Uncharted 4 Trailer runs in-engine, in-game, in realtime on a single PS4 at 1080p60

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I'm not really sure what you're objecting to? The graphics are amazing, they always have been in ND games, but the animation to me has always seemed kind of 'disconnected'. It's obviously very good, but Drake seems kind of a little slippery, and it hasn't had much 'weight' to it. The AC series has absolutely nailed the idea that the main character is actually interacting with the world, as part of it, on the animations. He has weight, solidity, mass.

So I'm very excited about that.

But ND pride themselves on having more animations on their characters than anyone else, and Drake was no exception. Assissins Creed is very limited in comparison.
 
I'm not really sure what you're objecting to? The graphics are amazing, they always have been in ND games, but the animation to me has always seemed kind of 'disconnected'. It's obviously very good, but Drake seems kind of a little slippery, and it hasn't had much 'weight' to it. The AC series has absolutely nailed the idea that the main character is actually interacting with the world, as part of it, on the animations. He has weight, solidity, mass.

So I'm very excited about that.

Well a certain slipperiness can't be denied, you're right. But to me (and to ND) the fluency of control is worth the trade-off. Also, Last of Us felt enormously 'grounded' to me.
Whereas on the other hand, navigating/traversal in AC has always felt ... painful to me. Thus any visually good animations never caught my eye.
Perhaps Unity will have a more responsive feel to it, and UC4 will get even more grounded in return, so we shall both be happy. In the meantime I would really like some footage of AC animation that you find impressive. (Not out of spite or something, but rather curiosity, as although I've played every title, no particular animation has ever drawn my attention)
 
This is by far the most impressive graphics seen on any console or PC. This gen is really going to show how console optimisation gives far more than PC grunt pound for pound. This level of graphics hasnt been seen on a i7 titan rig even. (Now no doubt ND could make impressive games if they were doing PC).
Sonys first party studios are without doubt the best group of developers in the world today.
 
I'm thinking the graphics will stay but end up being 30fps as they said they're aiming for 60fps there's a difference.
 
Yeah, I'm talking about the actual animations not the movement systems.

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I'm gonna have to disagree with you there. Uncharted simply has so many more animations and they are all really nuanced as to what's going on around Drake. I definitely feel more connected to the world in Uncharted than AC.
 
Uncharted 3 had some great animations, but they did feel less polished than 2, a bit more floaty at times.

AC3 had some amazing animations, though i don't know if it had the variety U3 had.

It's a wash for me, really, but i see where Godelsmetric is coming from, when he said they're "more grounded" simply because sometimes U3 would get floaty, with Drake "skating" around, this doesn't apply to all its animations though, so you can find plenty of good examples.
 
Really? I want them to include more puzzles and more platforming. It was the gun play that was getting old for me.

I think what he meant was make it more of a challenge, it was a novelty back in 2007. Maybe use the touchpad to time your jumps perfectly, just something other than aim and mash X.
Puzzles I don't get I liked them, made it contextualise the world better.
 
That was a CG, the game itself wasnt downgraded lol
No it wasn't CG. Journalists saw the Halo 3 trailer rendered in real time right after the conference

We next met with Marcus Lehto, Bungie's art director, who filled us in on the technology as he gave us a fly through of the locations in the trailer. The crater seen in the trailer is three miles across, and it's all rendered in real geometry. Halo 3 has a new global lighting system that now lights everything uniquely from the same source, which explains just how that setting sun looked that good as it illuminated everything in the trailer. Halo 2, on the other hand, used a lighting system that lit everything separately. Meanwhile, parallax mapping is able to give depth to structures in the distance, such as the clouds above the crater. A new particle system offers different levels of light diffusion to take the quality of the atmosphere into account, and that makes for different layers of light.

The demo shifted away from the crater to the part of the level you see the Master Chief walking in from. He was controllable, which means that the trailer indicates just how good the game will look. Lehto was able to zoom in on the Master Chief with the camera, and you could see the many different ways light reflected objects onto him. For example, you could see light reflect off the ground and onto his armor. A new materials system shows the difference between his armor and the rubber undersuit. It's so detailed that if you bring the camera close to the Master Chief's visor, you see everything in front of him reflected in it, right down to the ammo counter in his rifle.
http://www.gamespot.com/articles/e3-06-halo-3-announced-plot-details-revealed/1100-6149725/

Also can you see them showing off different camera angles in the vidoc
 
I could understand the skepticism if this was prelaunch but now that several WWS games have shipped and the order 1886 is playable I don't see how there is still doubt. None of WWS games have been downgraded from their initial reveals so far.
 
I'm gonna have to disagree with you there. Uncharted simply has so many more animations and they are all really nuanced as to what's going on around Drake. I definitely feel more connected to the world in Uncharted than AC.

NO contest when comparing to AC. Uncharted feels much more "convincing" to me as well.
 
The initial reveal was never meant to represent the graphic fidelity whilst in gameplay.
ok, but then why mention that it's realtime when the cutscenes are pre-rendered anyway, and then that would also mean that we can't expect Uncharted 4 to look like the teaser during gameplay.
 
Really? I want them to include more puzzles and more platforming. It was the gun play that was getting old for me.

I want them to be better. I never liked the gunplay personally. Hand to hand combat was pretty awful as well. I truly hope they steal a bit from Tomb Raider in this regard if I'm being honest.

Other than that, the platforming and puzzles in these games have been pretty bad overall. Every section of the game seemed to be built for Drake to climb. It all seemed too convenient. It was about a step up from Assassins Creed where you just hold A and go. I remember in Tomb Raider Underworld, I actually got stuck in some platforming sections and I found myself having to stop and look around a bit to figure out where to go next. It was very refreshing.

I stuck with Drake because I loved the character and the story. The actual "game" started to get boring about half way through the second. And the third game was a bit of a sleep walk for me. I'll be really disappointed if it's just the same shit again.

Which is why my reaction to this news is very "meh".
 
OBJECTION! Your old screenshot is from a cutscene as well.
It's from a teaser that claimed to be directly captured on a PS3, exactly like UC4 teaser.
Prerendered cutscenes are not a thing anymore in UC4.
The argument was that the last of us teaser wasn't supposed to show off the gameplay graphics. Then why shouldn't that be the same with the UC4 teaser?
Except the temperature of light, where you see a difference ?
Lower res textures for example. Look at the top of the shirt or her hair
 
I'm gonna have to disagree with you there. Uncharted simply has so many more animations and they are all really nuanced as to what's going on around Drake. I definitely feel more connected to the world in Uncharted than AC.

Agreed, Uncharted animation and nuances in the game are far more realised and grounded than in AC games, TLOU is again on another level, Not to say the guy from Ubisoft wont be great and bring good stuff to the party, but like Corrine they are good,Great people joining the A star team, it can only get better.
Prerendered cutscenes are not a thing anymore in UC4.
This, they have stated this and Disc space is the issue, the trailer is CLEARLY Real-Time and I am sure will only look better when launched.

The "WILL GAMEPLAY" look like this, well clearly not as a cutscene can handle more than a gameplay segment, but it will not be to a huge level and you will be shooting,jumping,puzzling etc to spend the time comparing it at that level. In the end it will be of the same build,model,lighting,texture level to be as close as damn it and not a immersion killer to cause that JUMP from scene to gamplay.
And it says nothing about gameplay. This was showcasing an in-engine cutscene and they never claimed that the gameplay would look like that.
It will be as close as it can be and needed to be to not break the split and immersion.
 
In in-game cutscene adjust the lod on the fly, just like in crysis 3,during cutscene the lod is thought the roof and characters look awesome (on pc)
 
I can honestly believe that Uncharted 4 runs at 1080p and looks that great. Naughty Dog did warlock-level magic with the Uncharted games and The Last of Us on PS3, they are among the best looking games of last gen. I can only imagine how crazy awesome current-gen games will look near the end of their cycles.
 
The argument was that the last of us teaser wasn't supposed to show off the gameplay graphics. Then why shouldn't that be the same with the UC4 teaser?

Well, those cutscenes looked the same in the final game, no? So the trailer showed us something out of the real deal (since everyone was already familiar with their cutscenes being fmvs, it was easy for people to recognize them a such), but now there are no fmvs anymore, so what did they show us instead? -> graphics we can more or less expect to see rendered in realtime during cutscenes in the final game. voila
 
I'm not really sure what you're objecting to? The graphics are amazing, they always have been in ND games, but the animation to me has always seemed kind of 'disconnected'. It's obviously very good, but Drake seems kind of a little slippery, and it hasn't had much 'weight' to it. The AC series has absolutely nailed the idea that the main character is actually interacting with the world, as part of it, on the animations. He has weight, solidity, mass.

So I'm very excited about that.

I actually agree with this. Went back to Uncharted 3 at the end of last year and Drake felt very floaty almost. Like he was moving faster than his feet/animations were showing.

The animations themselves are top notch but the way he moves did feel disconnected
 
Well, those cutscenes looked the same in the final game, no? So the trailer showed us something out of the real deal (since everyone was already familiar with their cutscenes being fmvs, it was easy for people to recognize them a such), but now there are no fmvs anymore, so what did they show us instead? -> graphics we can more or less expect to see rendered in realtime during cutscenes in the final game. voila
No, it wasn't easy for people to recognise the cut scene as fmv since ND said that it was all directly captured from a PS3.
They didn't do that with any of the uncharted games
 
Not it wasn't easy for people to recognise the cut scene as fmv since ND said that it was all directly captured from a PS3.

That means that "directly captured from a PS3" was a more confusing statement to make back then than it is now, since back then it could at least just as easily have meant (and indeed did mean) prerendered cutscenes as they will appear ingame.
It was either one or the other. Now in UC4 there will only be one kind of cutscenes - real-time ones. They would never do full-Out CGI that had nothing to do with their engine, because they never did anything like that. It was always either gameplay or fmvs. What they gave us at E3 should be seen as at least indicative of how this scene will look in the game as it will be rendered in real time on a single machine. Of course cutscenes can have better faces than traversal, and they have still time to optimize the engine - which is why at this moment the engine is not capable of running this scene at rock solid 60fps, otherwise they would have told us the magic words "realtime" already. (Why put out a teaser that occasionally drops one or two frames just to prove a point? They can do that at GDC if they like) But wether the current build achieves this at 20 or 59 fps we don't know. We know, however, that optimization is ND's magic wand (they had enormous performance issues with their train scene in UC2, and look how it turned out) AND we know that the game will more or less look exactly like this. And that... is exciting, isn't it :)

EDIT:
They didn't do that with any of the uncharted games

Ah, well in that case confusion is a tad more understandable if that was the first time they did that. Thought someone had mentioned this "captured directly" line had already been in one of the UC2 teasers. If that's not the case, it doesn't change my point but I get why that line was even more irritating (I mean it still is for ppl, otherwise this thread would not be)
- but conclusively what this line should tell us then, is that they have no reason to work their asses off just to achieve that in realtime over a year prior to release, when instead they could show us what the engine should be able to do once the game is out. It shows us their vision (and it's very concrete), but obviously not in realtime, therefore they won't say it. But the mere fact that they needed 8 PS3s to prerender their fmvs and now confidently confirm they did this on a single machine tells me they will get very close to getting this to realtime. in fact they aim even better than this. And I believe them
 
That means that "directly captured from a PS3" was a more confusing statement to make back then than it is now, since back then it could at least just as easily have meant (and indeed did mean) prerendered cutscenes as they will appear ingame.
It was either one or the other. Now in UC4 there will only be one kind of cutscenes - real-time ones. They would never do full-Out CGI that had nothing to do with their engine, because they never did anything like that. It was always either gameplay or fmvs. What they gave us at E3 should be seen as at least indicative of how this scene will look in the game as it will be rendered in real time on a single machine. Of course cutscenes can have better faces than traversal, and they have still time to optimize the engine - which is why at this moment the engine is not capable of running this scene at rock solid 60fps, otherwise they would have told us the magic words "realtime" already. (Why put out a teaser that occasionally drops one or two frames just to prove a point? They can do that at GDC if they like) But wether the current build achieves this at 20 or 59 fps we don't know. We know, however, that optimization is ND's magic wand (they had enormous performance issues with their train scene in UC2, and look how it turned out) AND we know that the game will more or less look exactly like this. And that... is exciting, isn't it :)

EDIT:


Ah, well in that case confusion is a tad more understandable if that was the first time they did that. Thought someone had mentioned this "captured directly" line had already been in one of the UC2 teasers. If that's not the case, it doesn't change my point but I get why that line was even more irritating (I mean it still is for ppl, otherwise this thread would not be)
- but conclusively what this line should tell us then, is that they have no reason to work their asses off just to achieve that in realtime over a year prior to release, when instead they could show us what the engine should be able to do once the game is out. It shows us their vision (and it's very concrete), but obviously not in realtime, therefore they won't say it. But the mere fact that they needed 8 PS3s to prerender their fmvs and now confidently confirm they did this on a single machine tells me they will get very close to getting this to realtime. in fact they aim even better than this. And I believe them
I guess in the end it just comes down to how much faith you have in Naughty Dog, personally I've been just been burned too often by teasers that didn't quite resemble what we would end up getting I.E. halo 3.
I'll certainly be dancing on my table if I turn on my PS4 and see realtime graphics like that but for now I'm just cautious.
 
But ND pride themselves on having more animations on their characters than anyone else, and Drake was no exception. Assissins Creed is very limited in comparison.
Okay, but that's not what I'm referring to. I'm referring to the way the character is 'placed' in the environment by their animations. AC is better at that than UC, or even TLOU. I think that if the animation lead from ACIII can bring that to UC4 then it will be very impressive.
Well a certain slipperiness can't be denied, you're right. But to me (and to ND) the fluency of control is worth the trade-off. Also, Last of Us felt enormously 'grounded' to me.
Whereas on the other hand, navigating/traversal in AC has always felt ... painful to me. Thus any visually good animations never caught my eye.
Perhaps Unity will have a more responsive feel to it, and UC4 will get even more grounded in return, so we shall both be happy. In the meantime I would really like some footage of AC animation that you find impressive. (Not out of spite or something, but rather curiosity, as although I've played every title, no particular animation has ever drawn my attention)
I find all of it impressive, more or less, like I said, for the sense of weight and momentum, and sense that the character is actually interacting with the world. UC all felt 'off' to me by comparison.
 
I find all of it impressive, more or less, like I said, for the sense of weight and momentum, and sense that the character is actually interacting with the world. UC all felt 'off' to me by comparison.

Now that makes me kind of jealous. I would love to love the feel of an AC game. But it never clicked with me. Hope remains in Unity (so to speak).
 
Also you are wrong when you say that any random normal person can do better with UE4 than Arkham Knight. Have a look at Daylight, the first UE4 game, how it looks and how it runs and compare it to Outlast which is UE3 and runs at 1080p 60FPS and looks better too...Arkham Knight in a league of its own.

Daylight uses a dinosaur version of UE4 called UE4 devs, even before the official release of the engine. .In each Everything in it is limitedin that version. The engine is now at 4.2 version, next month we will get 4.3 (maybe next year we will get UE5 lol). With each update, the engine gets better features and runs much better than the previous one. Not only that, but whnever an update is released, you have to start your project from scratch to adapt to the new update and this is with the same engine, let alone shifting from UE3 to UE4. even Don't believe me on what people can do with the actual version of UE4? Better check their forums, I would spend the entire day giving you links giving you links about that and explain to you how it is different, you will surely not understand because you are not a dev or at least use the engine. Also the engine now is open source and everyone skilled can contribute to it and his own new tech. There are reallu surreal additions by people who work in every domain even medical domain.
 
NaughtyDog is setting expectations very high.

People are now expecting Uncharted 4 to be 1080p and 60FPS and look like that trailer or better(like tweet indicates).

Would be fucking ridiculous if they pull it off. Can't imagine what the reaction(from gamers and other developers) would be :D
 
NaughtyDog is setting expectations very high.

People are now expecting Uncharted 4 to be 1080p and 60FPS and look like that trailer or better(like tweet indicates).

Would be fucking ridiculous if they pull it off. Can't imagine what the reaction(from gamers and other developers) would be :D
What tweet?
 
Crap. U3 looked GREAT.
For sure... and while I definitely think U2 was the best of the series, I disagree with a lot of the flak that U3 garners here on GAF. It was an excellent and beautiful game in it's own right, the story just wasn't as epic as U2.

I absolutely cannot wait for U4.
 
For sure... and while I definitely think U2 was the best of the series, I disagree with a lot of the flak that U3 garners here on GAF. It was an excellent and beautiful game in it's own right, the story just wasn't as epic as U2.

I absolutely cannot wait for U4.

Damn nothing about Uncharted Remastered collection? I relly want to play those games on PS4 like TLOU.
 
The only reason why Naughty Dog can reach such performance is because they use the old games'engine and you can even feel the old games' vibe in this title (they clearly confirmed they won't create an engine from scratch for their PS4 games). They are even virtually emulating PS3 CELL asynchronous SPUs 'architecture on the PS4 GPGPU ACEs because they are using the PS3 engine (thus the emulation). The old engine also gives them some limitations like the limited amount of polygons in Nathan's model. Seeing it like that is the reason why they could easily get 1080p/60FPS on both Unchrated 4 and TLOU Remastered Edition. The same happened with Quantic Dream Dark Sorcere demo: running at 1080p and sometimes reaching 90 FPS , because they used Beyond Two Souls' PS3 engine (eventhoughthey could reach one million polygons per characters). Well, Quantic Dream confirmed that they are making a PS4 dedicated engine from scratch and that it will have all next-gen features and will look miles better than the Dark Sorcerer (so maybe you won't expect 60 FPS then, let alone 90FPS, or maybe we can who knows). That is why I salute the extra efforts of Quantic Dream more than Naughty Dog.

They clearly said that. That they mimic the PS3 architecture in their GDC talk.

Well say it as you want, here are the facts:
- They use the same engine
- They mimic PS3 architecture because they are used to the CELL and wanted to bring that expertise to PS4.

I can't post links, becayse Dualshockers just got banned in Neogaf! SO watch their GDC long talk video.

From that link: "Gregory also explains that the GPU is “more powerful than it’s necessary to render graphics at 1080p at 60 hz”"

It easy for them to get such results by doing so.

If they build a newer engine, who knows what will happen, the game would look better but about performance, it can't/can be the same.

Not cheating, but not striving temslves with more extra efforts like Quantic Dream and SSM with GOW4 (whoch both will have a new PS4 dedicated engine). Better say, ND lazily playing it safe.

Because, their engine can , in its basics, cane be scaled to the max to reach such level of details, just like the Beyond Two Souls engine with Dark Sorcerer. But both engines will have their limitations one day if they continue using them. The same is for UE3, which can be sacled to the max and the Batman Arkham Knight is the maximum result you can get with it, but it will always lack the features UE4 has and will never look as good as what a random normal person can do with UE4. For example Unchrated 5 won't be a big jump from the 4th one if they keep using their same old engine. That is why Quantic Dream opted for a new PS4 dedicated engine rather than continue using the PS3 engine (very audacious from their part, like how they risk and try new ways of playing).

If they don't use a new engine , we won't get a big jump in the seque which will be on the same system. I really wonder what Quantic Dream is cooking up with the PS4.

Ubisoft are using a totally new engine for Assassin's Creed Unity, if they sticked to the old one , you will still get a game comparable to AC4. In ACUnity even the character models are higher poly, not because they work on next-gen only, but the old engine has its limitations in polycount, but the new one allowed them to get more polygones in characters.

why create UE4 then? I'd betetr not show you what rookies cna do with it. You will probably not buy Arkham Knight and probably Curse Rocksteady for their weird choice of using UE4 (a UE4 starting dev is talking to you).


Me thinks you don't understand what 'using the same engine' means in this context
 
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