Day 1 impressions:
Once the tutorial section is over [about 5hrs in on my playthough], it was a game that I kept playing until I realised it was 4 in the morning. Once the game allows you to explore and do quests, the game becomes frankly amazing. This game is very enjoyable to play - and thanks to its game design - it's very nice to pick up and play. I feel like MGSV tried to do pick-up-and-play game design as well, but didn't work so well for that type of story. Here, splitting it up into byte sized chunks is actually a good thing and makes sense from a narrative perspective so far.
While the world itself is phenomenal - I don't feel immersed. This comes from two things:
- Character models have gone back to Xenosaga 1 levels of emotion. Example: Lin plays sarcastically with Tatsu in dialogue, but is completely deadpan on character expression. What amazes me is Shulk & co etc were far more emotive with so much less detail on their faces. I didn't just hear it in the audio, I saw it on the face.This makes it really hard to relate to the main character, because there isn't anything to tether me to them. I'm not sure why this has happened [art wise they had this nailed down in previous games], and I have to hope that with a game this size that cutscene detail improves over time.
- Lack of cohesion. The music, dialogue, world design, art style etc. They are all excellent, but they all seem to have been made in silo, none so far contributing to another in providing an immersive experience. Loud outrageous battle chants over a rap song in the middle of a still lake fighting the mother of all boss monsters feels like a parody of itself.
Compared to another JRPG - this game is amazing. Compared to an open world game - it really suffers. I remember vividly moments in Witcher 3 where I was on horseback with the wind & rain battering the forest I was entering, trees swaying and creaking], keeping my ears out for the faint sound of a beast hidden within. The atmosphere was almost tangible there. Not so much here in XCX. It's still amazing - I can't wait to get home to play it - but it disappoints me that the lack of emotion and immersion is present here.