zero shift
Banned
So I just finished Chapter 9. How much more of the game do I have left? Am I 50% there?
So I just finished Chapter 9. How much more of the game do I have left? Am I 50% there?
This is one of my favourite pictures I've taken so far. What makes it extra cool is that you can actually see the tyrant dinosaur in the distance.
So I just finished Chapter 9. How much more of the game do I have left? Am I 50% there?
75% of the main story. Chapter 12 is the last one.So I just finished Chapter 9. How much more of the game do I have left? Am I 50% there?
For those who beat the game - without spoilers - what is the average level you finished the game at? In Xenoblade 1, I got to the final area at level 93 with most things completed.
You can see those curious ruins down there too. Why don't you go check them out?
There is one in Sylvalum in the giant orb thing. Be warned I can't kill him w my Ares 90...So good luck
For those who beat the game - without spoilers - what is the average level you finished the game at? In Xenoblade 1, I got to the final area at level 93 with most things completed.
Good thing I am almost finished. The game is beginning to drag. A little over 35 hours in so far.
The other favorite part is flying around and suddenly you're attacked by some elder god tyrant or a swarm of high level enemies just flying around. That goddamn claw in Cauldros.
Is there a way to reset the camera distance to default? Sometimes I accidentally press the L button + joystick which makes me zoom out a lot. I'm pretty obsessive about these kind of things so I want to return to normal camera distance but I'm never sure I am :c
Also, how do you exactly change targeting on limbs of a boss enemy? Sometimes it happens automatically but I can't seem to trigger it manually.
Good thing I am almost finished. The game is beginning to drag. A little over 35 hours in so far.
For those who beat the game - without spoilers - what is the average level you finished the game at? In Xenoblade 1, I got to the final area at level 93 with most things completed.
What would you need to beat it?
around 45? can't remember
You want to be at least 50. Though I was 60 by the time I got to final boss.
edit: unless you got some good equipments.
55. I tried to beat it at level 43 but it just wasn't happening. Fortunately I found a nice spot (mentioned here in the thread somewhere) that leveled me up incredibly quickly.
Really? That low? Does the levels slow down significantly or does completing (100%) the game not get you that high in levels?
Really? That low? Does the levels slow down significantly or does completing (100%) the game not get you that high in levels?
Really? That low? Does the levels slow down significantly or does completing (100%) the game not get you that high in levels?
The level cap is 60.
It's the opposite. You can jump to 60 really fast. Hence I was 60 already at the end.
edit: unless you're talking about level caps.
you'll end up level 60 anyway if you're going for 100%. in case you didn't know, level 60 is the max. as for final boss, higher level do help, but it\s more of correct strategy & probably correct gear for both skell & ground
Finally. Thanks a bunch Chicken and Ultima. Saved me a lot of time farming Lophids, lol.
Finally. Thanks a bunch Chicken and Ultima. Saved me a lot of time farming Lophids, lol.
No problem. I got two skell super weapon myself. Was planning to create more 60-skell frames. Until I realize how easy it is for me to farm it myself.
Brings me to a question I've been wondering for awhile. What are the best augments for skells? Is this evasion boost one of them?
lol
Ya its not hard to farm for those parts. Also I now find out that Skell Frame Augment % boosts don't actually stack past 25%. Good to know.
lol
I'm making a very glassy, nigh-untouchable Urban. So, for me, yes but it depends on what you want your skell to do. Its obviously a useless augment on something like Amdusias or Mastema.
oh really?
To answer my own question original weapons have 3 empty slots and that is their max. I need to check again to see if their stats are identical to the high level enemy drop versions of them (in which case the enemy drops are better due to having some built in augments).I notice the Original series of weapons (blueprints found as enemy drops) have 3 empty slots. Can I add another 3 slots to them or is the 3 they come with my lot.
You're probably going to fall just short due to storage. I can get 105k using this layout:Does an 8 Storage, 2 Duplicator, 1 Booster G1 and 1 Booster G2 probes enough to get me 100k storage?
Hopefully one more storage will be enough to push you over the edge.I see. How many do I need to reach the 100k storage?
Not even max TP up XX? That is essential to ground combat.They have that? lol 140 hours and I've not made one augment.
Binding giant enemies refuels the Skell during the bind. Personally I'd use heavy Skells for their large fuel tank (yes they have less efficiency during flight and combat but arts are the main fuel consumer on a skell) and try to stay away from G-buster (E-scythe using back attack can be nearly as strong).Is there anyway other way to refuel Skells without waiting and paying 5k miranium?
Have a peek at this guide for spots to farm weapons. I think Joker, the Unknowable is a good starting spot but I'm not sure how many versions of the level 60 weapons drop there (I'm also certain I've got level 60 weapons from the bugs around Joker, not as commonly as Joker drops them). Remember to make sure the class you are using has dual blades as its primary equipment (weapon drops are biased towards your class).Finally got my Ares 90 ! But I think I will give it to Elma later on, I prefer being able to chose my own gear. Speaking of Elma, any place where a I can get cool dual blade weapon ?
lol
Ya its not hard to farm for those parts. Also I now find out that Skell Frame Augment % boosts don't actually stack past 25%. Good to know.
I'm making a very glassy, nigh-untouchable Urban. So, for me, yes but it depends on what you want your skell to do. Its obviously a useless augment on something like Amdusias or Mastema.
Yes it has this, cartoonish/weird humor through the whole game (like Tatsu or the Ma non) so i say it fitts, its just not very good and underdeveloped for the story and characters.So having just finished Ch 6, I'm liking the story so far, I think they are introducing new twists and plot points at a good clip. The main issue for me is the presentation. It feels a little hokey with the cutaway scenes of the villains. Saturday morning cartoon ish. It's not necessarily a bad thing, but I don't think the presentation of the story fits with the vibe of the game overall. The voice performances are all very consistently good though, nothing to complain about there (Ma-non aside).
Where did you get the Lophids & Tersqual loots?Finally. Thanks a bunch Chicken and Ultima. Saved me a lot of time farming Lophids, lol.
Ohhhhh. Thanks for that. I'll try this one later.You're probably going to fall just short due to storage. I can get 105k using this layout:
I notice now I am using two G2.
Hopefully one more storage will be enough to push you over the edge.
Do the Kristy quest. I think you can get 3 storage and duplicator probes from her. She has 5 quests. She could be found on Administrative District, Administrative District, District, Administrative District, Residential District. (in order)how do I even get 8 storage probes :[
Is that true?
I dunno, I started using Celica and L at the same time and after a handful of normal missions L was at 2 Hearts and Celica was at 3. Pretty sure she wasn't getting anymore hearts above her head from my choices either.
Not hard evidence to go on, that's why I was wondering if anyone knew definitively.
Yes it has this, cartoonish/weird humor through the whole game (like Tatsu or the Ma non) so i say it fitts, its just not very good and underdeveloped for the story and characters.
most likely you respond more towards Celica's soul voices... also different party members respond differently to the choice options you picked when talking to npc during missions
Use the shield wall skill for Lin and I think ghost walk for Elma. Made a big difference
The more I play this game, the more I feel it came out of the PS1/PS2 era. Obviously not in terms of scope or game design, but moreso in its approach to communicating the authors' intent.
Modern AAA gaming is basically defined by focus tested polish. Everything is incredibly polished but devoid of individual identity.
XBX however takes an opposite approach. Everything about the game is exactly how Takahashi wanted it, regardless of whether it would be popular or not. Don't like the music? The party management? The way the story unfolds? All the game has to say to that is CAN'T HEAR YOU CAN'T SEE YOU
I've said this before, but I think the best way to handle it would have just been to have "Skell" and "ground" versions of each continent theme that seamlessly transition between each other, with no separate track for flying. Really, this game could have benefited so much from dynamic instrumental layers.