Uncharted 4 Trailer runs in-engine, in-game, in realtime on a single PS4 at 1080p60

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"significant leap"

give me a break.

Ryse-900p/30fps
Uncharted-1080p/60fps
 
i dont get how you look at teh screenshots you posted and come to the conclusion that uc4 is a significant leap? ffs, that shot of marius in the jungle looks better than UC4 jungle shot

I don't know why people insist on comparing screenshots to determine facial visual prowess, where ultimately expression and facial animation is king in determining which or what is superior.

Sure shaders and skin textures are cool and stuff, but it is all wasted when your character looks like he / she is retarded or is about a second away of taking a huge dumb.
 
The PS4 GPU is GCN AMD architecture with buffed GPGPU capability, in terms of specs its basically a 7870 with 2 CU's disabled to increase manufacturing yield. And of course the aforementioned buffed GPGPU features, like more ACE's and the addition of buses which bypass GPU cache memory. But its not very outlandish at all to compare it with off the shelf PC components, they're based on the same fundamental architecture.
This is basically opinable. Because to have 8 ACE & huma in the hardware is not exactly a tiny upgrade if they do what Cerny claimed.
 
'realtime with 8x SSA and enhanced lighting engine, but runs at 0.1fps and speed up to 30fps video cutscene'

really guys, ND has been doing that with their games, are we back to 2005?

I will gladly eat crow if you can pause and rotate the camera for this trailer on a PS4, or even just having this scene transition straight into the next gameplay level without any sign of loading out a movie file.
 
'realtime with 8x SSA and enhanced lighting engine, but runs at 0.1fps and speed up to 30fps video cutscene'

really guys, ND has been doing that with their games, are we back to 2005?

I will gladly eat crow if you can pause and rotate the camera for this trailer on a PS4, or even just having this scene transition straight into the next gameplay level without any sign of loading out a movie file.

I think this is clearly an in engine movie sequence. I don't believe it will be playable at that fidelity, but the cut scenes in engine will certainly look that good.
 
You know, it's incredibly easy to spot the people that simply don't get the conversation. The knee jerk reaction people. The ones that instantly assume something, and mouth off about it.

Yelling fanboys is also a good clue.

Not a single person I quoted lists both a PSN and GT for me to play with them. They also don't seem to have understood a single thing about the conversations they are alluding to with their comments.

Read those conversations to the end..maybe you'll understand the point of them.

Or maybe not...that has to be rough, always on the offensive and strapping on the armor for battle (heh...pun not intended).

Sure. We all need GT to have been able to play Ryse for a significant time.
 
i'm quoting someone who was specifically talking about image quality. u can't look at those screen shots and say they LOOK significantly better becasue they dont.

Why use poor quality screen grabs when we've got an actual video. The footage in the video looks better than any video game released thus far. Time will tell how the final product will turn out to be, but that's all we can go by so far.
 
'realtime with 8x SSA and enhanced lighting engine, but runs at 0.1fps and speed up to 30fps video cutscene'

really guys, ND has been doing that with their games, are we back to 2005?

I will gladly eat crow if you can pause and rotate the camera for this trailer on a PS4, or even just having this scene transition straight into the next gameplay level without any sign of loading out a movie file.
1080p 60 fps are not enough to be happy?
 
Why use poor quality screen grabs when we've got an actual video. The footage in the video looks better than any video game released thus far. Time will tell how the final product will turn out to be, but that's all we can go by so far.

You can't argue image quality with youtube captures, friend.

oh good, then you guys should of quoted the original poster who did that instead of me and said that to him, but nope, for some reason you jump on me
 
Please, enlight me GAF.

What i don't really get is they saying that it was "in-engine in-game". What does the fuck this mean? 'Cause in-engine is one thing, in-game is other.

Uncharted 3 had in-engine cutscenes. It wasn't in-game, it was in-engine assets, AA maxout, Ansiotropic maxout, highest res textures... This would not run on a PS3. In-engine means that they could DELIVER that level of quality IF they had unlimited hardware, 'cause the engine supports that.

In-game footage means that, if someone give you the controls, the game would actually look EXACTLY like that. Say "In-engine in-game" doesn't make any sense. Just to point out, the Mirror's Edge reveal trailer was IN-ENGINE, the frostbite CAN do that, but that won't be gameplay.

Someone understand it?
 
'realtime with 8x SSA and enhanced lighting engine, but runs at 0.1fps and speed up to 30fps video cutscene'

really guys, ND has been doing that with their games, are we back to 2005?

I will gladly eat crow if you can pause and rotate the camera for this trailer on a PS4, or even just having this scene transition straight into the next gameplay level without any sign of loading out a movie file.

What you are describing would be "pre-rendering," which Yu already confirmed they are not doing with this game.
 
Please, enlight me GAF.

What i don't really get is they saying that it was "in-engine in-game". What does the fuck this mean? 'Cause in-engine is one thing, in-game is other.

Uncharted 3 had in-engine cutscenes. It wasn't in-game, it was in-engine assets, AA maxout, Ansiotropic maxout, highest res textures... This would not run on a PS3. In-engine means that they could DELIVER that level of quality IF they had unlimited hardware, 'cause the engine supports that.

In-game footage means that, if someone give you the controls, the game would actually look EXACTLY like that. Say "In-engine in-game" doesn't make any sense. Just to point out, the Mirror's Edge reveal trailer was IN-ENGINE, the frostbite CAN do that, but that won't be gameplay.

Someone understand it?

in engine usualy means pre rendered cutscenes which naughtydog is known for
 
Please, enlight me GAF.

What i don't really get is they saying that it was "in-engine in-game". What does the fuck this mean? 'Cause in-engine is one thing, in-game is other.

Uncharted 3 had in-engine cutscenes. It wasn't in-game, it was in-engine assets, AA maxout, Ansiotropic maxout, highest res textures... This would not run on a PS3. In-engine means that they could DELIVER that level of quality IF they had unlimited hardware, 'cause the engine supports that.

In-game footage means that, if someone give you the controls, the game would actually look EXACTLY like that. Say "In-engine in-game" doesn't make any sense. Just to point out, the Mirror's Edge reveal trailer was IN-ENGINE, the frostbite CAN do that, but that won't be gameplay.

Someone understand it?

She said the PS4 is running this. So by assumption we could assume, its the PS4 hardware making this possible.
 
Please, enlight me GAF.

What i don't really get is they saying that it was "in-engine in-game". What does the fuck this mean? 'Cause in-engine is one thing, in-game is other.

Uncharted 3 had in-engine cutscenes. It wasn't in-game, it was in-engine assets, AA maxout, Ansiotropic maxout, highest res textures... This would not run on a PS3. In-engine means that they could DELIVER that level of quality IF they had unlimited hardware, 'cause the engine supports that.

In-game footage means that, if someone give you the controls, the game would actually look EXACTLY like that. Say "In-engine in-game" doesn't make any sense. Just to point out, the Mirror's Edge reveal trailer was IN-ENGINE, the frostbite CAN do that, but that won't be gameplay.

Someone understand it?

With Uncharted 4 Naughty Dog is doing real-time cutscenes as opposed to pre-rendered, so it should go seamlessly from cutscene to gameplay. The gameplay itself will likely look just about as good as this, but obviously without the facial animations done for the cutscene.
 
I see this all the time, and it still cracks me up.

"It is basically this PC part"
"apart from this, and this, and this, and this..."

Apart from two things, which are geared towards the same purpose (GPGU capability). One of which is found in the 200x series of GPU's from AMD, and one of which isn't a GPU customisation as much as it is an APU customisation.
 
I don't understand some of the comments here. It says in the OP that it was real-time on one PS4. Why is there still debate about the issue?
 
With Uncharted 4 Naughty Dog is doing real-time cutscenes as opposed to pre-rendered, so it should go seamlessly from cutscene to gameplay. The gameplay itself will likely look just about as good as this, but obviously without the facial animations done for the cutscene.

RAD are doing real time cutscenes, it is almost a certainty ND will do the same.
Why? Because they can.
 
Sure. We all need GT to have been able to play Ryse for a significant time.

No, you don't. No one does.

Understanding the conversation that was going on (well before the other that started with said game), doesn't require much to understand either though.

Yes I do. I've bought and X360 just for Halo 4 and Forza Horizon. I'm not a fanboy, I just can't see how can people compare Ryse to Uncharted 4's teaser. For me, they're not even in the same ballpark.

The initial posts, and entire conversation including said game was not a comparison. It was a conversation on how it was believable that UC4 was in fact in-engine in real time due to the expected step up from how well something looked on lesser hardware. People called BS in both situations. I expect ND to deliver just as Crytek did...and on a higher level.

It was a conversation saying that if something of that quality can even happen on hardware like the X1, then I...and others...shouldn't be doubting the PS4's capabilities. In a controlled shot like that, I believe the PS4 is fully capable of rendering the scene. I don't doubt we'll see that scene (or similar one) at the release of UC4. :)
 
"significant leap"

give me a break.

You just compared a 900p30 game to a 1080p60 game.


Bahahaha

i'm quoting someone who was specifically talking about image quality. u can't look at those screen shots and say they LOOK significantly better becasue they dont.

Oh I see, you're tying to use shitty YT compressed screen caps to compare image quality.

Bahahaha, these threads never fail to bring out the best.
 
In an ideal world, Naughty Dog would probably unveil the gameplay at either Gamescom or VGA 2014. Until then, I'll just soak myself in this "in-engine" trailer.
 
Running that scene is one thing.

Running an entire level with enemies, etc. that looks and runs exactly like that is another matter entirely.
While that is obviously true, do you not think they have levels of this game? We know they do. We know they're targeting 60fps too. So what is it you think is going on? The game actually has considerably weaker IQ really, but they added more in this cutscene because there's no game simulation running? Why set a standard they can't meet? The game is also probably eighteen months away. It's going to get quite a bit better presumably.
 
Please, enlight me GAF.

What i don't really get is they saying that it was "in-engine in-game". What does the fuck this mean? 'Cause in-engine is one thing, in-game is other.

Uncharted 3 had in-engine cutscenes. It wasn't in-game, it was in-engine assets, AA maxout, Ansiotropic maxout, highest res textures... This would not run on a PS3. In-engine means that they could DELIVER that level of quality IF they had unlimited hardware, 'cause the engine supports that.

In-game footage means that, if someone give you the controls, the game would actually look EXACTLY like that. Say "In-engine in-game" doesn't make any sense. Just to point out, the Mirror's Edge reveal trailer was IN-ENGINE, the frostbite CAN do that, but that won't be gameplay.

Someone understand it?
I think it means the tech is being renderd using the engine in real time as opposed to the tech being rendered with the engine but pre-rendered to keep things light on the hardware.
 
Oh I see, you're tying to use shitty YT compressed screen caps to compare image quality.

Bahahaha, these threads never fail to bring out the best.

holy shit, some of you guys are missing the point entirely. SOMEONE else did that and i laughed at it, now you're doing the exact same thing that i did, only this time you're doing it because my "agenda" doesn't jive with yours.
 
While that is obviously true, do you not think they have levels of this game? We know they do. We know they're targeting 60fps too. So what is it you think is going on? The game actually has considerably weaker IQ really, but they added more in this cutscene because there's no game simulation running? Why set a standard they can't? The game is also probably eighteen months away. It's going to get quite a bit better presumably.

Didn't say that to dismiss their work or to infer that they won't achieve that quality.

Just saying that closed environments and vertical slices can be deceiving, that's all.
 
No, you don't. No one does.

Understanding the conversation that was going on (well before the other that started with said game), doesn't require much to understand either though.

For most people here, there isn't even a conversation, debate or even a same pool of comparison. UC4 trailer showed a new benchmark in detail, range of emotion and persuasion. This is a big big surprise to see it so early in this generation.
 
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