Uncharted 4 Trailer runs in-engine, in-game, in realtime on a single PS4 at 1080p60

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That is insanity.
I have played both Ryse and Infamous and while I agree those are spectacular looking games this is so far outside of the realm of any of that you just have to be joking. If the character models look like this trailer and the foliage, scenery and lighting is the same it is as I said a huge leap.

I have to agree. Comparing that trailer to visuals of Ryse and Infamous.....not much sense going on there.
 
Megaton.

I'm so happy all cutscenes will be rendered in real-time.


Call me skeptical, but when he says "Captured" makes me think it was rendered using 100% PS4 assets but using extremely high detail where if ran in real-time, would run at a very low frame rate, but then every frame is captured (aka recorded) and played back at a desired speed. I have no issue with this either way though.

Edit:

They (Naughty Dog’s Studio Coordinator Rodney Reece and Lead FX Artist Keith Guerrette) confirmed to us that the Uncharted 4 trailer showcased during Sony’s E3 2014 press conference was a part of an actual level in game. Secondly, they also confirmed that the entire trailer was running in real time on the PlayStation 4 and it was all in-engine.

Never mind, so kind of like Halo 4 cutscenes.
 
Instead, we're only getting "in game", "on a Playstation 4" and "in engine". This is hard to interpret as anything other than deliberately avoiding the use of the term 'real-time'.
Maybe that's because gamers have a tendency of assigning an unrealistic expectation to the term "real-time" and expect it to be a promise that the game will look exactly like that when it's still deeply in development and probably more than a year away from release. So they fall back on these "lesser" terms that tend to be received with a little more latitude.

I don't think ND has ever been far off their mark when they've shown early footage of any of their games. I can't get too bothered by them showing something at this level and maybe falling a little short. I reckon I can live with that. ;)

The funny thing is, watching this footage initially struck a more uncanny valley vibe with me for some reason than their last gen work ever did.
 
I don't think ND has ever been far off their mark when they've shown early footage of any of their games. I can't get too bothered by them showing something at this level and maybe falling a little short. I reckon I can live with that. ;)

I agree with this. End result will look close to it, it's mainly the IQ that puzzles me. Which is subtle but at the same time a huge deal as well.
 
I really hope we can get to see Nathan shirtless.

626.gif

Olivia Wilde. Severely underrated at how sexy she is. Gorgeous.
 
I completely disagree character model wise, hair, lighting, foilage wise. The one thing I may give you is the water, but I'm still confident it is just a great detail they included. At 1080p on my 46" Aquos that looks like a gameplay model to me.

ibdRXJqeM8dbYH.gif


Am I on Punked?
Your telling me you think RYSE character models look like this?
 
I suppose another benefit of no pre-rendered cutscenes is more disc space for assets or less asset compression, though decompression on the fly doesn't seem to be a bottleneck.
 
I completely disagree character model wise, hair, lighting, foilage wise. The one thing I may give you is the water, but I'm still confident it is just a great detail they included. At 1080p on my 46" Aquos that looks like a gameplay model to me. Not CG. You can see the textures on the face..it's not a seamless CG render if it were CG.

I mentioned earlier...have you, and how many people have, swung the camera to within inches of Marius' face in Ryse? It's incredibly detailed. His hair is absolutely INSANE...in REAL TIME.

I'm an absolute detail/graphics lover. I stop in games and will run the camera into my characters faces...look at their clothing, materials, every object in a scene. I'll spend an hour in a single room studying things (my initial schooling was in graphic art and game design, I ended up in civil engineering).

The PS4 is more powerful...so I don't doubt this being possible and seeing things like Marius' REALTIME character model, especially up close, it doesn't at all look to be impossible or shocking. Do people not think ND is capable of this?

DOF, well done lighting, confined areas, and many other tricks can create incredible looking scenes.



You know what, I'm just going to have to accept some people don't pay as much attention to detail when actually playing games as I do. ;)

Point is, I have no doubt this is in-engine using the games assets in a controlled environment.

Yes I have swung the camera right into Marius face and Delsin. I have stopped the camera and gazed at his amazing facial features.

All I have to say to you is:

iQbZHF2FPRp8L.jpg


iDXBoz55lOjZ1.jpg


You are legit certifiably crazy.




I am a doctor.
 
Yes I have swung the camera right into Marius face and Delsin. I have stopped the camera and gazed at his amazing facial features.

All I have to say to you is:

iCl3NqOVomyju.jpg



You are legit certifiably crazy.


I am a doctor.

Your top screenshot of Ryse is from a preview build, final game scene looks like this:
iUnMgyVH4oElz.png


an, IMO, much more comparable fidelity to the U4 reveal.
 
You are legit certifiably crazy.




I am a doctor.

LOL

Says the guy that uses a screenshot from the old-build of Ryse. Good job (thumbs up).

Then a screenshot that clearly shows massive amounts of foliage in a daylight setting vs a massive amount of foliage in a night time setting with tons of DOF.

You basically made my point. The Ryse image looks good...the UC images look great. More powerful hardware equals no doubt it's in-engine and we'll see something similar. I've never said they look the same...I have, every time, said the UC video doesn't surprise me based on what we've already seen in even a launch game on lesser hardware.

Edit* As pointed out by another poster above too. Don't argue when you don't know a lot about both situations.
 
LOL

Says the guy that uses a screenshot from the old-build of Ryse. Good job (thumbs up).

Then a screenshot that clearly shows massive amounts of foliage in a daylight setting vs a massive amount of foliage in a night time setting with tons of DOF.

You basically made my point. The Ryse image looks good...the UC images look great. More powerful hardware equals no doubt it's in-engine and we'll see something similar.

I'm not contesting that Ryse doesn't look good I think Ryse looks amazing. I am contesting that what were seeing in UC4 is a natural progression from Ryse and Infamous. It is a pretty significant leap to me.

Batman, Witcher, Assassins Creed. Those all look like natural progression. This just came out of nowhere.
 
I'm not contesting that Ryse doesn't look good I think Ryse looks amazing. I am contesting that what were seeing in UC4 is a natural progression from Ryse and Infamous. It is a pretty significant leap to me.

Batman, Witcher, Assassins Creed. Those all look like natural progression. This just came out of nowhere.

May want to edit your original post IMO to make your comparison more accurate. And I say that because this thread already is full of heat, the last thing we want is people misquoting inaccurate stuff to prove points.
 
I'm not contesting that Ryse doesn't look good I think Ryse looks amazing. I am contesting that what were seeing in UC4 is a natural progression from Ryse and Infamous. It is a pretty significant leap to me.

Batman, Witcher, Assassins Creed. Those all look like natural progression. This just came out of nowhere.

Well heck..I think we're making the same freaking point.

Don't go calling people crazy in that case.

marius_by_raziel1992-d6ujk66.gif


Haha sorry no were not I just wrote that terribly. I meant UC4 is not a natural progression from Ryse and Infamous.
You weren't saying that right?

Ah, well I think it is. It's a ND level in-engine shot. As others have stated...the IQ is the only thing one may question. It seems to be just the next step up we'll see this gen.

Based on the full res trailer downloads we saw ... yeah, not really a good comparison IMO. Just my take.

It's not a comparison. I think people have grown use to "This looks better than that!@#@#!" "No it doesn't!@$#@!#" battles.
 
May want to edit your original post IMO to make your comparison more accurate. And I say that because this thread already is full of heat, the last thing we want is people misquoting inaccurate stuff to prove points.

Just did. Thanks for providing the image.

Still looks like a massive leap to me.

Well heck..I think we're making the same freaking point.

Don't go calling people crazy in that case.

Haha sorry no were not I just wrote that terribly. I meant UC4 is not a natural progression from Ryse and Infamous.
You weren't saying that right?
 
I'm not contesting that Ryse doesn't look good I think Ryse looks amazing. I am contesting that what were seeing in UC4 is a natural progression from Ryse and Infamous. It is a pretty significant leap to me.

Batman, Witcher, Assassins Creed. Those all look like natural progression. This just came out of nowhere.

It's not just the way the assets look either. It's the lighting and how they move. Screenshots are not conveying those aspects. Although both games look amazing, that's where the UC4 teaser really outshines everything else.
 
I'm not contesting that Ryse doesn't look good I think Ryse looks amazing. I am contesting that what were seeing in UC4 is a natural progression from Ryse and Infamous. It is a pretty significant leap to me.

Batman, Witcher, Assassins Creed. Those all look like natural progression. This just came out of nowhere.

Better IQ and the incredibly talented animators and character model artists at ND go a long way in making it look a lot better than Ryse and Infamous, but technically speaking its a strong progression, but not a crazy one.
 
Better IQ and the incredibly talented animators and character model artists at ND go a long way in making it look a lot better than Ryse and Infamous, but technically speaking its a strong progression, but not a crazy one.

Now from a technical standpoint I can completely understand that. I know people like KKRT00 can break down how they achieved that fidelity and why its not so out of left field.

Looking at it though is pretty unbelievable.
 
I played Ryse to completion on a 106" HD projector. I don't think it looks anywhere close to what we just saw with Uncharted 4 personally. Wasn't Ryse also 900/30p?

Based on the full res trailer downloads we saw ... yeah, not really a good comparison IMO. Just my take.
 
Better IQ and the incredibly talented animators and character model artists at ND go a long way in making it look a lot better than Ryse and Infamous, but technically speaking its a strong progression, but not a crazy one.

Certainly significant enough to have loads of people questioning whether it was prerendered CGI or not. A lot of it has to do with attention to detail in the UC4 trailer (dripping water from softbodies, sand on softbodies, sand physics, skin wrinkling, facial gestures, lighting) that just have not been matched elsewhere, even in Ryse and Infamous: Second Son.
 
Ah, well I think it is. It's a ND level in-engine shot. As others have stated...the IQ is the only thing one may question. It seems to be just the next step up we'll see this gen.

Looking at something like the Witcher and The Order which both look amazing I could see how you could feel that way. They look awesome but within the realms of expectations.

I guess I must have lowered my estimation on what was possible this gen compared to you because I just never expected anything like this.
 
Looking at something like the Witcher and The Order which both look amazing I could see how you could feel that way. They look awesome but within the realms of expectations.

I guess I must have lowered what was possible compared to you because I just really never expected anything like this.

Ah well, no big deal. I'm at least glad you understand what I'm saying. I'm not here to attack something or say anything looks as good or even on level. :)

It does look absolutely, insanely, incredible. I hope it looks like this when it hits.
 
Now from a technical standpoint I can completely understand that. I know people like KKRT00 can break down how they achieved that fidelity and why its not so out of left field.

Looking at it though is pretty unbelievable.

Yeh the combination of artistic and technical talent at ND is phenomenal. The subtle animations in Drakes face at the start of the trailer, the fly which casts a soft shadow on his face, the water dripping from the nose and the soaked clothes, it all looks spectacular when put together into a single package. It's the attention to these subtle details that make ND stand out from the rest.
 
Now from a technical standpoint I can completely understand that. I know people like KKRT00 can break down how they achieved that fidelity and why its not so out of left field.

Looking at it though is pretty unbelievable.

One way they could have done that deformable water is through the playing back of a cached geometry animation. Ryse does that for some of the more crazy physics seen in its cutscenes and gameplay for example:

It looks like real time deformation but is in fact a very clever way to animate.

Examples:
http://www.youtube.com/watch?v=ne-KX_OzGH8


https://www.youtube.com/watch?v=hMR5oFpSriI
 
Ah well, no big deal. I'm at least glad you understand what I'm saying. I'm not here to attack something or say anything looks as good or even on level. :)

It does look absolutely, insanely, incredible. I hope it looks like this when it hits.

Shandy I agree with you on to many other topics that we can disagree from time to time.

One way they could have done that deformable water is through the playing back of a cached geometry animation. Ryse does that for some of the more crazy physics seen in its cutscenes and gameplay for example:

It looks like real time deformation but is in fact a very clever way to animate.

Oh man very interesting. I wonder if they are doing something similar.
 
This is just surreal.

I have genuinely never been so surprised at a "graphics-reveal" before. It's honestly absolutely insane.
And at 60fps? I seriously cannot believe this. I was giggling like a crazy person the moment Nate showed up. I still can't believe the game will look like this...it's just miles and miles away from ANYTHING else.

I honestly think that ND has a Playstation 5 and are not telling anyone.
 
My PC isn't the most amazing thing in the world, but it does manage to allow me to see some pretty sights powered by my Radeon 7850 2gb card.

When the Ps4 was announced, people said it was roughly comparable in GPU muscle to a 7850.

There is no fucking way my card which is supposedly around the same power level as my Ps4 can make anything look that good. No. Fucking. Way. So can someone please explain how the Ps4 can do that but my GPU can't? I understand "Coding to the metal" allows developers to focus on one particular type of hardware and maximize it, but I don't think that alone explains the difference here between the GPU in the Ps4 and the one in my 7850, both of which supposedly do around 1.8 TFLOPS.

Several people have replied, and as said, it's assembly coding, a closed hardware, so it can be much better optimized, Windows has OS and Direct X overhead, and PC gets the "brute force" approach.

BUT, there's more. The magic is in it's compute units (ACE), also known as GPGPU :

http://www.redgamingtech.com/playst...eon-volcanic-island-gpu-compute-similarities/

The Playstation 4 and the Radeon R9 280X(known as AMD Volcanic Islands) may share quite a few similarities with each other, in particular in the way their Asynchronous Compute Engines (ACE) function. Both the Playstation 4 and AMD’s soon to be released Volcanic Island GPU feature 8 ACE, rather than the 2 featured in the vanilla Sea Island GPU (which is effectively what the PS4 and Xbox One GPU’s are built around).

All AMD GPUs from 7850 to 7970, only have 2 compute units, while the PS4 has 8.

Also:

The GCN architecture (Graphic Core Next) uses 2 ACE units, which could handle 2 compute queues (giving a total of 4. 2 Asynchronous Compute Engines * 2 compute queues = 4). The GCN architecture was used for AMD’s previous generation cards, including the AMD Radeon HD 7970 and the later Radeon R9 280X.- Sony had worked very closely with AMD with the desire to beef this up for the Playstation 4, with the intention of offloading much of the work from the CPU to the GPU

...............

[PS4's] ACE units can 8 compute queues, and so total that gives 64 compute commands (using the math of 8 compute queues * 8 ACE = 64 compute commands). We know that Sony believes that compute is going to be incredibly important in the next generation of graphics, with the basic premise being that CPU’s aren’t well suited to processing certain tasks.
Furthermore, the PS4 compute queue size has been increased to 8 per ACE, so 64 total, compared to the paltry 4 the 7850 - 7970 have.

AMD has improved their GCN architecture and done the same with the 290x:

http://gearnuke.com/amd-flagship-r9-290x-has-same-number-of-aces-as-the-ps4/

Quote from that article:

On numerous occasions, Cerny has stressed upon Compute-driven game world simulation as being the key to a truly next-gen experience. It remains to be seen if this does indeed turn out to be the case, although the idea of a fully-realized GPGPU driven game world does sound intriguing. Crytek has hinted at taking advantage of such hardware capabilities with its real-time weather system, which is entirely GPGPU driven.

Infamous SS used compute extensively for their incredible graphical effects (And who knows what else), so it's highly probable that Uncharted, The Order, Driveclub, etc. Are doing the same. It's certainly the PS4's "secret sauce", and helps tremendously in specific graphical effects.

As for the PC side, I doubt developers use these compute units extensively for games (if at all), as few GPUs have them, and only the 290x has as many as the PS4. And Nvidia is even weaker on the compute department (but they are improving that on their next architecture). As that article said, only Crytek uses ACEs for weather systems.

And as a side note, the Xbox one has only 2 ACEs, but they do have 8 queues per unit, making a total of 16 compute commands, an improvement from PC, but far from the PS4's 64.


Computing units, are another pillar in the PS4 computational power, that allows this kind of visuals.

Team ICE said they are improving the ACEs performance (GPGPU), and that is going to increase the delta with the X1... It's only gonna get better...
 
Several people have replied, and as said, it's assembly coding, a closed hardware, so it can be much better optimized, Windows has OS and Direct X overhead, and PC gets the "brute force" approach.

BUT, there's more. The magic is in it's compute units (ACE), also known as GPGPU :

http://www.redgamingtech.com/playst...eon-volcanic-island-gpu-compute-similarities/



All AMD GPUs from 7850 to 7970, only have 2 compute units, while the PS4 has 8.

Also:


Furthermore, the PS4 compute queue size has been increased to 8 per ACE, so 64 total, compared to the paltry 4 the 7850 - 7970 have.

AMD has improved their GCN architecture and done the same with the 290x:

http://gearnuke.com/amd-flagship-r9-290x-has-same-number-of-aces-as-the-ps4/

Quote from that article:



Infamous SS used compute extensively for their incredible graphical effects (And who knows what else), so it's highly probable that Uncharted, The Order, Driveclub, etc. Are doing the same. It's certainly the PS4's "secret sauce", and helps tremendously in specific graphical effects.

As for the PC side, I doubt developers use these compute units extensively for games (if at all), as few GPUs have them, and only the 290x has as many as the PS4. And Nvidia is even weaker on the compute department (but they are improving that on their next architecture). As that article said, only Crytek uses ACEs for weather systems.

And as a side note, the Xbox one has only 2 ACEs, but they do have 8 queues per unit, making a total of 16 compute commands, an improvement from PC, but far from the PS4's 64.


Computing units, are another pillar in the PS4 computational power, that allows this kind of visuals.

Team ICE said they are improving the ACEs performance (GPGPU), and that is going to increase the delta with the X1... It's only gonna get better...

That is very very fascinating.
 
the graphics are not that important. what matters is how it animates.

that face in ryse looks fantastic, but in motion, the entire illusion falls apart--dead eyes, limited range of animations. the same thing is going on with the order. for a game that is so bent on being "filmic," the facial animations are awful.

drake's facial animations are genuinely the most impressive thing i've ever seen in a video game.
 
Thanks God. Prerendered cutscenes are a such waste of space. I'm ready for the next excuse of ubisoft for their next ps4 game. Dynamic world my balls.
 
the graphics are not that important. what matters is how it animates.

that face in ryse looks fantastic, but in motion, the entire illusion falls apart--dead eyes, limited range of animations. the same thing is going on with the order. for a game that is so bent on being "filmic," the facial animations are awful.

drake's facial animations are genuinely the most impressive thing i've ever seen in a video game.

One thing I am noticing about The Order was Gallahads teeth and just in general his mouth. When the werewolf is coming for him he grimaces and its a really odd looking mouth.
 
All AMD GPUs from 7850 to 7970, only have 2 compute units, while the PS4 has 8.

Also:

Furthermore, the PS4 compute queue size has been increased to 8 per ACE, so 64 total, compared to the paltry 4 the 7850 - 7970 have.

AMD has improved their GCN architecture and done the same with the 290x:

http://gearnuke.com/amd-flagship-r9-290x-has-same-number-of-aces-as-the-ps4/

Quote from that article:
As for the PC side, I doubt developers use these compute units extensively for games (if at all), as few GPUs have them, and only the 290x has as many as the PS4. And Nvidia is even weaker on the compute department (but they are improving that on their next architecture). As that article said, only Crytek uses ACEs for weather systems.
Everything I have highlighted here is factually incorrect or bending of the truth. There is no part of the PS4 GPU from a raw number perspective that makes it better than a 7970 or even comparable with a 290x. Ps4 does not use the same GCN architecture as 290x. At all.
 
Several people have replied, and as said, it's assembly coding, a closed hardware, so it can be much better optimized, Windows has OS and Direct X overhead, and PC gets the "brute force" approach.

BUT, there's more. The magic is in it's compute units (ACE), also known as GPGPU :

http://www.redgamingtech.com/playst...eon-volcanic-island-gpu-compute-similarities/



All AMD GPUs from 7850 to 7970, only have 2 compute units, while the PS4 has 8.

Also:


Furthermore, the PS4 compute queue size has been increased to 8 per ACE, so 64 total, compared to the paltry 4 the 7850 - 7970 have.

AMD has improved their GCN architecture and done the same with the 290x:

http://gearnuke.com/amd-flagship-r9-290x-has-same-number-of-aces-as-the-ps4/

Quote from that article:



Infamous SS used compute extensively for their incredible graphical effects (And who knows what else), so it's highly probable that Uncharted, The Order, Driveclub, etc. Are doing the same. It's certainly the PS4's "secret sauce", and helps tremendously in specific graphical effects.

As for the PC side, I doubt developers use these compute units extensively for games (if at all), as few GPUs have them, and only the 290x has as many as the PS4. And Nvidia is even weaker on the compute department (but they are improving that on their next architecture). As that article said, only Crytek uses ACEs for weather systems.

And as a side note, the Xbox one has only 2 ACEs, but they do have 8 queues per unit, making a total of 16 compute commands, an improvement from PC, but far from the PS4's 64.


Computing units, are another pillar in the PS4 computational power, that allows this kind of visuals.

Team ICE said they are improving the ACEs performance (GPGPU), and that is going to increase the delta with the X1... It's only gonna get better...


Stop making me want to touch myself.
 
My PC isn't the most amazing thing in the world, but it does manage to allow me to see some pretty sights powered by my Radeon 7850 2gb card.

When the Ps4 was announced, people said it was roughly comparable in GPU muscle to a 7850.

There is no fucking way my card which is supposedly around the same power level as my Ps4 can make anything look that good. No. Fucking. Way. So can someone please explain how the Ps4 can do that but my GPU can't? I understand "Coding to the metal" allows developers to focus on one particular type of hardware and maximize it, but I don't think that alone explains the difference here between the GPU in the Ps4 and the one in my 7850, both of which supposedly do around 1.8 TFLOPS.


The card that was close to the PS3 GPU could not do what the PS3 did in Uncharted 3, Killzone etc ......... this is hardly new ground where a console outperforms a similar class PC GPU.
 
Everything I have highlighted here is factually incorrect or bending of the truth. There is no part of the PS4 GPU from a raw number perspective that makes it better than a 7970 or even comparable with a 290x. Ps4 does not use the same GCN architecture as 290x. At all.


You really didn't read what you quoted correctly did you?

The PS4 and 290x have the same number of ACE's and compute queues, totally correct.
 
I agree with BruceLeeRoy about the "coming out of nowhere". Games like Ryse (game that runs around 30fps), inFSS, BF4, Sunset Overdrive, KZSF, Forza 5, DF, AC:U, The Division look like the expected (and sometimes more) evolution in fidelity from a new generation of hardware especially this early on in its life cycle. U4's teaser not only looks like that while claiming to be real time but also happens to be native 1080p and targeting 60fps. Judging by the expectations from dry specs of the box, most of us are expecting that something has to give as otherwise it causes massive cognitive dissonance.
 
Several people have replied, and as said, it's assembly coding, a closed hardware, so it can be much better optimized, Windows has OS and Direct X overhead, and PC gets the "brute force" approach.

Just to clear some stuff up, Windows/directX overhead is negligible. The optimization benefit you see on consoles is gonna come from low level GPU access, which is also the same reason why first party games look so much better than multiplats, they're only targeting a single platform so digging into the hardware at a low level makes sense.

BUT, there's more. The magic is in it's compute units (ACE), also known as GPGPU :

http://www.redgamingtech.com/playst...eon-volcanic-island-gpu-compute-similarities/

The compute capability of the PS4 is really impressive, but their strength comes in the ability to execute parallel algorithms. Specifically in Infamous: Second Son you see them being utilised for the particle effects, in The Order you'll see them being used to implement the soft body physics. But the downside is they are ONLY useful when executing parallel algorithms, and at the moment there aren't too many. Cerny and the Sony hardware team made a bet that GPGPU algorithms are gonna take off, if that happens you'll see CPU load being shifted and managed far more efficiently on the PS4 GPU in the future. But at the moment it'll probably be limited to particle effects and physics computations.

All AMD GPUs from 7850 to 7970, only have 2 compute units, while the PS4 has 8.

This is just plain wrong, the 79xx GPU's have 32 compute units, the 78xx GPU's have 20 CU's, both with 2 ACE's. Also both the 7970 and 290x destroy the PS4 GPU in terms of pure processing capability, it's really just math.
 
I really don't get it why they had to say that it came from a "single" ps4 and not just from a ps4. I guess they were afraid someone would say it came from 2 ps4 duct taped together.
 
The compute capability of the PS4 is really impressive, but their strength comes in the ability to execute parallel algorithms. Specifically in Infamous: Second Son you see them being utilised for the particle effects, in The Order you'll see them being used to implement the soft body physics. But the downside is they are ONLY useful when executing parallel algorithms, and at the moment there aren't too many. Cerny and the Sony hardware team made a bet that GPGPU algorithms are gonna take off, if that happens you'll see CPU load being shifted and managed far more efficiently on the PS4 GPU in the future. But at the moment it'll probably be limited to particle effects and physics computations.

I think that if devs learned how to use SPUs on the CELL, they'll learn how to leverage PS4 compute capabilities too. If only, because it can be used on One and PC too.
 
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