Thanks!The character.
Another question, when can I make it flyable?
Thanks!The character.
Thanks!
Another question, when can I make it flyable?
Vistas are amazing to look at. Town and character models are pretty brutal.
Choreography of cutscenes is pretty painful too. So I understand where you guys are coming from.
Luckily most of your time should be spent out wandering in the good parts!
Got my game today.
So I've been pretty blacked out on all the gameplay from start to finish. Is there ANYTHING I should know before I start so that I don't have to feel like I'm missing something later on?
Got my game today.
So I've been pretty blacked out on all the gameplay from start to finish. Is there ANYTHING I should know before I start so that I don't have to feel like I'm missing something later on?
My pet peeve is the pause while characters look to the person they're interacting with AFTER they finish talking.exactly, wandering is fun, the game is not about graphics and stuff but still... having characters basically stand is something resembling a t-pose during cutscenes is borderline unacceptable
Norhing comes to mind, have fun. Explore a lot! Also, no autosaves so make sure you save frequently.
Check the Manual whenever you feel stuck or feel the game is not telling you everything. It saves lives.
Got my game today.
So I've been pretty blacked out on all the gameplay from start to finish. Is there ANYTHING I should know before I start so that I don't have to feel like I'm missing something later on?
You also gain 500GP, are invincible while it's happening, and having it activate during overdrive increases the chance of getting an extension.Cheers.
90% of the game is not explained at all. You might want to look through the manual, especially if you find yourself confused.
6 mins in.. what do I do during combat when that ( B ) circle appears and then shrinks? I thought I had to press B.. but nothing happened?
Vistas are amazing to look at. Town and character models are pretty brutal.
Choreography of cutscenes is pretty painful too. So I understand where you guys are coming from.
Luckily most of your time should be spent out wandering in the good parts!
I had a Skell for all of 10 minutes and then I fell into the abyss in Oblivia.
dammit
Considering the sacrifices they've made in tech it's not so surprising. Have you noticed the amount of pop in inside the city and how close they happen ? Literally everything pops in 10 meters ahead of you including prominent objects like large vehicles and Skells. It's not noticeable as much outside the city since the outside lacks complex geometry like the city so they can use the budget to show the large beasts from afar but except for that everything gets culled. All the alpha also gets culled completely the moment it's near the camera so particles, bushes etc disappear completely the moment they are around the camera. The shadows in this game are pretty much as basic as they can get, the main character often uses blob shadows for instance..that is some sixth gen stuff there.
They have a very good art style (except characters) and they are clever in their design but the tech itself does not impress me at all because it is lacking far too much even by PS360 standards in terms of shaders, lighting and shadowing but it does have the scale and it uses it well with a very stable framerate.
So just that you know, the probe spot on that platform is level 5, so you can't even activate it xD.
Heres my character.
This game is so fucking good.
*reads halfway through first sentence**snip*
Got my game today.
So I've been pretty blacked out on all the gameplay from start to finish. Is there ANYTHING I should know before I start so that I don't have to feel like I'm missing something later on?
So just that you know, the probe spot on that platform is level 5, so you can't even activate it xD.
Vistas are amazing to look at. Town and character models are pretty brutal.
Choreography of cutscenes is pretty painful too. So I understand where you guys are coming from.
Luckily most of your time should be spent out wandering in the good parts!
That's a good point. Just as one example, the Riki introduction/volleyball scene was fantastic. For that matter, Alvis's proper introduction. It's hard to imagine the same guys worked on this.The poor choreography is really weird given how well executed the cutscenes in Xenoblade were. I wonder if different people worked on the two?
Come someone help me please?
At what point/story mission does the game talk about selecting a class (I'm pretty sure I can do it already but one story tutorial), raising skills like mechanical and archeological and doing online squads.
Also can you ever lose access to side missions on the Mission Board or talking to NPC's by moving to forward in the story.
I'm currently holding off on doing mission 3 but feel like I'm wasting the opportunity to gain experience in other things.
How do you change divisions?
Oh yeah, I was wondering about that. In my case the guy was 10 levels behind! I don't like it when they force us to use other characters. I already have a dream team damnit!Also what characters are everyone using? I'm trying my best to keep them all equal, but it's kinda hard when new characters are 7/8 levels behind!
That's a good point. Just as one example, the Riki introduction/volleyball scene was fantastic. For that matter, Alvis's proper introduction. It's hard to imagine the same guys worked on this.
I'm wondering if maybe they did, but the amount of content just meant they had to cut some corners.
Not every cutscene in Xenoblade was like that, lol, and a LOT of them are very similar to the ones on XenoX (from what I saw)...That's a good point. Just as one example, the Riki introduction/volleyball scene was fantastic. For that matter, Alvis's proper introduction. It's hard to imagine the same guys worked on this.
I'm wondering if maybe they did, but the amount of content just meant they had to cut some corners.
Do I need to track down a party member every time I want to add him to my party or is there an easier way?
That's a good point. Just as one example, the Riki introduction/volleyball scene was fantastic. For that matter, Alvis's proper introduction. It's hard to imagine the same guys worked on this.
I'm wondering if maybe they did, but the amount of content just meant they had to cut some corners.