have at the blade barracks hangar among the other skell stats.
Are you sure it's the full salvage of a skell that you're paying for? I'd be very surprised if an hour of revenue would be able to pay for the salvage of a full squad, I'd think it would take much longer (millions of funds).
Doesn't sound like a bug to me
If they don't have any insurance left, why wouldn't you pay for the repairs? If you perfect the prompt, it essentially uses an insurance and gives you a new one. If there's no insurance left, it can't use it.
Been looking for assassin springtail for about an hour....
I have only found 1You know where you have to search?