Alright, I've played for a bit and have a few opinions.
First, this is the most needlessly complex game ever. I like complexity but this shit is silly. Character levels, affinity levels, blade levels, division levels, class levels, field skill levels, art levels, skill levels, gear levels, manufacturer levels. Ugh. I'm managing, it's not that it's too hard to grasp, more like, why?
Music, God damn, there's only like 2 good track and the rest of it really is kinda ass.
And everything feels clunky, the controls are kind of ass, the running is off, the umping's off, and there's little QOL things that bug me, like the game ending a cutscene to launch into another. Does the Transport ship taking off and landing need to be two separate cutscenes, why would I want to skip the take off but watch the landing or vice versa? Or watch a cutscene, get a prompt to save, go back to the ingame engine for a moment and then pop back into cutscene, it's really kinda amateurish.
Not a fan of amnesiacs.
I can't decide how I feel about the level design, on one hand it might be too busy on the other it's definitely more complex than Xenoblade, I don't know how I feel about it yet.
And once again a big Fuck you to the gamepad usage. Let me bring up the map with the Pro Controller instead of making me keep the gamepad next to me to fast travel or change probes. Shit, took me forever to realize that this "comm device" they were mentioning was their stupid term for the gamepad and there was no way for me to accomplish that task with the Pro Controller.
I have no idea what's going on with the social aspect of the game. Everytime I do something the games telling me to report it, which I guess is code to use miiverse but I can't really do that with the Pro Controller anyways, but that's conjecture, the game's not really explaining any of it.
I don't think the game's bad but it really does feel like a step back from Xenoblade.